Timer for WSG WHEN?

I’m getting real tired of the turtle-fests that occur in WSG, especially the lower brackets.

You know what I’m talking about…both teams grab the flag, run back to their respective bases, and then find they can’t cap it because you have to have your own flag in your base in order to score. And so the turtling begins…trying to carefully defend your flag carrier while sending increasingly futile attacks to the opposing base, hoping and praying that they make one mistake.

So I find myself scratching my head that Blizzard won’t introduce a timer feature to discourage this turtling. Sure, racking up eliminations and honor to increase that all important rank sounds cool in theory, but a flag cap taking an hour to 2 hours isn’t cool at all. So why not introduce a timer and make sure that turtling is short-lived?

“But, Illumona, WSG is for racking up those all important eliminations”. True, but not all of us want to participate in a 5-hour slugfest when some of us have something called real life to attend to (the same can be said for the version of AV every Classic fan wants, but that’s banter for a different thread). A few players are even happy to take the deserter debuff if it means getting out of a turtlefest.

“But, Illumona, how will the timer work?” Simple: After a set time period (say, 30 minutes), if no team has capped 3 times, the team with the most flag captures is the winner. If both teams are tied, depending on the setup, the battle can be declared a tie or it can go to sudden death (see below). If it goes to sudden death, the next flag cap is declared the winner.

“But, Illumona, I don’t like tie games”. And to be frank, neither do I, which is why I propose a sudden death format. Sudden death is just like regular WSG, except:

1: After 45 seconds, flag carriers take gradually increasing damage the longer they are in their own faction’s base (and flag room, tunnels, and anywhere on the elevated part of base, including the graveyard, count as base), to discourage turtling,
2: Graveyard resurrections take longer and longer to resurrect, starting at 30 seconds and slowly increasing the longer sudden death goes on with no upper limit on resurrection timer, and
3: To prevent people from changing flag carriers to circumvent 1 above, flag carriers cannot drop the flag unless they are killed by enemy players or by the increasing damage from 1 above.

“But, Illumona, we want the Classic feel of WSG”. And trust me, I get it, but this isn’t 2004 anymore. It’s 2019, and almost all of us respectable folks have real world commitments (unless, of course, you live in your parent’s basement, in which case, I can’t help you).

Like I said, while I understand Classic is Classic and the less we mess with it, the happier we all are; there comes a time to relive the nostalgia and there comes a time when we have to accept that we aren’t living in 2004 anymore. WSG without a timer is one of those things that while it wasn’t a problem back in 2004, it might be a problem in 2019, and the reasons for that are as varied as the people who make up the Classic community.

That is all. I yield. I now await your comments and insults.

1 Like

#Nochanges

18 Likes

lol, don’t hold your breath

If you don’t want it to be a turtle you just have to win faster.

5 Likes

I’m not holding my breath at all. i know this won’t go anywhere because “We WaNt ClAsSiC AnD NoThINg bUt ClAssIC.”

And you wonder why the gaming community has so many stereotypes against it.

Just get better at killing the EFC. They can’t kill yours if their whole team is on defense so send your whole team to get the flag bag. The only real turtle in WSG is when people are up 2-1 or 2-0 and stupidly try to farm HKs. Half the time that team winds up losing.

2 Likes

I hate to be that guy but you are posting on a retail character asking about changes that are already in retail.

What did you honestly expect?

6 Likes

So I’ve played about a dozen wsg in the 40s bracket this week and none have gone longer than 30 minutes. Subjective and limited sample size for sure, but this seems like a solution looking for a problem. Leave wsg as is.

2 Likes

It’s a dumb suggestion (and not surprised it was posted on a retail character). Some players enjoy those epic long WSG matches and, of course, #nochanges, so you’re wasting your time making that proposal.

If a team is turtling hard in their base, you have two options:

  1. Group up and bring the majority of your team to kill the EFC.

  2. Don’t send a single person and wait them out. Turtlers will get bored with no action and will eventually leave their base

3 Likes

Never. There wasn’t one in Vanilla… which is why I am never stepping foot in there on my Classic toons.

You could man up and go get your flag back. Duh.

1 Like

I think cata?

In response to the title : WSG is already out, mate. As for making WSG having a time limit, it makes total sense. That’s what they did in retail. And people complained that they want the good old day of being in a match for however many hours. So it’s definitely not getting changed.

1 Like

Had one this morning that went 51 minutes that we lost 3-0. It was… Frustrating.

So many retail toons asking for changes, hmmm…

#nochanges

Classic is a clear example of the old saying “Be careful what you wish for because you just might get it”.

1 Like

if the games taking too long then just take the 15 min debuff

#nochanges

all i do is av i havent set foot in a single wsg and i wont after av all im going to wait for is ab.

100% when wsg is in doubt just /afk out.

Then go play the Modern WoW version where you can have Blizzard hold your hand preventing you from being there too long.