This talent tree is terrible. The class tree is so bad and the spec tree is terrible. It’s so unfocused and garbage. Compare this tree to Fire mage or Havoc. My god this is TERRIBLE. This must be getting addressed in war within right?
welcome to the party pal
Playing Warrior atm on remix and it’s been a mixed feeling so far.
Opening was a slog and a half until obtaining Dreadnaught at level 31, from there’s it’s only up though in terms of acquisitions, not long after you’ve got everything else that makes the spec function.
But that’s the main design problem around the warrior talent tree as a whole due to most of it being very mid/back loaded the first half of the leveling experience is walking up the hill both ways to school and home every day. After getting past that initial hump it’s a lot more enjoyable.
I did cheese a little post level 30 with mostly mastery/crit gems (spent bronze on getting more random gem) which made everything get deleted on contact.
Warrior trees have historically been backloaded. Just start in prot and switch at later levels.
I always level as Prot, since they can spam Devastate when Shield Slam is on cooldown, though they don’t get Thunder Clap until later. They do have Whirlwind at the start, and unlock Revenge fairly quickly.
The leveling flow for both Arms and Fury is hilariously awful in these current trees.
I think fury is the worst tho. It doesn’t even have its spender ability until level 27 and has no aoe power until you’re in the 30s.
Just yikes dawg. Our tree is living in the past both for leveling and max level play.
Idk I generally one shot most mobs with mortal strike it feels like. It’s not a great talent tree and it shows it’s issues but that’s just low level wow gameplay when you’re used to high level
Weren’t you a male human
Yup. Went Void Elf right as they got released though mid Antorus for the different animation rig and Spatial Rift seemed too insane not to switch to, which has actually been a lot more useful than I imagined too. Every single tier since has had a solid use of it to cheese certain mechanics.
Supposedly getting new warrior talents previewed Tues from TWW? Afaik from discord earlier today.
Arms felt solid after a bit, I use the quick strike tinker for the 4-7 extra swings. It’s an instantly filled rage bar and a good chunk of damage if you have sufficient crit. Melee is a decent amount of throughput for us on details, so this one proc would kill mobs by itself at certain levels. You can also freely cast slam with that gem, which gives you more stuff to do, even if the damage is terrible.
Gem is not good for raiding or dungeon play really. Hope that helps.
At 70 I pretty much evaporate most world mobs on contact now. Maybe 3 globals if nothing meaningful procs for a bit, which is only when I’m chain pulling and in those ICD windows.
I’ve been able to hold my own in LFR and heroic dungeons so far. It feels okay, just a bit off every now and then.
Arms is a dead spec in timerunning anyway because of slay. Use it to level until you can start building some good power combos then go fury.
Arms value in leveling is starting with Sweeping Strikes at level 10, followed by Dreadnaught. Execute is not a major consideration with or without Slay and there are also far better tinkers to play with anyway.
- Arms Execute superiority comes from late game talents and its spammable nature, neither of which are particularly relevant while leveling.
Fury damage is extremely handicapped until Rampage at level 27, and still lacks any form of competent multitarget damage until the early 30s.
- Fury Execute is arguably better for open world leveling; dealing competitive damage and generating extra rage, while its cooldown limitation isn’t as relevant. The rage generation has no value until Rampage is unlocked at L27 though.
Spec doesn’t really make a huge difference beyond the mid-30s unless you’re mass pulling dungeons, in which case Arms is much better. It’s also tuned better in general, but that’s not going to be overly important for most players given how much damage you get out of tinkers anyway.
looks better too slay queen
Arms has been pumping for me honestly. I’m still getting 25% of the mobs health to use execute, and really with the haste stat boosts we are pressing MS all the time. I also use slay, because it’s a redonk amount of throughput and we pump plenty of aoe out to proc it.
Later gear levels people will just be exploding trash packs anyway. Once you start Ilvl upgrades each weapon bump is substantial.
I can almost solo the weak spot on gates heroic last boss between boss charges as it is. A week from today that crap is gonna get lit up by everyone.
Sweeping strikes and chaining 3-4 MS is pretty gravy. I also opted for spear over roar because with such high crit chances id rather have burst instead of yet another bleed.
I used arms to level a fair amount of the way but once the power combos started getting heavy fury was just where it was at. I should give arms another run for science, if for nothing else.
I saw a guy using a cooldown reduction bladestorm build and doing okay. That was kind of my long term plan, but with recklessness and ravager.
Honestly in something like this fun is more important than what is “best,” but slay cuts your execute window by about 1/3. It is also HP based so TG is king of this power.
I do feel like I have some pretty great brittle pops now. So even if someone procs a slay and not me, brittle is going off for a good bit.
I was looking for this. Made an arms warrior and the talent tree is so bad im surprised people even play this spec. Switched to fury to see how that goes
Both specs are slow until the mid 30s when Arms gets Dreadnaught, Rend, and Blood & Thunder, and Fury gets Rampage, Improved Whirlwind, and Meat Cleaver.
Arms is just better up to that point, since it starts with Sweeping Strikes at L10 and has a reasonably powerful primary attack in Mortal Strike.
May I ask what is the fun part about playing arms. I’m trying to get into it
That’s kind of a broad question that everyone will define differently.
I like the aggressiveness, the mobility, and the way they deal damage, it’s all direct and relatively simple but satisfying gameplay. Some of that has eroded over the years as other classes have copied and improved on a lot of those elements, but it still works for me.
If you mean in terms of early level gameplay, Warriors are by no means fantastic in that department - they never have been. Sweeping Strikes allows Mortal Strike to one shot a lot of things up to around level 20, which is where the real lull sets in, but once you get into the 30s it picks up again and Arms and Fury both become much more engaging.
In a more traditional setting, this natural progression of gaining tools and feeling more powerful over time might be expected, but WoW is at a place where the demand for ease of access has resulted in a trivial leveling experience where pretty much everyone can spam one button to victory without ever taking any meaningful damage, so of course the class whose tools come online later is going to feel anemic by comparison. Personally, I don’t really care about competition in something as trivial as leveling though, much less something as trivial as leveling in Remix.