Titan Residuum Sources

Is there a reason this stuff only drops from your weekly cache and scrapping azerite gear? Why not from emissaries, PvP, warfronts, incursions, daily heroic, etc.?

Anyone remember Wakening Essences?

15 Likes

Sounds like a great idea to me. M+ grinders aren’t the only ones who want upgrades.

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Players want it to be a system to get Azerite gear. Blizzard sees it as a system to help players whose endgame is mythic+ get Azerite gear. Before the only source of Azerite gear that drops from dungeons was the mythic+ chest. With the huge amount of potential drops in the chest and the fact that you have one chance once a week it was just too much RNG.

That why Blizz created the Azerite gear vendor and why residuum doesn’t drop through the game. It’s only meant as a means of obtaining mythic+ Azerite gear. Nothing more.

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It is meant for M+ peeps and raiders. Why would you really need 385 Azerity gear for WQs, Warfronts, IEs or M0s? That would be Overkill. I am pretty sure it was said that when they announced the system. There is the 355 and 370s that are cheaper too, if you can’t finish the high M+ for the week.

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PVP should have had a vender as well and dropped its own kind of currency.

Im surprised theres no mount for Residum.

Maybe it’s because I wanted a Wakening Essences vendor in Legion since the beginning that this still cuts close to home, but I can definitely see Blizzard waiting on implementing Titan Residuum for many other ingame activities until 8.2–but for what reason? It again just seems as though they’re artificially gating a core element of character progression. Wakening Essences was only available through your M+ chest in the beginning, but then they gradually, especially towards the end of Legion, introduced it into many other activities players engaged in.

Nobody liked it. Everyone complained about how it should’ve been like that since the beginning. Now they’re about to do the same thing to us through Titan Residuum and it’s like the community has short-term amnesia.

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Because that would make sense and be what the players want. Can’t have that right?

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azerite gear should not be tradeable with this new system.

that’s 3 peices ive had to trade-away instead of salvage. thats 3x12 residuum less for me.

:worried:

ofc a pure upgrade is worth more than 12 residuum, but how am i supposed to get 675 of em if i keep having to trade em?

Well you see… Azerite armor is special so they have to make it scarce or else it won’t feel special. At the same time you need multiple sets of Azerite armor for all your specs, one for pvp, etc.

So if you play all 3 specs as well as PvP you need 4 sets of gear or 12 pieces of Azerite armor. Now they keep the Residuum out of other activities because Azerite has to be scarece, remember? So you should be able to buy 1 piece every 3 weeks they said meaning you’ll get your full sets in 36 weeks, meaning better luck in 8.2.

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The same could be said about Legion legendaries. Artificial scarcity doesn’t feel good. I just want to play the game, so what if I get my BiS azerite piece on one character in 3 weeks instead of 10 weeks doing 1 type of content? Let me finish a spec and enjoy the game and/or play an alt. It’s the same gripe I have with AP coming only from islands, none of their systems are multiplicative in nature.

It’s intended to funnel gear to elites, while holding out the pretense of being a feature for everyone. Meanwhile, players whose azerite gear will not break down into titan residuum have lost the gold value that they would have gotten from vendoring it.

So essentially casuals are being taxed to provide free gear to raiders and competitive mythic dungeoneers.

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There was no pretense. They were very upfront about it being to smooth out acquisition of azerite gear between m+ and raids.

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The pretense is that it’s to help everyone. I see that said over and over again. The elites say silly things like, “Oh, you could do mythic raiding so you can get some too.”

But for casuals, it’s nothing but a big loss.

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Just compare it to Wakening Essences; even casuals could participate and eventually acquire their wanted/required legendary towards the end when it was available from all sorts of sources.

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The gear that casuals get does not break down into titanium residuum. PvP gear does not break down into titanium residuum.

People will get exactly 1 from a 340.

In Legion, there were many different sources of wakening essence, including world quests, invasions, missions, and heroic dungeons.

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Do casuals not do Warfronts? Do casuals not do Incursions? Both of those give 370 for the quest. 370s give 12 each. Once the new season starts world quest ilvl will increase based on your own ilvl so it’s quite possible you will be getting 12 for each of those Azerite pieces. Not to mention LFR which exists for, you guessed it: casuals.

How exactly is it not accessible to casuals?

edit: Incursion may be ilvl based, but it is easy for a casual to increase ilvl too, so there is that.

3 Likes

I just want to be clear that the topic itself doesn’t necessarily have anything to do with casuals vs. hardcore players. Both would benefit greatly from a multiplicative system that rewards a core character progression currency from a variety of sources. The precedent is set with Wakening Essences.

I think we need to wait to see how much we get once Season 2 starts… what we gain now is really just a preview to that.

And then you have people like me who just play so constantly I will only hae need for the resiuum when the next ilevel of gear comes out.

Or actually I won’t because I got super lucky on two drops and I don’t even raid or do m+.

But I do pvp and that’s fun.