Timed Dungeons will always mean Meta matters

As long as m+ dungeons are based around timers, then meta tables will matter. Because the entire system is designed around optimization. Even at lower keys folks will still want the meta specs because they offer ideally the most optimal solution, even if at the individual level meta spec player x might be not quite as good as non meta spec player y.

In a pug if the two players look equally successful then the Meta will ALWAYS be selected first. This is why timers are a bad way to set up the success of something. It’s just the “easiest” development method of creating tiers at the volume people want.

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well, yes, ofcourse. Balance team goal should be that meta picks are 5-10% better at best, not 400%

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So buff the under performing classes, not nerf the meta classes

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What exactly would change if timers were gone like i think you’re suggesting? People would still know they’re playing a worse team comp and are going to have a harder time regardless.

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What a weird generation that demands utter efficiency, even in games.

What joyless lumps of flesh you all must be. Fun at parties, too, I bet.

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Which do you think would be more time consuming?

Yes. I’m very efficient… 20 minutes mingling. Fifteen minutes eating. Twenty minutes drinking. Five minutes dancing like an inflatable tube guy in a car lot.

Uber home.

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Removing timers won’t get weaker specs invited, lmao.

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That’s called power creep and it will solve nothing. It is just the nature of having classes with (mostly) different toolkits. Just like, with all the talents in the talent trees to choose from, there will always be a “best” build everyone will gravitate towards.

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Who cares if it is more time consuming. You get better player perception and retention when you buff classes, not nerf. No excuses.

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Apparently they care because they don’t do it that way

No it is not.

No. They dont.

Denial, not just a river in Africa.

I hate to burst yer bubble but its actually totally possible people can be efficient AND have fun. I know its crazy to think about it but its true!

You’re wrong. The meta will exist as long as there is another difficulty level. Whether its timers, or more damage or tighter checks.

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You made a claim and I expected you to back it up. I denied your claim because it isnt true and you offered no evidence.

It’s infinite scaling not the timer.

Can’t because of raid.

The only reason the timer comes into play is thats how you get new levels. But if you just had to finish to get levels, there would just be a player imposed timer.

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