Tips for Brewmaster M+

So I’ve read the guides on talents, covenants, stats, rotation, blah blah, but what they don’t have is any real (virtual) world applicability. 2+3=5, but when 2 is a hunter and his pet face pulls something that no longer equals 5 and all your book smarts just went out the window.

I’m hoping you guys and gals could share some of your lesser known tips for M+ dungeons. How to cheese certain mechanics as a Monk, if a certain talent is great in X dungeon or situation, the things that can make an average BM a great BM that you won’t find in the Monk for Dummies guides.

since you’re necrolord and people seem to overlook it.

Necrolord - Plaguefall : Use Fleshcraft on dead slimes to get a 3 minute aura to give your party 15% Haste Rapid Infection, 10% Damage Reduction Congealed Contagion, and a AoE damage proc Corrosive Gunk.

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  • Start trying to clash everything to see which mobs are immune to clash. Then, uh, avoid clashing those mobs.

  • You can c-c-c-combo your movement stuff.

  • ROP a mob closer to you, then clash em in to the pack.

  • ROP can be a spell interrupt if the mob is movable

  • You can use ROP offensively to prevent mobs running away (this is also hilarious in pvp)

  • You can use ROP defensively if your healer or somebody is getting hit, slap a safety ring on them until you can get to them and pick up whatever is beating on em

  • If you want to just charge to your target, Paralyze them then clash, you will go all the way to them like charge hell yeah

  • Needles can be a ranged interrupt, nevar 4get

  • You can avoid packs by needleboop. Needle your guy, then use ROP to politely bounce him away

  • use this on the last staircase in Spires. Needle the mender dude, ring boop him away and then hop up the railing DO NOT GO AROUND THE RAILING U GOTTA GO UP DUDE

  • In mists, you can skip the, uh, third-ish pack. If you count the black leapers as one pack, then the tirnen and 2nd pack the third is where that dip in the wall behind the log is. Needle the bro closest to the wall and then boop him out of the way. Hug the wall to avoid aggro.

  • Touch of death full damage is based on your max HP. Anything that increases your max HP will increase the range you can fully touch of death, so if you have it saved, use fort brew right at the end of a boss fight for a bigger touch of death. You can also do this with stam battle pots and flasks.

  • Touch of death has a defensive component that clears ALL of your stagger when you use it. If you’re pulling a huge fortified pack and thing are getting spicy, look for a weak mob and TOD to clear your stagger fast

  • Clash can be a spell interrupt if the mob moves. If they’re already rooted like in a frost nova, it won’t interrupt casting

  • Use zen meditation for heavy bleeds and dots like the Death Meows in Spires

  • If you have no immunities in spires, you can combine dampen harm, fort brew and zen meditation and take all the orbs on orphyrion

  • Put your poofer down by the spear on devos for fast orb delivery

  • Provoke makes mobs run towards you faster. DO NOT PROVOKE MOBS THAT FIXATE ON YOU TEAM YOU WILL KILL THEM BUT ITS SUPER FUNNY

  • DO provoke Devos after she spear runs, so she returns to the group faster

  • If you ever run ox statue, you can target your statue and provoke for aoe taunt it rules in some instances

  • Put your poofer down on places where you’re gonna get knocked the heck off like ToP platforms. If you’re fast enough, you get a second chance at life

  • Put poofer down behind pillars to quickly LOS pull

  • If you’re running a 2handed weapon, jade lightning is easier for explosive orbs, but it takes 2 ticks for some reason

  • If you’re running Ekeg for kiting, it has amazing snapshotting. The animation itself is very slow, but so long at the mob was inside the green circle when you click, it will take the damage

  • Ekeg can be good for kiting and CC since it is more aimable than RJW. You can Ekeg half a pack.

  • Angry Dave has a 40 yard casting range. Use him at range for intial pulls on big dangerous packs, like the first two packs in DoS. The mobs will balls themselves up nicely and you can just pick em up.

  • Dave is just as much if not more of a defensive cooldown. His damage got really neutered, but him taking 25% of your stagger is juicy beefsteak.

  • Stuns instantly kill the masks in DoS. This isn’t a monk thing but it seems like nobody knows this. Use leg sweep when a bunch of those red masks pop up.

  • Yes, brew is supposed to stack vers as much as possible, but on kite-heavy weeks I recommend making one of your gems the shadowlands speed increase gem, it is really nice to just GOFAST gems are cheap you can switch them out.

  • You can jump in the air and chi torpedo if you just want the speed increase but not the shoot forward

  • don’t jump off of cliffs, chi torpedo right near the edge you will go way faster and way farther, but still take fall dmg watch out

  • you can chi torpedo into a slowfall to go waaaaay far, doesnt work with goblin gliders

  • cleanse cleanse cleanse in plaguefall. It’s all poison and disease, make it easy on your healer. Same for ToP. Mash that self cleanse.

  • If you aren’t tanking, offheal. In HoA last boss when he does his 4 beams, u got heals bro, use em. Either keep yourself up, or heal the lowest. Your dps isn’t gonna matter all that much, but extra heals are worth.

  • Use expel harm A L L T H E T I M E between packs to top yourself up. Like, when you’re running back between DoS bosses to the main area and there’s a long path with nothing to kill? Expel harm expel harm expel harm now ur full

  • Expel harm gets rid of one (1) stack of greivous, You wanna mash that all day every day on greiv weeks.

  • Remember that expel harm does ranged damage, so if you’re to to some tight CC, try to be out of melee range.

  • If the healer is drinking U R NOW THE HEALER top up your pals your heals are FREEEEEE

  • Same for resses don’t waste that mana if you’re alive be a pal and res

  • Uh, remind the group that you can res so they don’t release. Like, bro, my dude, I gotchu

  • Spinning crane kick does the same amount of damage even if you are disarmed* or silenced *minus the stats of your weapon, but not weapon damage

  • Quickly stutterstepping to the left and right with your strafe keys will tighten up packs of mobs

  • Backpedal is IMPORTANT for tanks. Don’t be that guy that disables it. Backpedal kiting is GUD.

  • Learn to use A L L of your movement keys, strafing is very important when tanking and when monking. We do not have big armor. We do not have gud shield. you know what we have? dodge. and you can’t dodge from behind. Never, never face away from your enemy this is the coward’s way and also you can’t dodge. Use your side strafe keys to run at full speed while still facing your enemys. Sideways = friend.

  • Hey you know that big island in plaguefall with all the dudes fighting just after dr ickus? the first two mobs are NOT linked, so you can pull em with a jade lightning and fight them with the tentacle

  • Speaking of Dr Ickus, ok. The purple slime that gives him that big damagbe reduction? it’s an aura that has a very short range. If your dps isn’t absolutely braindead, you can ROP the slime away into the lake and needles it, then drag the boss away from its aura. You can also get a warlock to fear but pfffft who plays a warlock?

  • Oh yeah oh yeah, this is more of a BFA thing, but depending on how much mastery you eventually get, if you know you’re about get TRUCKED by a tankbuster move and you’re out of defensive cooldowns, sit on top of your blackout kick and use it at the last second to give yourself the highest amount of dodge you can.

  • Same with healing orbs. Wait until the boss is doing that big move, dont skk, use your blackout and then immediately purify and expel harm to suck in those juicy orbs

  • OOOH YEEAAH ok. For ToP you know that gauntlet of ghosts at the beginning of the ghost lady boss? Put your poofer down on the stairs kinda by the maldraxxus flag and YELL AT THE GROUP TO NOT FOLLOW YOU. Then you charge in, grab as many ghosts as your little fists can carry and teleport out before they kill you. It doesnt matter if you are in slow chains, the chains break when you teleport.

  • You can put your poofer down on the inside corner of the second boss in sanguine to zap yourself into the correct position after the initial orb rush.

  • if you’re running Walk with Ox, Dave’s stomp is actually really beefy, so use him on the third boss of sanguine right before she does iron spikes, get HUGE RED STAGGER then purify it and Dave’s stomp goes through the roof

  • the shield in sanguine depths can be used WHENEVER so use it as much as possible on the first two pulls before the gauntlet. It’s a free 60% damage reduction hell yeah

  • if you’re running a melee heavy halls of atonement, put your poofer down behind one can, on third boss then tank her next to another can, that way you dont need to move as far for ghost delivery.

  • for dos manastorms trash, you can triple pull the dog, the whirled and the exploders, just throw a ring of peace down by the exploders and dont let them enter the back room

  • you can use ring of peace on the slime channel room, but you’re basically backing it up like a toddler shoving their doll in the toilet. All those slimes gotto go somewhere.

  • You can separate mobs by provoking one, and then when it runs to you faster, slap a ring of peace down to cut the other mob off

  • one of the things I learned from necrotic this week is to remember that clash not only freezes your target in place, but every other mob around it. So if you need to make a quick getaway, you can clash a pack and then roll out for some distance

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These are great tips. I dinged on Monday, so a lot of these are new.

Amazing post, thank you! I’m definitely adding this to my favorites bar for easy access since I’ll likely forget most of these without coming back here a couple more times :sweat_smile:

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ALWAYS remember that as SOON as you come out of spinning crane kick, do a breath of fire.

… There’s no combat benefit to this, it just looks really cool

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What legendary is best? Is touch of death legendary suitable?

The Legendary that’s kinda the jack of all trades is Chen’s, which comes from sanguine depths. That’ll get you going.

If Chen’s isn’t dropping, you can do Coldheart Interstitia in torgo for Charred Passions, which is a nice secondary.

Chen’s is more well-rounded in its use, but charred will give you higher single-target damage, and pretty much 100% uptime on your 5% BoF reduction. However, Charred is not really great if you’re kiting as you pretty much need to be in melee range.

Long story short:

  • Chen’s is for Fortified, and general world quest stuff
  • Charred Passions is for Tyranical and raiding, and also AoE farming huge packs

Shaohao’s and the denathrius celestial one are for SUPER DUPER CHONK damage, like you’re getting absolutely trucked and need to stay alive.

ToD legendary is more of a fun cheese thing, I wouldn’t recommend it for serious content, but I’m also someone that loves messing around with dumb fun stuff. And like, I’m Not Ur Dad, so use whatever you want. Go. Be a butterfly. Craft the Third Eye of the Jailer.

ToD legendary is surprisingly useful (a must have for torghast). I rank it as being competitive with the double keg smash legendary (both are primarily DPS legendaries with minor defensive components).

I actually really like tanking with the ToD legendary (it was the first one I crafted). You will do only slightly less overall damage than a double keg monk as long as you are making sure to use ToD on cool down (on targets with less health than you!)

What makes the legendary really useful is just being able to delete troublesome mobs a little early. On trash packs this is useful (think killing Enraged Mask dude or Halkias before that next tick kills the group), very very useful on some bosses (Hakkar and 2nd boss of SD are good examples, you can kill two adds per fight).

Additionally, I will always run TOD legendary on sanguine, bolstering, raging, spiteful weeks because the affix control is strong. Instakill the guy before sanguine heals him. Two low health enemies about to bolster? Kill the higher health one. Raging enemy that needs to die but no dispel? ToD. Spiteful affix is a little different, it allows you to benefit from the stagger reset from TOD mid-combat a bit easier. Usually one thing dies a little early which summons a spiteful you can use to clear your stagger. Or you can stop that one spiteful from smashing your healer who is tunneling.

Shortens Torghast too. You only need 2 36 Point Technique powers to have speakable ToD, or 1 36-point technique and 1 30s CDR power.

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Never underestimate tod clearing your stagger. It’s dope.

Biggest advice for any class/spec/role: Really try to invest time into learning the dungeon trash and boss mechanics. This will give you the biggest return on investment out of any tip. Learning the dungeon is just so important in this season because the tank MUST use active mitigation for the right abilities or you just get 1 shot. As you go up in keystone level, it becomes more and more important to be able to know how to deal with harder hitting and more tankbusters as mobs hit harder and live longer.

Anyways, here are some other tips:

Roll does not interrupt the channel of Spinning Crane Kick. Always be kickin’ while rollin’.

Rushing Jade wind does NOT need to be refreshed on cooldown for Brewmaster, you can wait almost 3 seconds. Use this GCD for something else like Expel Harm, Tiger Palm, or Spinning Crane Kick.

Always try to spread out your cooldowns! Avoid overlapping any of them as much as possible. This will give you better survivability throughout the whole fight/dungeon.

Good advice is to use one defensive or Leg Sweep on pull to allow you to crucial seconds to get good aggro. Then use up a few charges of movement abilities like Roll, Tiger’s Lust, Transcendence, and Ring of Peace to kite the pack. When it gets to you, try to avoid using another defensive cooldown, but if you must, use one.

Ring of Peace is very useful as a tanking tool. My favorite combo is to start kiting the mobs and then place my Ring of Peace so that I am standing right on the edge so I can AoE with Spinning Crane Kick and Rushing Jade Wind while not getting hit.

Use your defensives with cooldown reduction first. (Use Fortifying Brew, Black Ox Brew, and Conduit-Dave before Dampen Harm / Weapons of Order / Trinkets) so that you can benefit from the passive cooldown reduction in your rotation and gain the most total cooldown uses possible.

Maximize your Black Ox Brew by trying to use it immediately after Celestial Brew. Make sure you have used up all of your Purifying Brew Charges first.

Chi Burst is fun. The best advice is to run slightly ahead of the mobs and fire it backwards into your group so you dont pull any other mobs. This also lets you damage enemies and heal allies. Chi Burst is also nice for prideful because it is relatively easy to hit all of your allies with the heal.

Even though Zen Meditation is a little weird, it is still useful for a 60% damage mitigation on 1 hit melee hit, and does not break from channeled spells. It is good for things like a Soulcrusher from Muehzala, a Headbutt from the 1st boss in SD or like a 4 stack Tenderized Mutilate from an abomination in NW. It is also good for soaking the Ritual of Woe on the last boss of HoA, or like the Explosive Contrivance on the 3rd boss of DoS.

Paralysis functions basically like gouge. It is such a strong ability and can be used to interrupt so many deadly trash mob abilities. Fungistorm says hello!

ALWAYS use detox when possible. Use vivify when necessary. Its better that you or your PUG group stays alive than that you deal a little more dps. Even if pride takes a little longer but you help the healer keep everyone alive is a shorter time than if your group wipes and you have to run back.

If you are playing with a resto shaman, be on the lookout for Spirit Link Totem. Whenever possible, you should use your Celestial Brew while standing in Spirit Link Totem because it will give a crazy buff to his Spirit Link Totem since you basically cannot lose health.

An all vers stack is probably better for Tyrannical Weeks whereas a mastery build is probably better for fortified weeks.

Dont get wild. Playing all 3 specs, I frequently run into tanks that think they are superman and do the weirdest craziest stupidest pulls. You can time the dungeons without doing stupid pulls… so dont do them lol.

Really really really learn the affixes and how they affect the specific dungeon you are doing. Is it fortified? Then build around stronger trash and make sure to pull smaller. Is it tyrannical? The trash is easier so you can possibly do large pulls if the other affixes allow it. Is there bolstering? You cannot do large pulls. Is it bursting? Large pulls may or may not be possible depending on your group composition/immunities.

Anyways I will try to think of more, hope these help.

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I’m kind of curious ona few of the “pop defensive” moments on things like iron spikes & such.

Do y’all generally pop your brews, then weapons of order, then Dave… or is it best just to let the stagger take a few hits in those cases?

Lots of good info here. I recently swapped to brew for something different and pushing high keys. Few things I learnt:
After each key go into details and look up buff uptime. Especially shuffle (spinning crane and blackout kick gives you this). I sit around 99% uptime you should aim for the same.

Teleport is powerful for kiting especially with wild spirits if struggling. I use on the edge roll away. Once adds leave aoe zone or about to, teleport back.

Depending on affixes rop can make or break keys. Stuff dying during sanguine you can rop them away or rop out of sang. Inspired mobs like in theater islands, can be topped away and paralyzed before pull starts so you can interrupt the mobs. It’s also a defensive for Necrotic. You can let sweep as it’s about to expire you rop and move away.

Chi wave is better. Chi burst may look nice and do more damage but not enough to make it work. Chi wave allows for multi pack pulls.

FYI for next week, Chi wave bounces DO NOT remove a stack of greivous
expel harm removes 1 stack
Not sure if chi burst removes stacks from other people

In my opinion, monk tank has a general formula for “pop defensive” moments that looks like:

Purifying Brew (x1-2) + Defensive; never overlap defensives.

From my experience, one-hit tank-busters typically require 1 Purifying Brew whereas channeled tank-busters usually take 2 Purifying Brews, and you should pool these in advance.

One-hit examples: Vicious Headbutt, Piercing Barb, Soulcrusher
Channeled examples: Iron Spikes, Brutal Combo, Buzzsaw, Fortified Trash

Most of rotation you want to just avoid capping 2 charges of Purifying Brew, but then as you gain experience, you will learn when and where to pool up 2 charges of Purifying Brew for big damage sequences.

As for which defensive to use when, it takes experience to know. The best rule of thumb is to prefer your longer duration defensives for bosses and long living trash packs and prefer your shorter duration defensives for bursty trash packs.

For example, Weapons of Order and Dave provide excellent long term mitigation but require your attention to work completely, so try to use these on pulls that will last a long time such as long fortified trash pulls or bosses.

On shorter pulls that have bursty tank damage, a good Leg Sweep, Black Ox Brew, Dampen Harm, Fortifying Brew, trinkets, and potions will provide better short term mitigation without requiring micromanagement.

In reality though, some packs or bosses may require you to use all of your cooldowns! But again, I highly recommend trying your best to avoid overlapping any defensives.

I feel like I learned more reading this thread than I have in my entire time mastering brews. Good stuff, gang.

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This is exactly what I was looking for. Thanks :slight_smile:

I haven’t used black ox brew yet, but I’ll have to give it a go.

This is a great post.

I’m calling it needles, needleboop, and poofer forever now.

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Black Ox Brew is very good in my opinion. Not necessary for lower keys but honestly I think becomes mandatory in higher keys over Light Brewing.

It’s a beefy, Ox-y cool down. Basically gives you a 20 second window of tankiness from two shields and 4 purifying brews.

I really recommend Blackout Combo too because it greatly improves the efficiency of Celestial Brew’s absorb. By pausing stagger damage for 3 seconds (while it still accumulates) the shield does not get eaten away by your stagger damage like normal, instead only the upfront damage you take goes straight into the shield for the first 3 seconds (huge). On top of that, always save a charge of purifying brew so you can purify that big stagger before it resumes ticking (also huge).

Example rotation for Black Ox Brew + Blackout Combo:

Blackout Kick -> Celestial Brew -> 2.9 seconds -> Purifying Brew -> let red stagger build again -> Purifying Brew -> Black Ox Brew -> Blackout Kick -> Celestial Brew -> 2.9 seconds -> Purifying Brew -> let red stagger build again -> Purifying Brew

This is a long period (20-30s) of very good mitigation, especially if you incorporate kiting in between the two purifying brews.

And with cool down reduction, Black Ox Brew sits at over a minute cooldown, which is really good.

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None of the top BrM on raider io run with that set up. Good if it works for you, and anyone can try what they want, but there is a reason the top BrMs run what they do.

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