Such as? I mean as I understand it the fundamental idea being tossed around for tinkers is
- Gadgets
- Mechs
- Bombs
- Bots
All of those things are currently produced by Engineers - the only difference would be is…Tinkerers do it better?
Such as? I mean as I understand it the fundamental idea being tossed around for tinkers is
All of those things are currently produced by Engineers - the only difference would be is…Tinkerers do it better?
Wildstar didn’t face off against Legion. It faced off against WoD.
Tinkerer is often concepted with goblin alchemist…giving them access to healing, a bloodlust effect, as well as a transmute to gold (polymorph) effect.
Tinker itself from WC3 has sentries that work like searing totem or imps, land mines that stun, and in HotS have a laser it can shoot like eye beam.
That said, there are plenty that can be done if you just look at the two tinker teams in island expeditions.
There are lasers, healing turrets, distraction decoys, player duplicates that allow you into stealth, as well as a tank form ( like bear form) that comes with its own HP that must be dealt with before hitting the player.
You’re being too broad here. Saying that engineering produces “bots” and a Tinker would produce “bots” is like saying that Enchanters can produce Fire/Ice/Arcane/Shadow/Holy magic so what would Mages do differently? Obviously it comes down to application. Yeah Enchanters can use Fire/Ice/Arcane/Shadow/Holy magic, but they can only slap it on armor and weapons. The same applies to Engineering. Yeah they can create gadgets, but what type of gadgets can they create? What’s the purpose of those gadgets? What’s the general application here? That’s where the fundamental differences come into play.
To hijack your respose and their broadness.
With gadgets, the current thing that gadgets that engineers make are mostly utility based. while a Tinker “hero” gadgets would be more combat focused.
For Mechs, Engineers make mech MOUNTS, not tools for combat, and thats what a Tinker would be making mechs for use in combat.
With Bombs, Tinkers would be using bombs like an ability vs Engineers making Bombs at items (with for some reason a 5 minute cooldown). The Tinker would be making bombs for themselves while the Engineer can make bombs for anyone
Again with Bots, engineers mostly just make bot battle pets, and the few bots for combat they made were trinkets, which were really nice. But tinkers would be summoning bots using abilities, that also may be customized in other ways.
You detractors will argue engineering is the tinker class, again I wish you good luck.
Such as? I mean as I understand it the fundamental idea being tossed around for tinkers is
- Gadgets
- Mechs
- Bombs
- Bots
All of those things are currently produced by Engineers
Focus Engineering on raid utility items. Jeeves, battle res, mailbox, a consumable incap, and item enhancements like cape gliders.
Make tinkers deliberately focused on Guns, Explosives, missiles, turrets, and mechs.
Also a medic healing spec. A cleanse called “disinfect” a res called “Defibrillate”
Also Champions online could not have been a worse example IMHO.
Also a medic healing spec
I’ve never been much of a healer but I would totally try a Tinker Combat Medic!
Heal-O-Bots (like a Hunter/Warlock pet that heals)
Nutrient Darts (temporary health buff)
Epinephrine Dart (poison/disease cure)
Stabilizer Darts (healing)
This is one situation I wouldn’t mind them stealing from Overwatch.
A burst cooldown that gives me 3 or 4 instant cast heals to save a tank, or a DPS.
Healing grenades that increase healing received. And decrease healing received by enemies.
Maybe let us heal with our auto attacks, and rely on turrets for healer dps!
Much like you clockworth, I’m not a healer player. I stick to tanking. But if I had something like this. I’d be all over it.
We don’t need Necromancers or Bards, any game can have Necromancers or Bards.
nah fam hard pass.
necros and bards would make sense, tinker is hard passfam. Like any class but this one
Pretty sure DragonNest HANDS DOWN, has the most fleshed out version of tinkerer. The class itself is called Tinkerer, can specialize in the robotics/engineering version of it or the chemical side via magic.
In my experience, there are so few RPGs that provide a fleshed out fantasy of using Guns, Gadgets, and Tech against your enemies.
Try GW2.
Love the engineer class.
Tabula Rasa did it fine with specialists too I think.
Even dnd has Artificers which are more or less tinkers. (slightly different bent).
nah fam hard pass.
necros and bards would make sense, tinker is hard passfam.
Tinker would make sense. It’s was a Hero Unit in WC3 just like every other class.
Pretty sure DragonNest HANDS DOWN, has the most fleshed out version of tinkerer.
Sounds neat.
Try GW2.
Been thinking about giving it another shake. My Asura didn’t get very far.
necros and bards would make sense, tinker is hard passfam. Like any class but this one
Bard would make zero sense in WoW. There’s not a single shred of evidence anywhere that I can think of that hints at the likely powers or interactions that bards would have.
Necromancers already exist. I know this is a hated statement but let’s look at what “necromancy” even is in WoW… which it turns out it’s nothing more than death magic. All three specs of Death Knight use death magic, so we already have a class fully focused on death magic. In terms of gameplay mechanics there’s two things to think about for necro: the traditional necro with skeletons and life drains, or the Blizz/Diablo necro with bone and blood magic, curses, and corpse explosions.
WoW isn’t a game with lots of classes. They’ve already made their pet classes, and they’re warlock and hunter; and they’ve already made their death magic class, and its death knight. Honestly it’s surprising they have as many classes with pets as they already do, two is seriously more than I originally expected, and technically now there’s also unholy dk spec and frost mage spec.
Been thinking about giving it another shake. My Asura didn’t get very far.
Iron Legion Charr engineer.
Best way to go. (at least it was for me)
Iron Legion Charr engineer.
I’m okay with anthropomorphic races for the most part. And the Charr are really cool. But I don’t particularly like the Charr as a player. Couldnt tell you why.
I also severely disliked that your Class abilities in Guild Wars are defined by the weapon you’re holding. That’s very… eh…
Death Knights are (the class) are not necromancers - they do not use “death magic” so much as they are empowered via rune magic. One does not learn to be a Death Knight and need to actually be made into one by the Death-lord or the Lich King. and pretty much uses runic power to drive their abilities. I say this because the “range” of Death Knight effects never actually varies. No death knight uses abilities developed or learned through a understanding of “death magic”.
However - and this is going to sound weird; there are “Death Knights” who do use powers outside of the range of powers practiced by “Death knights” - Terron Gorefiend; and Death Knights from the originals created from the attack on Stormwind - because they were actually necrolytes from the Shadowmoon council (he and Gaz being the most noteworthy) able to use “Death knight” effects (namely Deathcoil, Death and Decay, Raising Ghouls) but also effects that we haven’t seen other death knights ever use (Whirlwind of Souls, Near Death). Its important to know that those are 2 different “types” of Death Knights and their origins are very different.
I’m okay with anthropomorphic races for the most part. And the Charr are really cool. But I don’t particularly like the Charr as a player. Couldnt tell you why.
Entirely fair.
I also severely disliked that your Class abilities in Guild Wars are defined by the weapon you’re holding. That’s very… eh…
Yeah it’s something to get used to.
Sometimes maddening in fact.
I suppose from a gameplay perspective of what your character actually does the majority of the time, it would seem that you’re simply a rune magic user… but death knights are very much using death magic at basically every turn, and the current expansion showcases this plenty. So, just because the implementation of what your character is actually doing is poorly done by blizzard doesn’t change the theme of what death knights are doing in the story. Besides I never necessarily meant “using death magic” as in they are casters that are “wielding” death magic… but that is exactly what they are doing, at least lore-wise, so it’s good we can get that out of the way.
Edit: And as a side note: what is rune magic anyway? If we’re trying to have it fit cohesively with current lore (something players obviously care about more than Blizz does most of the time) then I’d say it’s just the binding of a type of magic into inscription-like effects on objects so as to supplement whatever else someone is doing. In the case of death knights that bound magic type would again be death magic, and only as a supplement to the death magic that they themselves are wielding anyway.
I think the MMO “warhammer” has/had a tinker class. But I don’t remember the details – I played Warhammer in 2008.
No disagree or agree about the above comments.