Timewalking Complaints / Issues:

Appreciate that BFA was added to the Timewalking Rotation. But it’s getting bloated now. Would it really kill you guys to leave all of the Time-Walking Vendors up in a place like say the Timeways Hub rather than despawning them weekly to frustrate the players purpose?

A lot of people got to buy BFA stuff this week because of negligence in coding the BFA NPC right. When the NPC remained up, people genuinely thought you as a company were making a decision that was beneficial for players for a change, until that hotfix that removed the NPC. But then, I think it perfectly sums up one of the bigger issues with Timewalking. There is no good reason the NPCs should not be up 24/7 in a specific place like the Bronze Timeways so players can buy what they want at their leisure.

Another complaint I have on Timewalking is the number of Timewarped Badges that drop per dungeon. The amount currently dropping per run is outright insulting and incentivizes doing one run, then swapping to a new toon to do the intro quest again. Your droprate needs a serious buff. It should be 50-65 badges per boss killed. Not 65 for the entire run.

Why should I do anything past 1 when I can swap toons and redo the quest faster? 500 > 200 > 200 is a better acquisition method than 500 > 65 > 65 > 65. Let’s be honest Blizzard, the timegating of the timegating was already intolerable in BFA when we players got strung us along on Zandalari and Kul’Tiran release. Can we get some actual corrections that for once in the game’s life actually make decisions that benefit all players, instead of a lucky few who were at the right place at the right time?

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I think only allowing the current timewalking vendor to be active helps make the timewalking items feel a lot more special.

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How exactly does it do that? Do explain the logic in detail please.

All I see from it is time gating and intentionally antagonistic design, created to string players along for ‘one more month’.

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Ok well it would be quite boring if we could just walk into one location and buy every item.

Making each item only available for a week at a time makes the items feel more valuable and enticing.

They also don’t want you to talk to all the different vendors and assemble a complete outfit of badge gear all at once.

IDK why they seem want to levelers in embarrassingly outdated gear even when it’s crippling, but does seem to be a thing they want.

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But that’s simply not tenable with the price of items for one. Have you seen the cost of the new items? It takes weeks or more to get a single piece with how high the cost of the item is. So lets assume a player gets all of those badges together. I think it’s wrong on Blizzard’s part to go.

“Oh! You needed 20 more badges… but we won’t be allowing you to buy WHAT you want… unless you pony up cash for another 2 months mate and wait through Time-Walking Weeks you may not even be interested in. We know you have a TON of badges now… but too bad. You give us money. THEN we’ll bring it back.”

…Unless of course your someone who ‘rates’ and who wanted said items, in which case it’s ok to wait a few days until they have the badges, avail themselves of a bugged NPC to get the item, slow walking the fix… and then hotfixing it out of the game so players can’t enjoy the same perk as the person with benefits. Which seems likely given what happened with the BFA Timewalking NPC.

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Ooh I like this idea. It also means if I forget to turn in last week’s quest, I can still do it later.

And stop making me have to go to Timeless Isle. That was dumb to begin with. Every other one is in a main city.

They buffed the end badges, iirc. But they’re going to keep it slow going, because we aren’t going to get anything new on these vendors again for a long time.

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I get that Sendryn, but I’m just pointing out that right now the game rewards players who want badges to do 1 dungeon on a Tank / Healer. Quit after the initial quest, transfer and consolidate the tokens and do it again on a different character.

The issue is that this method is faster than doing regular Timewalking, ergo this is the way most players (especially those with many alts will act) and it detriments those who do not have many alts. So really in the name of giving everyone a fair shake, whether a new or old player; I just think it can be streamlined and made easier is all.

If each Dungeon clear gave a player same amount of Timewalking badges as the initial quest completion (after the first), being a flat 200; I think you’d see people more into dedicated grinding for what they want. It’d also incentivize more people to use Timewalking to level up.

Fact.

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That’s fine. And it’s why they lowered the amount of badges we get from subsequent turn ins.

So you want the quest removed entirely and just a slightly larger drip feed of badges? Because that’s what they’ll do in the name of “making it fair.”

But it doesn’t need to be “fair.” People are going to play how they want to play. I don’t think we need to screw everyone for the few who will go ham over badges.

No no. Nothing like that. Just a little parity but not an outright removal.

Isn’t the current state, with 1 run/alt for the quest being 3 times as efficient as multiple runs on one toon (~1800/hr on multiples vs ~550/hr for single) an example of the degerative behavior Daddy Blizz has tried to curtail?? I would think they would lean into a once/account weekly quest and then just equal badges for all subsequent runs regardless of character. That way leveling would still be attractive, and there would be no large advantage to huge alt armies. I have 16 toons that could do TW, so in 16 runs I could net just shy of 4k badges. That same 4k would take over 50 runs with a single toon. :see_no_evil::hear_no_evil::speak_no_evil:

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BFA dungeons shouldnt be allowed in the TW rotation…or SL dungeons.
Im not actually happy with the idea that DF dungeons will get there someday.