That depends. In a system built upon probabilities, are you going to manually intervene when someone gets super lucky? Because Blizzard I’m sure doesn’t want to. Is it worth it if that player is 1 in 1 billion? What about 1 in 1 million? Or 1 in say…50,000? But again, the reality is that we’re talking about hypotheticals here, not legitimate specific instances. Hell, people can’t even find a single player, right now, that’s 390 from doing only solo content and some of them are pretending that there are people out there that are over 400 from it.
This is objectively wrong. WQ rewards do not scale up to 385. Emissary quests do. Mythic dungeon quests that crop up once a week or so are 370 when they reward gear, the same as invasions. But again, I’ve never said people won’t hit 390 or that I even have a problem with it if they do. In fact, I think it’s great they have content they can do that lets them slowly level up to the range of a normal raider. They’ll only catch up to normal raiders if normal raiders stop progressing through content anyways because they both have access to the same gear from outside raids.
Does that clarify my position?