Annnnddd… you’re dead wrong. I’m on one of the LEAST populated realms and have no trouble finding groups for anything. Probably because I am not leveling in a hurry, and have lots of people doing what I’m doing. I’m not even in a guild!
I’m sure your lack of a group to finish a quest is a strong indicator that WoW: Classic is on it’s death bed, but I’ll wait for official word that server mergers are absolutely necessary…
If someone is low enough for WC/RFK/SFK etc., they probably aren’t even aware the LFG channel is a thing. Also most of these groups are formed in the zones they’re in because there are already so many people questing in them around the level. LFG channel is typically used for ZF and up dungeons.
Billing for accounts means nothing anyways, because to not be in the game you simply log out and stop playing regardless of how much time you have remaining
Are you crazy? This must be a joke, or maybe some of the new realms emptied out (Like we warned you guys it would) because the original servers that went FULL first are still jam packed and queuing on the weekends. No freaking way do they merge Pagle with any other realm, its already a cluster truck. Theres still layering on our server.
Good lord. People really do pull “statistics” out of you know where eh?
It does for those of us who had no time on the account and ONLY added time to coincide with the release.
I bought the 30-day game time and gifted it, emailing a code to myself, so I could add it exactly when I wanted - which was early on 26 Aug to allow time to create and name characters before official server open time. (I did not add game time for reserving names or their stress tests or the gamble for beta nonsense, so mine is perfectly aligned with WOW Classic release and 30 days passing.)
Hahahaha, oh man, not even close. The servers that had a large number of rush-to-60 players, maybe. But on Mankrik Horde it took a couple weeks for a /who 58-60 to even have two or three players show up. There are more now, but nowhere even near 50%, let alone the absurd 75% you’ve estimated.
IF a person wants to speed it up with dungeon leveling, they probably already were going for efficient. It’s not increasing the speed of the average player who isn’t in a rush to be 60.
I think the issue is the base question of what is the “average” player. You think the average player wants to rush faster if they can. I think there’s only a small percentage of these average players who changed how they play to speed up through “dungeon leveling”. (I also think the majority who swapped to meta AoE Cleave dungeon spamming were never average who were going to just casually get to 60.)
Just going by what I see around me in Orgrimmar, what dungeons I see the most requests for in Trade and LFG, I’d say the average player is in the late-40s to mid-50s, but there are also a surprisingly large number who are rerolling, rolling alts, not playing more than a few hours a week, and otherwise still all over the place from level 1 to level 40.
EDIT: Admittedly, I think if a specific realm is named (in this case Herod), all bets are off because the whole way that realm populated was never as a draw to “average” players anyway.