I’m getting real tired of the turtle-fests that occur in WSG, especially the lower brackets.
You know what I’m talking about…both teams grab the flag, run back to their respective bases, and then find they can’t cap it because you have to have your own flag in your base in order to score. And so the turtling begins…trying to carefully defend your flag carrier while sending increasingly futile attacks to the opposing base, hoping and praying that they make one mistake.
So I find myself scratching my head that Blizzard won’t introduce a timer feature to discourage this turtling. Sure, racking up eliminations and honor to increase that all important rank sounds cool in theory, but a flag cap taking an hour to 2 hours isn’t cool at all. So why not introduce a timer and make sure that turtling is short-lived?
“But, Illumona, WSG is for racking up those all important eliminations”. True, but not all of us want to participate in a 5-hour slugfest when some of us have something called real life to attend to (the same can be said for the version of AV every Classic fan wants, but that’s banter for a different thread). A few players are even happy to take the deserter debuff if it means getting out of a turtlefest.
“But, Illumona, how will the timer work?” Simple: After a set time period (say, 30 minutes), if no team has capped 3 times, the team with the most flag captures is the winner. If both teams are tied, depending on the setup, the battle can be declared a tie or it can go to sudden death (see below). If it goes to sudden death, the next flag cap is declared the winner.
“But, Illumona, I don’t like tie games”. And to be frank, neither do I, which is why I propose a sudden death format. Sudden death is just like regular WSG, except:
1: After 45 seconds, flag carriers take gradually increasing damage the longer they are in their own faction’s base (and flag room, tunnels, and anywhere on the elevated part of base, including the graveyard, count as base), to discourage turtling,
2: Graveyard resurrections take longer and longer to resurrect, starting at 30 seconds and slowly increasing the longer sudden death goes on with no upper limit on resurrection timer, and
3: To prevent people from changing flag carriers to circumvent 1 above, flag carriers cannot drop the flag unless they are killed by enemy players or by the increasing damage from 1 above.
“But, Illumona, we want the Classic feel of WSG”. And trust me, I get it, but this isn’t 2004 anymore. It’s 2019, and almost all of us respectable folks have real world commitments (unless, of course, you live in your parent’s basement, in which case, I can’t help you).
Like I said, while I understand Classic is Classic and the less we mess with it, the happier we all are; there comes a time to relive the nostalgia and there comes a time when we have to accept that we aren’t living in 2004 anymore. WSG without a timer is one of those things that while it wasn’t a problem back in 2004, it might be a problem in 2019, and the reasons for that are as varied as the people who make up the Classic community.
That is all. I yield. I now await your comments and insults.