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Start trying to clash everything to see which mobs are immune to clash. Then, uh, avoid clashing those mobs.
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You can c-c-c-combo your movement stuff.
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ROP a mob closer to you, then clash em in to the pack.
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ROP can be a spell interrupt if the mob is movable
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You can use ROP offensively to prevent mobs running away (this is also hilarious in pvp)
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You can use ROP defensively if your healer or somebody is getting hit, slap a safety ring on them until you can get to them and pick up whatever is beating on em
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If you want to just charge to your target, Paralyze them then clash, you will go all the way to them like charge hell yeah
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Needles can be a ranged interrupt, nevar 4get
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You can avoid packs by needleboop. Needle your guy, then use ROP to politely bounce him away
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use this on the last staircase in Spires. Needle the mender dude, ring boop him away and then hop up the railing DO NOT GO AROUND THE RAILING U GOTTA GO UP DUDE
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In mists, you can skip the, uh, third-ish pack. If you count the black leapers as one pack, then the tirnen and 2nd pack the third is where that dip in the wall behind the log is. Needle the bro closest to the wall and then boop him out of the way. Hug the wall to avoid aggro.
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Touch of death full damage is based on your max HP. Anything that increases your max HP will increase the range you can fully touch of death, so if you have it saved, use fort brew right at the end of a boss fight for a bigger touch of death. You can also do this with stam battle pots and flasks.
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Touch of death has a defensive component that clears ALL of your stagger when you use it. If you’re pulling a huge fortified pack and thing are getting spicy, look for a weak mob and TOD to clear your stagger fast
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Clash can be a spell interrupt if the mob moves. If they’re already rooted like in a frost nova, it won’t interrupt casting
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Use zen meditation for heavy bleeds and dots like the Death Meows in Spires
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If you have no immunities in spires, you can combine dampen harm, fort brew and zen meditation and take all the orbs on orphyrion
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Put your poofer down by the spear on devos for fast orb delivery
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Provoke makes mobs run towards you faster. DO NOT PROVOKE MOBS THAT FIXATE ON YOU TEAM YOU WILL KILL THEM BUT ITS SUPER FUNNY
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DO provoke Devos after she spear runs, so she returns to the group faster
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If you ever run ox statue, you can target your statue and provoke for aoe taunt it rules in some instances
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Put your poofer down on places where you’re gonna get knocked the heck off like ToP platforms. If you’re fast enough, you get a second chance at life
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Put poofer down behind pillars to quickly LOS pull
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If you’re running a 2handed weapon, jade lightning is easier for explosive orbs, but it takes 2 ticks for some reason
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If you’re running Ekeg for kiting, it has amazing snapshotting. The animation itself is very slow, but so long at the mob was inside the green circle when you click, it will take the damage
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Ekeg can be good for kiting and CC since it is more aimable than RJW. You can Ekeg half a pack.
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Angry Dave has a 40 yard casting range. Use him at range for intial pulls on big dangerous packs, like the first two packs in DoS. The mobs will balls themselves up nicely and you can just pick em up.
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Dave is just as much if not more of a defensive cooldown. His damage got really neutered, but him taking 25% of your stagger is juicy beefsteak.
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Stuns instantly kill the masks in DoS. This isn’t a monk thing but it seems like nobody knows this. Use leg sweep when a bunch of those red masks pop up.
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Yes, brew is supposed to stack vers as much as possible, but on kite-heavy weeks I recommend making one of your gems the shadowlands speed increase gem, it is really nice to just GOFAST gems are cheap you can switch them out.
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You can jump in the air and chi torpedo if you just want the speed increase but not the shoot forward
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don’t jump off of cliffs, chi torpedo right near the edge you will go way faster and way farther, but still take fall dmg watch out
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you can chi torpedo into a slowfall to go waaaaay far, doesnt work with goblin gliders
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cleanse cleanse cleanse in plaguefall. It’s all poison and disease, make it easy on your healer. Same for ToP. Mash that self cleanse.
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If you aren’t tanking, offheal. In HoA last boss when he does his 4 beams, u got heals bro, use em. Either keep yourself up, or heal the lowest. Your dps isn’t gonna matter all that much, but extra heals are worth.
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Use expel harm A L L T H E T I M E between packs to top yourself up. Like, when you’re running back between DoS bosses to the main area and there’s a long path with nothing to kill? Expel harm expel harm expel harm now ur full
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Expel harm gets rid of one (1) stack of greivous, You wanna mash that all day every day on greiv weeks.
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Remember that expel harm does ranged damage, so if you’re to to some tight CC, try to be out of melee range.
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If the healer is drinking U R NOW THE HEALER top up your pals your heals are FREEEEEE
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Same for resses don’t waste that mana if you’re alive be a pal and res
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Uh, remind the group that you can res so they don’t release. Like, bro, my dude, I gotchu
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Spinning crane kick does the same amount of damage even if you are disarmed* or silenced *minus the stats of your weapon, but not weapon damage
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Quickly stutterstepping to the left and right with your strafe keys will tighten up packs of mobs
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Backpedal is IMPORTANT for tanks. Don’t be that guy that disables it. Backpedal kiting is GUD.
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Learn to use A L L of your movement keys, strafing is very important when tanking and when monking. We do not have big armor. We do not have gud shield. you know what we have? dodge. and you can’t dodge from behind. Never, never face away from your enemy this is the coward’s way and also you can’t dodge. Use your side strafe keys to run at full speed while still facing your enemys. Sideways = friend.
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Hey you know that big island in plaguefall with all the dudes fighting just after dr ickus? the first two mobs are NOT linked, so you can pull em with a jade lightning and fight them with the tentacle
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Speaking of Dr Ickus, ok. The purple slime that gives him that big damagbe reduction? it’s an aura that has a very short range. If your dps isn’t absolutely braindead, you can ROP the slime away into the lake and needles it, then drag the boss away from its aura. You can also get a warlock to fear but pfffft who plays a warlock?
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Oh yeah oh yeah, this is more of a BFA thing, but depending on how much mastery you eventually get, if you know you’re about get TRUCKED by a tankbuster move and you’re out of defensive cooldowns, sit on top of your blackout kick and use it at the last second to give yourself the highest amount of dodge you can.
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Same with healing orbs. Wait until the boss is doing that big move, dont skk, use your blackout and then immediately purify and expel harm to suck in those juicy orbs
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OOOH YEEAAH ok. For ToP you know that gauntlet of ghosts at the beginning of the ghost lady boss? Put your poofer down on the stairs kinda by the maldraxxus flag and YELL AT THE GROUP TO NOT FOLLOW YOU. Then you charge in, grab as many ghosts as your little fists can carry and teleport out before they kill you. It doesnt matter if you are in slow chains, the chains break when you teleport.
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You can put your poofer down on the inside corner of the second boss in sanguine to zap yourself into the correct position after the initial orb rush.
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if you’re running Walk with Ox, Dave’s stomp is actually really beefy, so use him on the third boss of sanguine right before she does iron spikes, get HUGE RED STAGGER then purify it and Dave’s stomp goes through the roof
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the shield in sanguine depths can be used WHENEVER so use it as much as possible on the first two pulls before the gauntlet. It’s a free 60% damage reduction hell yeah
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if you’re running a melee heavy halls of atonement, put your poofer down behind one can, on third boss then tank her next to another can, that way you dont need to move as far for ghost delivery.
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for dos manastorms trash, you can triple pull the dog, the whirled and the exploders, just throw a ring of peace down by the exploders and dont let them enter the back room
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you can use ring of peace on the slime channel room, but you’re basically backing it up like a toddler shoving their doll in the toilet. All those slimes gotto go somewhere.
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You can separate mobs by provoking one, and then when it runs to you faster, slap a ring of peace down to cut the other mob off
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one of the things I learned from necrotic this week is to remember that clash not only freezes your target in place, but every other mob around it. So if you need to make a quick getaway, you can clash a pack and then roll out for some distance