On top of Mythic+ caches. And the typical bonuses you get from whatever else you do. Just this past week I got 3 minor upgrades, all from caches. I went from 392 to 395 and I have yet to raid this week. My Mythic+ cache was a dud, it didn’t roll high enough.
It all adds up, that’s the bigger issue. In a vacuum, the systems are fine. But together, it’s too rewarding.
I don’t see why doing more stuff shouldn’t have more rewards. Raiding shouldn’t be the only way in the game to get gear. I personally way prefer M+, the only reason I am raiding at all right now is to get Bwomsamdi balls so I can craft my 415 gear, and maybe get some residuum from DEing raid azerite gear.
I still find it kind of annoying that raiding is the only way to get these things, because really, I find raiding just a great deal of standing around, waiting for the worst players in your group to finally get it.
I’d like to see a 3rd endgame progression route myself. Something that is solo-focused. I don’t buy into the “raid or die” mentality we had during WOD. Mythic+ was a good addition too.
I’d just like to see rewards be relative to difficulty. It’s really that simple. Trivial content should give trivial rewards. The toughest content should give the best rewards.
Sure. I feel the worst offenders in this regard are world bosses and warfronts though, rather than titanforging. I think people vastly exaggerate the amount of people running around with 415 trinkets from world quests.
Titanforging serves a purpose which is to keep old content semi relevant. In that respect I think it’s a valuable addition to the game. But sure getting a guaranteed 400 for killing a world boss that dies in under a minute is too much reward for too little effort. Warfronts are basically the new equivalent of the Garrison gear quest. It’s impossible to lose, it just takes 10 minutes of AFKing to get it now.
Again, how does that example demonstrate my point is wrong? What do you hate to tell me? Answer that. You hate to tell me … what? That you just stuck your foot in your mouth?
Now to your deflectionary point. How high it forges isn’t relevant. It doesn’t matter if it was 300 ilvl and it forged to 425. The chance is so rare it’s almost statistically nonexistent. Almost. And for those lucky few, congrats to them. I’m highly entertained by the sobbing tryhards who are angry about it forging to those levels.
I mean, you know the difference between subjective and objective right? What matters more than perception? Reality. And the reality is the bulk of the playerbase isn’t freaking out about forging. A tiny segment of the population is. A very loud tiny segment.
I’m not certain how you expect me to respond to claims that you talk to the devs and they’ve personally expressed they have an issue with things. You have no way of confirming any of that information. I have no reason to take you at face value as you’ve demonstrated you’re more than happy to play coy, deflect, or be intellectually dishonest in the discussion. Beyond saying their official stance is not one that looks like they’ll be walking back from forging anytime soon there’s really nothing to say here. If you actually have anything that you can reference that supports your claims I’d be happy to read it.
Edit: Early day tomorrow, it’s been fun, til then!
WF/TF is part of the greater problem, so to speak. Those mega-jackpots are pretty rare. I don’t see the harm in reining them in. For example, if you were doing a WQ and got 395 leggings (+35 TF), and you already had 400 ilvl pants, would you be happy you got a +35, or would you feel it was wasted on the wrong item? You’ll probably never see a +35 or better for the rest of the expansion.
If the cap was +15, and you got a 415 piece from Ivus, would you happy that you got a BiS piece? Given you would never touch Mythic raids. Knowing “this is the piece item available to me” would feel really good.
Sure I think +30 or higher titanforges are so rare that you could get rid of them and it wouldn’t really impact anyone’s gameplay a great deal, but I think the possibility of such a huge payoff is why the system works. It’s the same reason that tens of millions of people play the lottery each week despite them being a 100 million to 1 long shot. Just the possibility creates excitement. Nobody’s playing the lottery for a chance to get 4 numbers and win $25. They’re in it for the big one.
In this sense I think it explains why Blizzard doesn’t really want to get rid of titanforging. It’s possible they agree entirely with you that +50 titanforges are over the top and possibly bad for the game, but they happen so rarely that’s a worthwhile tradeoff to accomplish their goal of getting people to repeat content they’d otherwise have no interest in.
That’s fine. I still don’t see the need for those huge bonuses, though.
The huge Titanforges are a carry-over from Legion’s “big random surprise” reward system. This included legendary items too. They doubled-down on the “big random surprise,” but they almost never happen. In which case, what’s the point? Why build an entire rewards system solely for those 1 in 10,000 players? (The difference between this an top-tier raiders is simply that one is a subset of players, the other is totally random; so you cannot focus rewards directly towards them.)
I see it more like with Legendarys being gone now all we got left is forges now i rather have some surprise reward then zero would make the game stale then imho plus they drop less then before to make up for it anyways like titanforges is the new Legendarys now in a sense.
Didn’t there ilvl reached 1000ilvl for the Legendarys before the stats squish.i was compareing them because of how much higher the ilvls was for those Legendarys aka 30 plus ilvl titanforges.It’s probably why they added those event quests for high ilvl gear and warfront quest because they are gone now.
Blame gear score. In game chat and forums used to be filled with talk of gear score. It was the way one person, or many could feel superior over others. I’m sure this flood of gear we now can get is partly a response to the mind numbing grieving that used to happen based on it.
Now that anyone can get a decent item level, you have to judge a player by skill, as requested by players.
The main reason legendaries were a failure wasn’t item level though. It’s that they were random and spec-specific. Let me tell you as a druid main who played 3 of 4 roles, the legendary system was awful. I still only had 1 healing legendary when the expansion ended.
I’m sure, no one likes to be judged. Gear score was a past way to judge. Once that was gone, and item level was easy to obtain then we got raid trials. Often withholding gear till they proved their skill. And that was shut down as master looter was taken out.