Titanforging and Warforging make me upset

that is much more rare than a +15 titanforge piece, not a reliable way to get high ilvl gear.

That doesn’t make what I said not true.

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I specifically quoted the issue I had with the statement wherein you were describing the system as confusing. I’ve (for the second time) quoted it above. I didn’t take it out of context. I didn’t misunderstand it. Your claim is just exaggeration to the point of dishonesty. Which is why I asked, “Why be hyperbolic?” Deflecting to other things you said that I did not comment on and trying to apply what I said to those things is dishonest. Just fess up, it’s cool. You were being hyperbolic because you don’t like forging and you’re trying to portray it in the worst possible light because it suits your bias. It’s not like other people in this thread haven’t done the exact same thing.

Then I’m stating that I chose my words poorly there. I am not confused as to how to gear my character. If you give me a piece of gear, I can figure out whether it will be an upgrade or a downgrade. I can also figure out which items are supposed to be upgrades when I look at the dungeon journal.

My point was… My experience when it comes to gearing characters has not been: Look up which item to go for in the dungeon journal. It has been: All content within a +15 TF range contains potential upgrades, so it’s actually relatively logical to run said content. Hence why I have multiple +10 mythic upgrades, and until recently had a few normal TF pieces that just recently got replaced.

The point is, the path to how to gear a character in terms of what content to run is muddied.

And none of that changes my point. You can ask yourself if it’s worthwhile to try to farm for specific pieces of gear. That’s up to you. But I’ve run Shrine for a friend repeatedly until he got his Conch at a forge level he was happy with. We target specific pieces when we run M+. One of the first things we ask in my M+ group is whether or not someone needs something from any of our available keys. Yes, it’s not the same as the days where we had a single BiS list each tier with a handful of A, B, C for each slot in sequence. Now it’s more complicated. It’s more complicated because they’re providing alternate progression paths beyond just raid or die like it used to be. And here you are doing all content and complaining about it. If you don’t want 410+ chest rewards from m+ then don’t do them. But certainly don’t complain that they’re muddying the water after you choose to do them lol.

Or you know, it removes achievements and progress in the game. Pull the LEVER KRONK

This is also why I can’t wait for Classic, no more of this handout BS and Warforged crap. It’s actual reward for input.

Sigh… This is why I hate text conversations. You lose all forms of nuance when it comes to communication. I can’t reply now, but will do later with a more full explanation. In essence though, we agree with each other a lot more than you think.

First off, it’s I COULDN’T care less. It’s a pet peeve of mine, and when you’re making a critical post it detracts from the impact when you mess something up.

So if the reward isn’t as high as you think it should be, or if someone else get’s a higher one, is your “skill” diminished?

Okay, so if you’re willing to acknowledge that wasn’t well written to communicate what you meant I’m good with moving past it.

I don’t agree that it’s relatively logical to run all content within a +15 TF range. That leaves a ton of content that could potentially forge high enough to be the same ilvl as heroic gear, which means it could be better if the stat allocation is better than what you currently have even if the ilvl is the same. If you’re going out of your way to do all possible content that could forge that high, you’re driven beyond the intent of forging as has been explained by the developers. In short, that’s a you problem, not a game problem.

Though, that’s a perfectly reasonable complaint I think, even if it’s about you and not about the game. “I feel like I have to do all this stuff that’s below par because it could be better if it forges.” But the game shouldn’t be designed in such a way that it limits opportunities for people that the content is designed for because people that it’s not designed for can’t help trying to fish for forges all the while complaining about how they hate doing the content (this last part is not specifically you but other people here have made this argument).

But the path to gear a character in terms of what content to run hasn’t been muddied. It’s been intentionally expanded to include content outside of raiding. That’s a design choice. That leads to another complaint we see here. How did that guy phrase it, oh yes…“no lyfers shouldn’t be able to do content outside the raid and beat me!” Again, I understand the complaint even if I’m adamantly opposed to limiting progression paths back to raid or die. That era is gone and should stay dead for the same reason as above. It’s cross content designed for a different audience. He’s (and those like him) just mad other people are doing content and getting comparable rewards. That’s not a reason to remove it.

That doesn’t change the fact that it does happen and way too frequently. Just because you’re having an unlucky streak doesn’t mean it isn’t happening. For example my priest, who has only done Normal Dazar’Alor casually with my guild this tier/pvp season got 420 socket gloves from normal jadefire, she also got 425 ring from M+. This diminishes the value, even if it’s on my alt, of the work and effort that I put into my main or anyone else who raids Mythic. There needs to be harsher restrictions on how how Titanforging works, there needs to be caps that lock off how high each type of content can go, Normal should not be able to pass Heroic baseline. Heroic should not be able to pass Mythic baseline. M+ should not be able to go past Mythic baseline. It diminishes the value of gearing, it diminishes the effort of raiding, and it diminishes the time investment of high end Raiding/PvP players

In the words of a different wise thread, wouldn’t you be pissed off if you went to mcdonalds and paid for a 4 piece nuggets and someone else also did the same but it “McForged” into a 20 piece for the same price you paid for your 4 nuggets? I know I would be, because that isn’t FAIR.

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Ooooooorrrr maybe you’re just having a lucky streak?

Do you get upset when you’re in Vegas and you put a quarter in a slot machine and someone does the same thing next to you, and you get nothing and they win $300? Do you get angry when the person in front of you in line wins a game piece for a free McNugget upgrade on their coffee cup? Do you seethe with rage every time you buy lottery tickets and some guy a few towns over does too and they win a million dollars and you win $5?

There is no person at Blizzard sitting in a chair, pointing at players, going “You, but not you”. Not winning something through random chance, by definition, is not something that is worth being angry about. Random chance is random chance. Random chance is never fair, it’s just…random.

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A 4pc McForges into a 20pc? Thats like saying I can get a Titanforged 2000ilvl pc from Heroic BoD… If you need to grossly embelish in order to make your point then it probably isnt a valid point to begin with. More like the guy next to you got 4.05 Mcnuggets.

All this gear, forged or not, is inevitably vendored. The raid/Dungeon/RBG should be what your playing for, not ilvl’s. Why are people so angry/jealous be someone else gets lucky? Do you have any idea how much you would have to run normal, for WF/TF, to be as geared as someone who runs Heroic? It makes no sense that some people are unable to be happy for someone else that got lucky and just enjoy the game.

Considering it’s the norm, no I’m not having a lucky streak. This is the norm of the game, that’s how you have several players geared past Heroic Dazar’alor gear without ever stepping into Mythic or 2100+ PvP

So you’re comparing it to Gambling. I’m not, an mmorpg is not supposed to be a gambling simulator, it’s not supposed to be driven entirely by luck or RNG.

It INVALIDATES the time and effort that people who enjoy the game putting in the work to earn the gear from Mythic Raiding or High End PvP, I’m not sure why you can’t grasp your head around how being lucky invalidates the work others people put in.

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The only way it “invalidates” anything is if you need that ilvl disparity to feel good about the time you invested. At which point you might want to look in the mirror and take a second to assess your life. Does a new tier invalidate your “work”? What about expansions?

But then again, you used a ridiculous McForge argument. Do you ever go to McDonalds and they take your money and give you nothing? Do they tell you, “So sorry, no drops today!” as they’re handing you back your card? No? So why use garbage arguments?

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You’re being a bit obtuse. If you want to play “that” game, McDonalds is deterministic. WoW is RNG.

“McForging” is literally how Titanforging works. Same effort in, possible different outcomes. You can get back in line and pay again for another go.

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The comparison is ignorant at best.

“McForging” is not literally how Titanforging works. It’s how the game works. It’s how the game has worked since it started for PvE boss content as well as any other game ever that uses drop percentages. There has never been any guarantee that the outcome was going to be the same, not in vanilla, not in bc, wrath, mists, cata, wod, legion, nor in BfA. You could literally do the boss a hundred times and never see a drop and I could walk in with my raid do it once and walk out with the thing you wanted. That’s called randomness. It’s not new.

In fact, your point is exactly why the comparison is stupid. There was never an expectation that you’d get the same outcome. There is when you go to McDonalds.

That is exactly how WoW operated in ye olde days. You got you item, you no longer needed to grind for it. It was a single layer of RNG. (“Did the item drop?”).

That is VERY different from today’s game. (“Did the item drop? And did it roll a decent bonus to be considered an upgrade?”) There’s two layers of RNG. THat second layer is what people dislike. A small bonus is totally fine; no one cares if it was a +10 or +15. It’s those jackpots worth +30 people dislike.

The “guarantee” from the past was once you got it, you got it. You didn’t need to keep farming after the fact. God forbid you replace that item within a couple weeks after farming for months.

McForging a 10pc into a 11pc? Totally fine. Turning a 10pc into a 20pc? It’s annoying.

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