Time to move horde cave back

“THEY REMOVED A SINGLE NUMBER FROM THE UI … SO I WANT BLIZZARD TO ENTIRELY REDESIGN MAPS IN MY FAVOR”

how old are you?

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With this, not the countless other changes? You guys are funny.

And now you don’t need discord or queue-dodging and you can guarantee you’ll be with your friends. Thank you Blizzard!

Your queue times are still short, aren’t they?

Just as deep as “gO tO rEtAiL”

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Why do you keep ignoring the fact that 5-men groups can now queue for AV?

That is a drastic change, much more than removing a single number.

They did more than that. They added features that weren’t available til a later expansion. They changed DR making corpse camping for longer periods more rewarding.

Why are you so against a change that serves to even the playing field? One that we already know is going to happen.

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Have you been playing at all since AV came out?

Most Horde games are “recall or requeue” at the 6 min mark but yeah the horde don’t need defense.

It did not escape me either, when he brought up the defense angle. Pretty much the ONLY viable strategy for horde to win the BG is by playing defense.

I didn’t say horde didn’t need defense. I said they put alliance on the defense instantly and since alliance haven’t reached the horde side of they map yet, they aren’t being put on the defensive at the same time.

What happens later in the match doesn’t change that truth. Why are you opposed to moving the horde cave back? Or maybe you like having the head start.

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If it doesn’t put alliance on D instantly now*, what leap of logic led you to the cave position making a whit of difference?

*It doesn’t

Horde cave was moved back in TBC to prevent horde from blocking alliance from earning bonus honor, much like they are doing now.

Both factions should be meeting on neutral ground.

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You lot are literally riding past Balinda in all but the least statistically measurable frequency. How exactly is alliance being “blocked from bonus honor”?

Both factions should be meeting at contested objectives. Not in the middle of a pointless plain, where they would just as heroically ride past each other as they do now. Funny thing is, there WAS objective content in that plain back in the day. But it was removed.

They moved the Horde start in Vanilla so which AV is the no changes one?

You lot lol

Pugs rarely get more than a handful of players past stone hearth against a semi-competent horde group. Stone hearth bunker is closer to horde than to alliance. Horde arrive at Bal at the same time. If alliance want to protect their resources they are instantly put on defense now. Your failure to see or accept that is your problem and quite frankly, I don’t care if I convince you. I just hope Blizzard can be convinced.

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I know this, as to why I stated you should use your starting point to YOUR advantage. instead of moaning that cave set-ups, come up with a counter, there is one.

I rolled horde 15 years ago, completely oblivious to racials. It was a fantasy game, and I played a fantasy creature (I was a tauren warrior.) Played a different race and class this time.

Your Halfwit attempt at trying to insult someone for trying to help you counter play, just tells me you don’t want a solution, you just want to piss moan and complain.

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They demonstrably HAVEN’T DONE SO in all but the most miniscule numbers. Moving the horde cave such that both teams would avoid each other at the field of strife rather than at Balinda would accomplish absolutely nothing.

Oh really? I suppose it would appear that way as you intentionally ride along the west edge of the map to avoid the horde. Were you not so bravely avoiding PVP, you would ride directly south, and easily wipe the 1 or 2 horde trying to solo the bunker NPCs.

The common theme is the unwillingness of alliance to actually engage in PVP. NOT that horde are getting to things first.

I would gladly play AV where the map stayed the same, but the map flipped for the factions randomly. But I can almost guarantee that it would cause an even greater number of alliance to queue hop until they got a map start where they could more easily zerg, as it is now.

Amazing how certain advantages (exploits) they say we have they have access to the same but never comment about those. Horde base is so much easier to waltz into compared to the Alliance base. Stray just a little off the path and every damn alliance defender comes charging at you but run into the Horde base and can avoid everything.

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Maybe the T1 premade and true pug Alliance can’t get to mid by time Horde does, but guarantee the T2 and especially the T3 premade are. T3 premade move as a single unit with very few people straggling behind, and the few that do the T3 stop turn and burn the Horde that try to slow them down. This then puts Horde on the defensive from mid to base for the next 7-8 minutes then a loss.

The only times I see a Alliance team go on defense right from the start are a true pug Alliance and that’s because the premade teams dodge the queue causing them to be under manned from the start. T2 and T1 teams have started to use the cap and burn method starting with the trinity choke point, capture IBT, IBGY, and TP and wait for them to burn before moving on.

Once the Alliance has IBGY and just sit’s there Horde are effectively cut in two with offense not moving and defense not able to take back the graveyard until after you guys move toward FWGY. The problem is, Horde don’t agree on changing strategy, but when we do, we tend to crush the team we are against in a long 20-30m match for maximum honor. Horde needs time for the juggernaut to move, so fast mobile Alliance teams tend to win more often.

Actually it took a lot of digging around but DR 10% was in during 1.12 AV. Only this time it was changed to 25% probably because of p2 wPvP issues. So now it’s reverting back to what it should of been from the get go for classic.

Lets try to remain civil and understand we have 15 years of patch notes private servers and a ton of other information at our hands that we didn’t have last time. We have proven strategy’s and new hardware that make the game easier this time around then last time so we need to be patient and let those in charge of the game figure out what is best with suggestions, not demands for things to be looked at and changed if warranted.

How on earth is able to queue for 5 mans just as bad if not worse than this whole premade situation? It’s literally one EIGHTH of the whole team.
That’s like saying it’s not fair if 2 people queued together in an AB game where none of the other 28 people queued together and only queued solo.
Being able to queue for 5 mans in an AV game is not that drastic.
At least we can now play with friends on horde side.

Except for when it benefits the horde.

Also if they are features from TBC and they benefit the horde.

The cave got moved south in later expansions. I show it was moved to it’s current location in TBC 2.4.

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The majority of my characters on live are horde, and yes i have been playing since vanilla. I decided to go alliance first on classic because i wanted a druid but don’t care for Tauren. There’s no denying the advantage horde has with the current starting cave, you can try to twist it however you want but they changed it on live back in the day for a reason.

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