Timewalking Dungeons feel bad

So, I am not in the camp that they are “ruined” but I will say that the different timewalking dungeons feel drastically different. TBC Timewalking felt very undertuned and now WoD feels very overtuned (Mostly that everything feels like a damage sponge) I should also mention I am using them to level my alts/farm badges primarily and have not done them on my main.

I thought that the changes to Timewalking Dungeons were made to even things out and keep them consistent in difficulty but thanks to the turbulent timeways event it’s even more clear how drastically different the different timewalking dungeons are.

I am really curious if this is something that Blizzard will look into, try and even them all out, or if this is just now on the back burner.

6 Likes

Im still miffed about the weird primary stat scaling unique to timewalking that makes popping a primary stat cd or trinket effectively no gain by increasing mob health for the duration.

That aside, eh, wods slightly spongey but thats only really in comparison to how much of a joke some of TW is. Id rather have more of it be closer to this.

2 Likes

Agreed, I ran one this week to finish up the mount. It was so bad. 15 minutes of single pulls and 2 or 3 minute boss fights with no deaths or anything threatening. Just dps sponges. Group was all 80’s, mine was fresh and not much help.

I too am not happy about main stat scaling penalizing those with good gear. But most people don’t care as these are still easy, trivial. Until this week I guess

1 Like

It’s been a mixed bag for me. Sometimes I get a group where everything absolutely melts, sometimes I get a group where I’ve aged 3 years by the time the first trash pack finally dies.

Most fall somewhere in between.

8 Likes

Ilvl matters so much more now. Its basically like heroic dungeons where even a champ geared toon just deletes everything.

3 Likes

That hasn’t been my experience, I speed-ran four of the WoD dungeons the other day and everything just fell over. I went as holy (for instant queues) and told the tanks to just keep pulling because I wouldn’t let any of them die lol. One pulled half of Everbloom without any problems.

3 Likes

So far the timewalking have been pretty easy. I have noticed leveling characters seem to get hit harder once scaling catches up to them. The only dungeon I really dislike is Grimrail because the final boss has despawned a few times, and for some reason people feel like they can stand out in the open when being focused by the second boss. Turns out he still hurts if you just let him fire a cannon on you.

Not to mention, during TBC time walking last week, it seemed as though my queue times were fast and the experience was maybe more. What I mean by that was there were a lot of times where I would exit the dungeon with at least 2 points to spend in both trees from leveling.

Right now, when I exit the dungeon, I have one point to spend per tree so two levels are worth. Leveling up another alt, maybe it’s different, maybe it isn’t I don’t know but it sure seems that way.

1 Like

At max level they felt the exact same to me.

3 Likes

Problem with tw dungeons is that the difficulty hasn’t increased, the time just take longer.
Mobs do like 0 dmg meaning they present no threat and the new buffs just make them take longer key board spamming to kill.

The ‘difference’ in expansion difficulty is actually pretty interesting. The logic is: Bosses in ALL dungeons have a base health template. you can look at this base health by going on a level 10 char and walking into various dungeons. TBC bosses have around 2-3k hp while WOD bosses will have like 5k.

This hp template is then scaled up in tw by a huge amount, but the ratio is relatively similar, especially observed between bosses of the same expansion. Blizzard implemented a formula for ALL timewalking expansions not individually. However there seems to still be a ‘difference’ of some sort as rn WOD boses have x3-x4 hp of TBC bosses.

As a bonus: Mob scaling in tw have one formula for scaling from 1-79 and a different formula for scaling at 80. From 1-79 the formula exists in such a way that mainstat is ‘useless’ whereas at 80 the scaling somewhat goes back to ‘mainstat good’ (did heavy testing for 70s but haven’t tested thoroughly for 80s admittingly.)

1 Like

I haven’t noticed much difference. Dungeons take 7-8 minutes, I rarely get through much more than two rotations on bosses, and tanks still have a train 20 mobs long following them from boss to boss.

3 Likes

Yeah, that for sure hasn’t changed even with the proposed changes made. When I zone in the tank is off and running rounding up all the mobs from one boss to the next. Speaking for myself, I don’t mind because I use TW to level alts.

The changes on a max level character haven’t been all that obvious to me.

I’m just annoyed they ruined twing sets.

I haven’t tried them on a super low character yet but they ruined the spirit of the whole thing if you ask me.

1 Like

idk in my vast sample size of exactly one, it didn’t seem that bad :woman_shrugging:

I will defer to those with more experience though.

I dunno. I’m still finishing Warlords ones in roughly 8 minutes. Every one I’ve been in, trash gets chain pulled. Bosses see a couple of mechanics now, but not overly much.

Queue times have been roughly the same for me.

As for levels, that’s what happens once you hit a threshold in leveling, regardless of what you’re running.

1 Like

Stuff dies at least twice as fast as it did during WoD. You only occasionally see the bosses enter phase 2, let alone cycle through the phases more than once. You got what you asked for. Some people are never happy.

WoD Timewalking dungeons feel bad because people won’t hide for quills when I warn them to on the way down the ramp.

2 Likes

I see this when soloing dungeons on a twink.
I ran the same dungeon a couple times a few weeks back.
The first run was pretty easy…but when I ran out, reset, and ran back in, it was at least 3 times brisker than the first run. Nearly dying to bosses I had easily rolled and smoked just 20 minutes earlier.

I dont know how scaling can be different with the same exact dungeon, same exact character over a couple runs.
something very wrong with the math in this game.

would much rather have bosses be sponges so i can actually use my abilities. in a perfect world they’d be more difficult but that would never fly so this is a fine alternative. i do agree that TBC last week was way too undertuned, wrath probably is too honestly.

actually yeah now that i think about it the clear speed seems random and entirely based on group level and comp. my first TW this week was the ogre slave mine (can’t remember the name) and things MELTED. could not get any fun out of it on my shaman outside of just a fast clear for the weekly. then i queue into everbloom and it took like 300000 years.

1 Like

Only one I’ve seen any issues in is Grimrail depot and that’s only because nobody knows how to tank the first boss and nobody knows how to dps the second.

3 Likes

Which is CRAZY for leveling content, unless you have heirlooms which STILL cut off at 69 now BTW!

1 Like