Timewalking BC mobs changed, But why?

Been doing them since reset, and something seems WAYY off with them. They seem to heal for far more, they cc players more often and etc,etc.

I know BC mobs did this before, but they seem to go absolutely crazy about it now.

For example, Mana-Tomb caster healing used to be almost none, now a single heal going off tops the mobs back. Shattered halls pre-1st boss trash spamms ccs so much more often that when i pull 2 packs, i spend half the pull cc’d out of my brain. 3rd boss of Shattered halls no longer fixiate on players at low hp, and so on.

I know scaling changes took place, but scaling only explain numerical differences in the damage the mobs take or the players do, it doesn’t explain behavior changes at all.

Which raises the question: Why? Why would you change how mobs behave in BC Timewalking? If i spend half the pull cc’d because you force me to tank at geriatric pace, i’ll just stay clear of TW BC dungeons from now on. Complete and asinine change.

EDIT: a bit of digging shows this issues seems to be mostly prevalent in Mana Tombs, Shattered Halls and to a lesser extent, The Botanica. Other dungeons seems for the most part OK, but there are still some wonky scaling issues regardless, even if not as noticeable (1st boss of Blood Furnace has a MC mechanic which does absolute wonders on TW when player levels do not match, fun). Also, TW Black Temple still scales people down, but not sure if its intended or not.

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Yeah I literally left a timewalking dungeon on my alt that I was clearing with ease the week before. I was doing absolutely no damage with all my cooldowns popped and we wiped on the first pack in that troll dungeon… something feels way off.

I “think” they changed the way timewalking dungeons scale since the last time BC was in the rotation. You may be feeling that.

I’m not a fan of TW scaling up to us >:(

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It’s not just dealing damage, but it seems the devs changed how mobs behave as well. Like, mobs are crazy about spamming ccs now, and its not fun nor engaging to be forced to go at glacial pace just because pulling 2 packs will leave me cc’d for half the pull like that.

If you plan to do this, at least make the mobs drop epics i can disenchant. At least that way, the difficulty would feel a bit more justified.

They did change the scaling but scaling is numerical. I’m talking about the bevaior of the mobs, to the point you can’t chain pull in places like Mana Tombs or Shattered halls anymore without making it tedious.

And by that i mean, trying to pull more than a single pack will punish the hell out of you with ccs (and in mana tombs, certain mobs can spam elementals who arcane blast you to hell), even if the group is geared.

OP did address that:

Therein lies the curiosity. I haven’t tried it out to see if this is a thing or not.

As I mentioned on another thread about black temple being easy some people forgot the changes to timewalking in general this is where things might or might not get funky with the scaling in general (who I’m kidding anyway scaling is probably one of the things that will never get right)

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They changed the way scaling works so now players actually take damage. I have way more fun healing in TW now vs the old way. Old way was boring. I never had to do anything.

BC dungeons were too simplistic so they made them more brain work

thats not OPs problem though

they changed the way mobs behave. not just scaling

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Then i’ll happily avoid them like plague now, save for the 500 badge first one.

If the mobs are now harder than heroic TWW dungeon ones with more annoyances to deal with but their gear isn’t even epic (so i can DE it at least…) or better than heroic TWW, i’ll refuse to do it. I appreciate my time too much to waste it with terrible game choices like this.

It’s one thing to make scaling, but its another to make mobs more cc spammy and annoying as hell to the point i have to go at geriatric pace just to avoid getting spam cc’d to hell. The ONLY dungeon where this was noticeable in the past was the post-2nd boss trash in Mana Tombs, but elsewhere it wasn’t there or they didn’t CC as often as they do now. Horrible changes overall, and they made sure i won’t want to touch this ever again.

Then they need to reward me epic gear on bosses so i can disenchant for TWW shards. Otherwise, its worse than doing heroic TWW dungeons gear-wise, and legit no reason to even bother with it anymore outside the 500 badges quest item.

It seems to be more than just scaling, they changed mobs behavior: they cc a lot more often (especially in Shattered Halls), their bc-era healing that used to be like 10-20% of their max hp is now almost 100%, meaning that if you try to chain in mana tombs, mobs will often just heal back to full hp, and so on. If their intention was to kill the fun out of it and make you go slower for no other reason than artificial longetivity, then they succeeded, but forgot to make it rewarding enough for me to actually keep doing it.

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Thank you guinea pigs for your drive to world first content post patches and find the bugs (and sometimes risk getting screwed in unrecoverable ways) so other people not able/willing to no life the game the second it becomes available doesn’t.

Hashtag salute.

Is it that they cast it more, or now that they’re scaled up to our level, their CC is successful against us?

They seem to cast it far more often than they ever did.

In shattered halls, pulling 2 packs left me half of the pull cc’d with scatter shot. In Mana tombs, pulling more than 1 pack meant the healer mobs would top a mob back to full if the heal went off.

And a few more examples, including changes that are just weird. For example, Kael’s room in Magister’s terrace has no trash mobs anymore, and 3rd boss of Shattered halls doesnt fixiate on players anymore at low health, and he’s even tauntable now when he used to be taunt inmune.

Or maybe the scaling means they actually got time to do there thing before they are annihilated in the aoe pack?

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Thanks for testing, back to avoiding TW again - GG Blizzard, make a series of changes no one asked for and end up with far less participation.

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Negative, i used to do it even on groups where the dps was low, and my damage as tank alone wouldn’t melt them so quick. They definitely cast far more often, and thats not even getting into the changes that are just random and strange, like the ones i mentioned above regarding 3rd shattered halls boss and Kael’s room having no trash anymore in MT.

I could’ve sort of dealt with the scaling if you don’t make mobs spam ccs more often. Pulling 2 packs in shattered halls shouldn’t cc me half the pull with scatter shot like it did, its completely dumb.

Have you given the lvl 25 with ilvl 75 gear in your group the deathstare yet? Scaling is the issue, and now that extreme lowbies can TW, and not just current levels, you are getting the full effect.

My experience was different lol.

Just came from a Botanica where a 11 DH tank was pulling nonstop doing 6mil DPS and I didn’t even get a chance to do anything. I already miss last week’s TW, scaling sucks. My personal favorite is getting shield bashed for 5.6m in Mana-Tombs while having only 4.8m HP

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Lvl 10s up to 20 are complete broken if you remember mop remix they were soloing and carrying max level to get threads endlessly almost. So it’s not a surprise the scaling is also having the same effect here. :dracthyr_shrug:

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