Time to start merging realms? Playerbase seems to have taken a big hit

Annnnddd… you’re dead wrong. I’m on one of the LEAST populated realms and have no trouble finding groups for anything. Probably because I am not leveling in a hurry, and have lots of people doing what I’m doing. I’m not even in a guild!

I’m sure your lack of a group to finish a quest is a strong indicator that WoW: Classic is on it’s death bed, but I’ll wait for official word that server mergers are absolutely necessary…

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Just waiting for my 3 months to run out

whistles

If someone is low enough for WC/RFK/SFK etc., they probably aren’t even aware the LFG channel is a thing. Also most of these groups are formed in the zones they’re in because there are already so many people questing in them around the level. LFG channel is typically used for ZF and up dungeons.

If I had a guess, the big chunk of the playerbase is still 40-55.

In my opinion a server merge would be cross realm. If you merge a server now you have multiple characters with the same name. Go play retail.

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At the 5 week mark over half should be 60. Based on census data only 21% of the player base expected taking 2-4 months to hit 60.

30% for 1-2 months, the rest less than a month.

Since dungeon leveling allowed much faster leveling than expected, some of these players are accelerated.

I would estimate that 75% of the player base on a given server has reached max level

The billing for accounts does not happen at the start or end of a month. Being one month from launch means nothing.

Billing happens based on when you created your account and made your first payment.

Billing for accounts means nothing anyways, because to not be in the game you simply log out and stop playing regardless of how much time you have remaining

Are you crazy? This must be a joke, or maybe some of the new realms emptied out (Like we warned you guys it would) because the original servers that went FULL first are still jam packed and queuing on the weekends. No freaking way do they merge Pagle with any other realm, its already a cluster truck. Theres still layering on our server.

Good lord. People really do pull “statistics” out of you know where eh?

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It does for those of us who had no time on the account and ONLY added time to coincide with the release.

I bought the 30-day game time and gifted it, emailing a code to myself, so I could add it exactly when I wanted - which was early on 26 Aug to allow time to create and name characters before official server open time. (I did not add game time for reserving names or their stress tests or the gamble for beta nonsense, so mine is perfectly aligned with WOW Classic release and 30 days passing.)

Hahahaha, oh man, not even close. The servers that had a large number of rush-to-60 players, maybe. But on Mankrik Horde it took a couple weeks for a /who 58-60 to even have two or three players show up. There are more now, but nowhere even near 50%, let alone the absurd 75% you’ve estimated.

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:Insert Michael Jordan laughing gif:

It takes about a month to hit 60, again, much easier with dungeon leveling

So the average player is hitting 60 now. “Average” is a term meaning “most”

IF a person wants to speed it up with dungeon leveling, they probably already were going for efficient. It’s not increasing the speed of the average player who isn’t in a rush to be 60.

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Imagine if Blizzard offered free transfers off the realm and players took advantage of it. . .

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Sorry let me clarify. It takes on average a month to reach 60 through normal means i.e. casually questing.

Dungeon leveling is much faster

Most people have jobs and families, not everyone can play eight hours a day. You’re delusional

I said average player. Not 8 hours a day lol

JFC this thread is full of a bunch of divas.

I’ve been saying this for over a week now. Most players are already 60. Very few players in the 30-59 range. 85% of players 0-30 are ALTS.

I think the issue is the base question of what is the “average” player. You think the average player wants to rush faster if they can. I think there’s only a small percentage of these average players who changed how they play to speed up through “dungeon leveling”. (I also think the majority who swapped to meta AoE Cleave dungeon spamming were never average who were going to just casually get to 60.)

Just going by what I see around me in Orgrimmar, what dungeons I see the most requests for in Trade and LFG, I’d say the average player is in the late-40s to mid-50s, but there are also a surprisingly large number who are rerolling, rolling alts, not playing more than a few hours a week, and otherwise still all over the place from level 1 to level 40.

EDIT: Admittedly, I think if a specific realm is named (in this case Herod), all bets are off because the whole way that realm populated was never as a draw to “average” players anyway.