I want ilvl upgrades back.
If they REALLY want to keep the RNG in loot drops, make it so that titanforging dropss fully upgraded pieces to save people the time and currency.
I want ilvl upgrades back.
If they REALLY want to keep the RNG in loot drops, make it so that titanforging dropss fully upgraded pieces to save people the time and currency.
Depends on the effect, but they sound juicy!
No it doesnt. RNG is RNG, there is no promise you will get what you need, or when you will get it.
At least in legion with the Legendary items, it COULDNT give you the same one twice so long as you had it quipped, or in your bag.
Corruption doesnt work like that. So unless you have a backdoor into Blizz, and have inside information, please just shut it and stop pretending as if you know what you are on about. Clearly you have no idea how this actually works at all.
They were told this during beta for 8.3, and they did not listen because the team has moved on to SL.
Last five years in a nutshell.
Iâd be okay if they just ditched them both and made professions have more used when it comes to min/maxing. For example, make an item stay 430, but have it able to get Speed/Leech still, since those arenât overly broken. Then, give professions ways to give sockets back, instead of relying on procs.
Tailor for Chest/Legs of cloth type.
Leatherworker for Chest/Legs of Leather/Mail type.
Blacksmith for Weapons/Chest/Legs of Plate.
Make the items that apply sockets also be able to be sold and what not, to keep the market flowing, even if the items to make a socketable-item were steep.
At least this way itâd give professions something that lasts all expansions and keep jewelcrafting relevant.
The main issue is that the game is for people to have fun. RNG can have exceptionally bad results in rare cases - but those are bad for the game. it is easy to fix - they just need to put in a currency system where you can turn a few bad rolled pieces into a good piece. A way to mitigate the negative side of the scale.
As an example, I got five cloaks in end game content this week on my new rogue - thatâs some bad RNG ( and also, thanks Bliz for leaving cloaks in M+ so I get items I -by definition- can not use)⊠Iâd like to have been able to turn those 5 into 1 good piece and ⊠I would have felt better. Instead I still have a 420 off hand after dozens of M+ runs to try to be setup for tomorrow - and no corrupted gear⊠ugh.
I literally put on my Crafted pants on my main day 1 of Mythic Eternal Palace and only removed them after patch 8.3 landed.
Crafted gear in BfA has been very good and important.
So, like its been since ubrs? Some people run it once, some people run it 50 times.
You can buy corrupted gear on the AH too. All the raid BoEs are corrupting left and right.
Itâs no Lionheart Helm though. That might be their point.
Who cares ? Uldir, BoD, EP, and now Nyâalotha : crafted gear is very competitive.
Their point?
Wf/tf leads to low level content potentially giving lucrative items at a low rate and just rewarding playing the game, and thatâs bad
But a crafted bis helm obtainable by buying tokens is great? Guess we going pay to win now.
Except thereâs only 1 version of the item youâre looking for in UBRS.
I canât speak for that at all, but with M+ and other systems itâs not as likely itâll remain that way. I havenât seen many crafted items be particularly popular sells but then I havenât really played this expansion at all.
Yes, it is bad. It leads to ilvl inflation and thatâs not a good thing. The same with 4 difficulties rather than 3. Just because corruption is worse doesnât mean WF/TF wasnât bad.
Plus, with WF/TF/corruption and M+, you could theoretically farm almost indefinitely for upgrades - rather than finally finishing a piece by having it drop.
What tokens? Lionheart took a very large amount of gold investment, or farming. But it lasted forever because it was so good.
A helm wins the game for you?
Again, so if one player runs it once, and gets it due to rng and another player has to run it 50 times or more, its fine.
But having the option for both players to continue to run it for potential upgrades is bad? I literally watched Shroud run lbrs one time, get the trinket and say, âcool, i never have to come back here.â
Then follow that up the next day with, âwhy isnât there anything to do?â
Yes, creating bis pieces with gold bought from tokens is literally the definition of pay to win.
Yes, as if that person is so unlucky they need to run it 50 times, they donât also have the potential to run it 50 more times to try and get it to upgrade more. Also they can hunt specific drops rather than farm endlessly trying to get lucky with the final loot drop, and can actually trade drops they get or have others trade it to them - rather than get screwed by personal loot rules.
One person who doesnât really know the game getting lucky doesnât mean anything. Just because you get one piece of gear doesnât mean you have nothing to do.
Iâm glad you put that last part in there about how the Corruption system would be if it lasted an expansion. Every time someone says itâs fun I cringe, because Blizzard has already talked in several interviews about how they are looking at ways to carry it forward.
I donât enjoy it. I raid/dungeon for crazy mechanics, but if I equip Corrupted gear those mechanics follow me into every activity, even things like dailies/WQs where I am looking to slow things down. I am attached to how my characters look - I dislike that when Iâm equipping Corrupted items I donât have the option of turning off the cosmetic changes to my character. As a raid/group leader, Iâm seeing people jumping to massive DPS numbers very early in an encounter, then dying suddenly because a Corruption effect hit them, and then itâs a negative impact to the entire raid, and as a tank, I canât justify boxing myself in with snares and eyeballs on fights. And theyâre definitely not good Horrific Visions where room to work is limited. So Iâm really not understanding what people think is so great. It comes off as one big trap for the majority of people I see playing.
Titanforging and Warforging werenât great for the game overall, so I wonât shed a tear that theyâre gone - but at least the didnât come off as an individualized punishment.
One singular item (as the legs arenât in the game yet) isnât going to make or break anything, and tokens also donât exist in Classic where it actually matters. In a world where M+ is a thing and TF/WFing/whatever is a possibility - crafted wonât be sufficient like that forever.