Hello All…
Before you read…
This is a post compiling tips for making the journey easier when classic launches. This was originally going to contain information from 3rd parties, such as those lucky enough to get into beta or those who played on unofficial servers. Since unofficial servers are reportedly very different from how classic actually was and beta streamers can provide information on their channels, I decided to only include information from memory.
TLDR; This is off memory, not from beta streamers or those who played unofficial servers. It’s not much, but it’s what I remember.
Below follows by category.
Traveling:
-If you were attuned to Molten Core, there was a secret way to teleport inside. From the BRD summoning stone, jump down the spire’s chain and go straight into a small room. To the left is a window. If you jump through it, you teleport into Molten Core.
-Above Ironforge(on top of the mountain) is a gated tunnel. This tunnel had an end point where it just stopped and there was nothing. If you levitated(by spell or potion) and ran North, you could quickly travel to the Hinterlands due to the height of the drop.
-Traveling to the Searing Gorge quickly required a key to open the gate to a tunnel.
-Summoning stones were meeting stones.** Correction.
-Being hit while mounted would dismount you way easier.
-Mounts always dismount in water.
-CARROT ON A STICK…thottbot it…get it.
Gold/Professions:
-Level professions with your character. Some say to level professions after 60, but you’ll spend more time traveling back to farm nodes later than just doing it as you level your character.
-Don’t go enchanting or alchemy unless you are high ranked in your guild. Your guild is only going to give the good recipes to those they trust to be in the guild long term.
-Don’t get a profession for the crafted gear. Raid instead.
-Mining/herbalism are safe ways to make gold.
-Cooking/fishing can make you good gold. Make raid food and put on AH.
-Get 1 or 2 people and farm elites on Alcaz Island. They drop Pristine Black Diamonds.**Item name correction.
Cities:
-Underneath Orgrimmar was a giant crater, for which you would drop into if you accidentally mounted in a certain spot. You don’t want to do this because the only way out was to walk out the back exit.
-Undercity had a ring of rooms high in the center, for which you needed the speed of an epic mount to reach.
Utility:
-Attacking a player from behind while sitting 100% crits. RIP dock afkers.
-When the game launches, create multiple classes and park them all in the nearest inn. Get some rested XP growing in the event you want to reroll.
-Mounts took up bag space.
Classes:
-Hunters can get the “ghost” saber around level 20 in darkshore. This is a very strong cat that is transparent and will last you arguably until lvl 60.
-Rogues should pickpocket everything.
-Rogues should go herbalism for their poison materials.
-If you want thunderfury, you better be a warrior or a ninja. Otherwise, you’re not getting it.
Dungeons/Raids:
-SFK drops twink dagger Assassin’s Blade. Very rare. AH it for easy gold.
-Uldaman is a pain, but its quest line is a must for the XP.
-SM Cath has a secret room, opened by a hanging wall candle.
Let me know what you remember.
**edited name of an item I mixed up and the summoning stone statement