Time walking exploiters

well it does solve one issue and that is when level brackets were a thing certain level brackets were impossible to find groups for. like 2+ hour long ques.

but this scaling dungeon que design has its own problems which is what we are seeing now

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I think the level squish may have helped in this regard. Far fewer brackets to fill.

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It’s not a problem at all. Blitz through and enjoy the ride.

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I love zoning into a dungeon with these guys. Can get the 5 done so quickly. :+1:

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They’re not exploiting.

This is an effect of scaling and why it can be extremely wonky.

See, enemies in Timewalking dungeons scale to your level. So at level 11, they might only have a few hundred HP, enough that you can easily kill them in a few hits. But at level 80 those same enemies have millions of HP.

You’re seeing that level 11 do millions of damage, because to you that enemy has millions of health, but the lower level player is seeing far less HP and is doing far less damage.

Either way it doesn’t matter in the slightest because the only thing they’re doing is helping you clear enemies faster. The fact that you want to punish players for being able to do that through no fault of their own is sad.

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This is what Blizzard gets for letting twinks into timewalking, tbh.

Obviously people are going to flock to twinking if that’s what gets the most currency in the shortest amount of time (and it is, by far).

It’s most egregious with Fury Warriors because they can just slap Lifestealing on whatever gear they have at 11 and become God. (Monks too, but Fury Warriors just have a permanent +30% movement speed talent since they’ll be killing things constantly to trigger it)

Lifestealing enables this form of twinking for currency farming without having to put any actual time or effort into it. There is basically 0 barrier to entry, so it’s being used a lot right now.

I suspect you’d still have this complaint either way, but I do think Lifestealing should be killed for low levels. It’s absurdly broken for the classes that can make use of the way it triggers for each hit rather than each global. Whirlwind and Spinning Crane Kick go crazy with it.

It’s not like that’d make it stop entirely. It’ll still be faster to do the farm on a level 10-11 even without any broken items or enchants. But it’d tone it down a little.

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It’s fun to see the acceleration from ‘slow’ run to the ‘speedy’ run. I go NO probs with either as long as I get credit for it. Talk to me next week… if something changes. I’m loving the ‘celebration’ fun.

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It’s not an exploit. More like an unintended consequence. Remix was flooded with trial-accounts (max lvl 20) so even if unintended, this is not unexpected.

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And they do it while hiding behind “I don’t get to participate, I’m not having fun, why do YOU find it fun to ruin other’s fun?”

… even though no matter how many people refuse to believe it, not everything in this game is done for fun. It’s done because it’s one of 25 weekly chores. Chores the game has molded us into wanting to do.

Yes, including you, the one reading this. You think you’re above it, but you’re not.

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Blizzard isn’t going to ban people simply because they queued into a dungeon at level 11.

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You get to do plenty of the dungeons without a booster. I’ve been farming the dungeons for badges and they don’t show up super frequently. Either way TW is fun side content that shouldn’t be taken seriously, that’s how it’s always been, the scaling change is a blessing for it and like people have said already, you’d hate to see it gone and end up slogging thru the dungeons again. Although it does suck that my Shadowmourne is banished to the bank again.

Also of interesting note is that some 70s do equivalent damage to 11s in the dungeeons. My chars still in their post-Remix gear, especially DHs, just melt mobs instantly. One pally tank just straight-up one shot the first boss in Azjol-Nerub and he had good gear for a DF char. :dracthyr_comfy_blue:

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What is the complaint here? This has to be the worst post I have read in a while! Blizzard do something about people running timewalking dungeons superfast! It isn’t fair that my dps meter isn’t at the top… is anyone actually clamouring for them to be slower so they can experience the joy of classic dungeons? If you want that they have servers just for you!

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Sounds like heaven to me. Whats to complain about?

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That’s not a thing. There’s twinks at that level. No exploiters tho.

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It is a exploit if people are doing it over and over. It’s taking advantage of a glitch something that is broken. They know it is broke that is why they are doing it. That is called a exploit. Level 11’s are not meant to do 50-100Mill dps. Level 11’s are not meant to one shot dungeons.

They are purposely cheesing a broken scaling that is exploiting. It should have be fixed on Tuesday. Why isn’t this hotfixed yet?

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The ‘waaah I got beat by a level 11’ or ‘these level 11s are exploiting’ posts are dumb.

Spend a few minutes and you should be able to figure out the real issue.

And that is Blizzard’s backwards scaling system that weakens players as they level up as well as scales TW content up at level 80 by ilevel (up to 700 ilevel) for some stupid reason even though the rewards cap at a much lower ilevel.

Post about that and how you expect Blizzard to get off their lazy bottoms and fix it and you might get some positive feedback and support.

But keep posting silly nonsense like this thread about ‘exploits’ and ‘level 11 did a bazillion damage and made me feel bad’ and expect to get little support.

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It is not an exploit unless Blizzard deems it is, and in this case, I’m quite positive Blizzard will not.

Scaling is wonky because of stat squishes and changes over the 20 years of the game. It wasn’t what they intended, but it is not an exploit. It has been happening for a long enough time that they would have called it out by now if they deemed it an exploit.

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So should a level 11 one shot mobs in seconds while level 80’s fully geared with M+/ Raid/ Delve gear have to take 2-3+ minutes to down a group of mobs not a exploit?

It is a exploit cause it is not intended for a level 11 to destroy a dungeon while level 80’s fully geared have to struggle.

It’s not legit gameplay they are cheesing a glitch and they know it.

I never said that they should or that was what Blizzard intended, but it is a consequence of the multiple stat squishes over the course of the 20 year old game.

And this is not a new phenomenon, this has been an issue for several years now. Blizzard is well aware of this and has not commented on this or called it an exploit. That means it is not an exploit regardless if you think it is.

Do you think Blizzard doesn’t know that this happens? Do you think they have punished anyone for doing this? I hope the answer to both of those questions is “no”.

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They are cheesing a broken mechanic. That is a exploit. I’m not talking about bans you said it not me. I’m saying level 11’s destroying dungeons is not legit gameplay cause it is not intentional.