If you haven’t had the luxury of running Rukhran in Sky Reach or the Grimrail Depot on timewalking, you owe it to yourself if you want to see what broken looks like.
Just pugged with a 1700 raider io guild group and we had to use hero (after about 4 wipes) to kill Rukhran. I’m a 389 ilvl prot pally and was getting 1 shot if I didn’t pop my cd’s.
Not sure how a regular pug group is going to pull this off.
If you’re talking Blackrock Mortar, it’s an ability meant to be dodged that no one should be getting hit by. Same as the Assault Cannon’s barrages, they’re mechanics designed to be avoided, and designed to kill if you eat them in the face.
That’s not ruling out that the scaling on the damage might have changed - Blizzard manages to mess up Timewalking literally every time, but that particular mechanic is supposed to kill you hard enough that you decide to dodge it instead.
Even the adds. I am pulling 3 at a time and taking a beating. It makes sense I guess if the scaling doesn’t take your current gear into place and just puts everyone in greens. That’s what it seems like. Running a heroic in greens.
The Rukhran fight has been tough for PUGs I’ve been in, at least the last few times timewalking came around. But, mainly because it seems you really need to know and do the mechanics well (like mitigating the pierce armor ability Darièlle mentioned, LOS quills, tank runs up early to avoid the screech cast) to succeed. You are supposed to kill/kite/CC the adds away from the ash piles to avoid spawning more upon death. They also erupt when killed, so best not to be near them in general.
Usually, in my experience, if the mechanics are explained and successfully done to some degree and the healing is strong, you can get through it. Lust is even recommended for this fight on the wowhead guide. It is not easy, but can be done with a patient group that’s willing to learn or already knows how to do it. I haven’t done it yet this week, but I’m sure I will soon, so it’s possible the scaling could be wonky.
My least favorite “boss” in this dungeon is fighting the wind maze to avoid getting swept off into oblivion lol. Especially if I’m trying to heal the group as they ascend, as well.