Survival hunter with engineering. Also note that I said almost every fantasy is covered. The tech/steampunk fantasy is the only one missing really.
Isnât a necromancer literally just another Death Knight, and a Dark Ranger just a different looking hunter? Iâm confused.
Dark rangers are just hunters with a LOT of poison, and slight use of shadow magic. This was what old Survival hunter was, before it was a melee spec.
Death Knights are different from necromancers. But Necromancy is an incredibly rare practice, and all those who use it are our enemies.
You bring in a Goblin priest, to exorcise a goblin machine. And they literally just repair it. the machine wasnât haunted to begin with, the goblins just thought it was.
WC3 Death Knight: Unholy Aura, Animate Dead, Death Coil, Death Pact, 2H Runeblade weapon
WoW Death Knight: Unholy Presence, Unholy Aura, Army of the Dead, Death Coil, Death Pact, 2H Runeblade weapon
WC3 Brewmaster: Drunken Haze, Drunken Brawler, Breath of Fire, SEF, 2H staff
WoW Monk: Drunken Haze, Drunken/Elusive Brawler, Breath of Fire, SEF, 2H staff.
WC3 Demon Hunter: Immolation, Evasion, Mana Burn, Metamorphosis, Warglaives
WoW Demon Hunter: Immolation Aura, Blur, Mana Rift, Metamorphosis, Warglaives
Looks pretty intact to me.
So a Goblin tossing a harpoon or an axe, and using abilities like Birds of Prey, Mongoose Bite and Raptor Strike is supposed to emulate a Goblin piloting a robot with energy weapons, gravity bombs, and upgradable robotic summons?
Okay.
FYI, one of the âbombsâ that survival uses is the equivalent of animal piss. Yeah, hurling bombs of animal pee really gets my fantasy of âGoblin Iron manâ goingâŠ
The tech/steampunk fantasy is the ENTIRE point of the Tinker class. So yeah, fantasy unfulfilled.
Doesnât make sense for us to fill that fantasy at all and it needs to be separated, hunters should be outdoorsmen attuned to nature not engineers with explosives
Not to mention Death Knight already fills the necromancer role and Dark Ranger would be another limited hero class only available to Night Elves and Undead. Plus, Dark Ranger could probably just be snuck in as Hunterâs 4th spec rather than a whole class.
I like seeing all these anti-tinker posts in the post-demon hunter world.
A lot of similar denials as there were for DHs.
One of the big driving forces for the anti-tanker class is that they donât want to see their own class get cannibalize like they did to the warlock.
However this is most likely going to happen. The hunter class will get cannibalized and maybe some of the rogue(outlaw) will also get cannibalized. Even the engineering profession will have to undergo some major changes so that it doesnât compete with a tinker class.
I definitely agree, but I highly doubt that leak is real. But if it is I would also want Necromancers instead.
Disagree. If anything, Engi will be cannibalized.
Hunters are at their core, more about the connection with nature than firing super huge, ridiculous weaponry.
Even marksman, the closest thing to that, until lately, found itself still maintaining that nature focus.
I tend to disagree. I donât see why thereâd be a need to cannibalize hunters or rogues. Tinker class would be a steampunk/scholar/bard type class. Theyâre not out in the wild or sneaking around. Mekkatorque comes at enemies full steam with fancy weapons like when he froze a room full of enemies in SoO. His weapon is his intellect.
Thereâs no overlapping abilities within the Tinker concept that would cause the Hunter to get cannibalized. Itâs doubtful that the Tinker would even use guns because they could end up being entirely mech based.
The REAL threat to Hunters is actually the Dark Ranger class concept.
Hunter getting Cannibalized more than it already has wont happen, They have one bomb, which is thematic to them and wouldnât be taken.
As for engineering as a profession. I was imagining it would simply be done away with. and its utilities would be melded into other professions.
The most impactful of engineeringâs raid and dungeon utility is definitely Jeeves. The ability to repair in dungeons and raids should be given to the tinker as their biggest class utility.
I donât like the thought of a Tinker class, restricted to only Gnomes and GoblinsâŠif you do that, might as well remove the Engineering crafting profession, from the game as a whole, in and of itself! Iâd rather something more original, like a Bard-type class, wearing either leather or cloth armor, and having 2 dps specs and a healing spec. Have new weapon-types, like a whip, or a musical instrument, such as a Violin, a Flute, etc.
LoL! Tinkers would only enhance the engineering profession.
Engineers would have a new class to sell items to, and the new Tinker players would roll the Engineering profession for higher class immersion. Thereâs no need to touch the Engineering profession because a player can play the Tinker class and the Engineering profession at the same time.
Hell, you could even have exclusive Tinker items that only engineers can craft like âpaintâ for your mech, or special transmogs for your mech and robots. Engineer crafters would make money hand over fist.
Professions and classes donât compete with each other folks.
I donât understand why everyone is saying theyâd have to gut or remove Engineering. Who is even out there using engineering bombs in combat when their class abilities are a lot stronger? Jeeves, Blingtron, the glider, and some mounts are about all thatâs come out of engineering since Wotlk. I doubt anyone is going to care if bombs are taken from engineering, though I donât see why one class having some bomb abilities would entirely negate their existence.
Death Knights have their own weapon enchants. Did we have to remove enchanting for them to exist?
Donât put bombs (that no one uses anyway) in engineering or make them something Tinkers have to round up like when engineers had to make ammo and arrows for Hunters back in the day. Problem solved.
Bolding it because apparently reading isnât your thing.
I mean death knight does a pretty bad job at serving that role, now I havenât played DK since legion but tell me if this has changed.
Blood - A few maggots
Frost - A dragon that comes up every 1-2 minutes
Unholy - A few zombies and maybe one or two skeletons and one abomination as a pet.
When I think of necromancers I think of squishy cloth wearers that uses their skeletons to close the gap. DKâs to me just seem like warriors thats already dead.
I donât know why people would want dark ranger though, I donât know the lore on them but it seems just useless to have more huntards.
It would be nice if WoW did it like GW2 where each expansion had new subclass for their main classes, imagine if you could mix some traits from unholy and frost. Iâve been playing rogue for a while and not gonna lie it be nice if there was something new to my class rather then (new expansion you get a whole new ability but we removed like 3 others)
But why remove it and make it class specific, why not fix professions and make them worth their mile instead of (BLINGTRON THE PROFESSION) A tinker class would be cool, throwing bombs, maybe drones to help with healing or damage reduction, etc etc. But why just get rid of it instead of trying to fix the problem with professions like engineering.