Tips for newish MW

Good day fellow monks, I would like to get some tips on my current stats, legendary… any tips to help me improve as a new MW healer.

I know that there 2 different type of builds (normal MW and fistweaver I believe)

I obtained KSM on another healer, I decided to switch to MW for some extra spicyness.

I strictly to M+.

Thank you in advance!

I’ve swapped to BrM, but last season I played MW.
I went Fistweaving /w Ancient Teachings. It’s a similar gameplay to Holy Pala, but need to be a little bi more pro-active.

Your Sun Kick does most damage and extends the duration of all Misis.
Your Blackout kick (x3 stacked) will heal x3 times with Ancient Teachings and has a chance to reset Sun Kick.
Your Fist stacks up to 3 times.
Font triggers Ancients Teachings for 14 seconds. You generally do not want to channel Font fully, you want it for buff.

  1. Get both Mists out on 2 random targets.
  2. x3 Fist
  3. Pop Tea & sunkick…2s later Sunkick again
  4. Then dump Blackout Kick stacks & hope for refresh of Sunkick. With good RNG, i’t’s basically 3 Sunkicks back to back.

Whenver new Mist charge is ready, throw it out. Once target is full health, it will jump to another target. It is possible to have mist on all 5 targets, but it is hard to maintain.

If you Soothing (channeling) on a target, pop Envoping Mist first and then Vevify. For every target with Mist HoT on, it will heal them as well with Gust (Mastery proc).

Really strong bubble.
RoP is always fun to use.

Spin-to-win is fun, but can’t really heal much. If your Ox is out, every spin to win will heal. So you just use it on AoE packs.

I enjoyed Fistweaving.
The most annoying part of Fistweaving is casting Font to proc Ancient Teachings. I just wish for it be baseline perma buff type of think in 10.0

Thank you for this amazing feedback, I noted everything.

Icyveins tells me to chose tear morning legendary instead of monastery and since I pug I feel like Tears would be better since I’m getting more heals out of it, am I wrong?

Also for the covenant, why are MW players choosing Venthyr instead of Kyrian?

Defo venthyr,
It’s insanely good.

And pick Jade Wind aoe healing over everything else.
You just going to need to get used to pressing it every 6 seconds, but at the end, it will be your #1 or #2 top heal.

As per lego, its a matter of playstyle preference.
One is hard healer, other one is fistweaver.
I think fisting is more fun.

For M+ you’d likely never take jade wind over chiji.
Jade wind won’t keep your group alive during moments of massive damage, but chiji will.

The burst healing is just too good to pass up for an AOE heal that heals for less than 400 a tic.

Venthyr is definitely the most safe option for healing though that’s for sure. You can basically hit the ability a few seconds before you need it and nobody will die (unless they get hit by things they shouldn’t) as long as those dudes are out.

The other 3 covenants have their place for sure and honestly night fae is really good for some instances if there isn’t a boss with big healing checks.

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Ok thank you!

Can I keep my current legendary (tear of morning) and go Venthyr? Will both synergize well together?

There isn’t a “ranged” build. Mistweaver is a melee spec and always has been. Our strength comes from the fact that we can float in ranged for a little bit if we need to but you should be in melee a majority of the time. If you want to get into Mistweaver I highly recommend you play it the correct way.

Talents: Mist Wrap (Chi Burst only if you’re playing NF), Tiger’s Lust, Mana Tea, Ring of Peace, Diffuse Magic (or Dampen Harm, key dependent), Invoke Chi-ji, and Rising Mist

Stats: Intellect → Crit (to ~25-30%) → Vers → Haste (~15-33% to preference, do not pass 33% as it messes with the AI from Fallen Order) → Mastery

Legendary: Ancient Teachings of the Monastery, this is really the only one you should be using.

Covenant: Venthyr or NF, but I don’t really recommend NF to people unless they’re experienced with the class and are trying to squeeze out as much damage as possible.

Basics:
Soothing Mist: Use this only when you need to do more than 1 spell on a single target, or if you need to use Enveloping Mist (depending on your haste) and a Vivify or more on a single target. Be careful of blowing through your mana with this. Think of this as more of a tool than actual healing.

Renewing Mist: Keep 1-2 out at all times, they do jump around so just apply it to whoever could use a gusts proc, or if everyone is topped, your tank and then a ranged. Targets healed with Vivify will also be healed for a portion when Renewing Mists is active on the target. This is a HOT that gets extended with Rising Mist. This will likely be one of your top 5 healing abilities overall.

Vivify: This will likely be one of your top 5 healing abilities overall. Utilize Vivify for both single target healing and working with the cleave from Renewing Mist.

Enveloping Mist: Use this to focus single target healing when they’re taking heavy damage, also make sure you’re using this to proc your Yu’lon or Chi-Ji’s Enveloping Breaths.

Essence Font: You’re going to be using this ability for either prepping for aoe damage or triggering Ancient Teachings of the Monastery. You don’t really use this for the healing that it gives but more so the HOT that it gives as it procs an extra gust when healed with an ability that normally procs it. This ability will be a bit lower on your overall abilities for the dungeon in terms of healing done but the Gust value will outweigh the actual healing. (If you’re Night Fae this will be higher).

Gusts of Mist: This is your Mastery at work. The higher Mastery you run, the more you’ll see the impact of this ability. It is applied via Renewing Mist, Enveloping Mist, Vivify, and Revival. Depending on your Mastery, this ability will likely be 5 through 8 of your top healing abilities (not including Gusts from Chi-Ji/Yu’lon).

And then your ATotM has 2 events recorded in details/logs and added together (crits and non crits) should be your highest overall most of the time.

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If you want to heal like other healers who stay in range, then don’t play MW. MW is designed to stay in melee and dps to heal is part of rotation. Healing spells are cast when ppl are really need big healing. All MW healing spell are expensive in terms of mana. If MW does not stay in melee and dps during low damage period, MW will need to drink lot of time in m+.

To say fistweaving is the only way or proper way to play MW isn’t entirely correct. It’s the meta way to play.

Prior to taking a long break from the game I was playing a (different monk) high mastery build and it’s insanely fun. I plan to build myself up to that again now that I’m jumping back into m+ with this monk.

There are a lot of ppl I’ve talked to in a few monk communities who prefer to play the “mistweaving” build and are quite successful with it. A lot of us hope the new talent trees allow for better speccing options between the two so both can be equally viable without the “correct way to play” stigma.

To the OP, my plan is to play a high mastery kyrian and/or necrolord build using Tear (once I craft it). I only pug m+ and find it’s a lot easier (and a lot more fun) to keep everyone up since you never truly know what kind of players you are going to get.

You can do literally anything in keys until like 25s but that doesn’t mean it’s good to recommend something that drops off significantly if they do decide they want to push further.

Learning it the correct way is better than learning it the “easy” way then having to relearn later on.

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Thunder Focus Tea : This is the most powerful ability in your whole toolkit, the 4piece will increase your healing by a small number BUT the base version of it will influence your spells to do enhanced things. As follows

Vivify = Free
Renewing Mists = 8second extended Duration
Rising Sun kick = GCD instead of 9second cooldown once.
Enveloping Mists = Burst heal ontop of it

In a M+ situation youll use it on Rising Sun Kick most of the time but its always good to know what the other bonuses are.

Life Cocoon: This Shield is great but offers no real damage reduction, the major thing about it is that it increases ALL heal over times by 50% for the duration (This does increase your soothing mists as its counted as heal over time). It will save a life but probably wont save them from a 3rd hit if its high enough keys. Damage reduction from the target you have put it on actually reduces its damage taken which is a nifty note to know.

Trash Packs get a single spinning crane kick to apply your 5% damage increase to them then single target dps. Crane kick healing was nerfed many moons ago and it is now all done through single target healing… raises fists DAMN YOU BLIZZZARRDDDDD

Leg Sweep is the Strongest AoE stun in the game along with Capacitor and what ever DH does that makes things go pop. Use it on trash to make those pesky mobs less pesky.

Ring of Peace: Welcome to the ability to keep jumpy mobs off you… placing it on you during mobs like the trash in ToP that leap or the adds on Hakkar is extremely powerful.

Combos well with Paralysis.

Paralysis : Use this to CC cast times or just eliminate powerful mobs. (you dont have an interrupt any more sad face, not since the golden days)

Mists skip is possible with a monk doing Paralysis and then Ring of peace them away, Remember ring will always push away from its center so dont push them towards you.

Touch of Death : Each Spec has a different touch of death. The Mistweaver Touch of death increases your physical damage done by 15%. This in turn works wonders with your Legendary as mentioned earlier

Toixic is the best MW in the world though. You definitely can play effectively with the high mastery style but you run into the primary issue with MW which is managing mana. But I’d side with her. I think it’s just an easier style of play once you get the hang of it.

To each their own, I think the current fistweaving style plays like clunky garbage. I also don’t care who that person is, or if they are the best. I don’t play according to what others say is best, I play what feels fun and right to me.

Yeah that’s really the crux of mistweaving is that it doesn’t even feel good until you’re around 25% haste. It starts to flow really nice between 25-30%. I hope they look at that, but that’s something you’ll really only notice from play and not from whatever sims say.