This might be just me complaining for the sake of venting encase you don’t care to read.
I usually stop at 2500 IO for the achievement, this season I wanted to try pushing as high as I can and have run around 250 keys this season. Right now I’m at 3090 and I feel confident in saying I’m a good player, not the greatest but just breaking 3000 is pretty decent in my opinion.
I honestly believe it is time to delete both Tyrannical and Fortified to have just a singular scaling %. After playing with people at all kinds of skill levels from only going up to 10s to stopping at just getting portals. Every single person does not want to play tyrannical. This is the silent majority though that doesn’t vocalize here on the forums. The number of these players that do not know mechanics for these bosses is easily over half the players I’ve played with and it becomes extremely discouraging to them to try and clear keys on tyrannical weeks. Most of the people I used to see playing a ton, on tyrannical week only log on now to fill their vault compared to fortified weeks where they try to push their numbers up.
The issue this is creating that I’ve seen from this the whole expansion so far (I’ve played 44 days played this expansion, I’m really enjoying it) is people only really playing every other week. This is not sustainable as a game architype. Blizzard is clearly not against the idea of reducing weekly affixes nor do I believe they need to delete all of them. Bursting is hard on healers but it really pushes you to think on the fly with how mobs are dying, that’s fun when you learn to deal with it. The learning curve for it could 100% be better though with how the damage ramps but that’s another discussion.
With level 20+ keys the boss mechanics become overly punishing when the week is on tyrannical. The same mechanic that if messed up on a 24 for fortified brings a player down to half, but on tyrannical this is just 1 shotting players. These keys on 20+ easily go from you can make a mistake or two into 0 mistakes at all for the bosses. Compared to fortified where trash should be harder still does not push you nearly as hard as a mistake on a tyrannical boss does.
I enjoy this 0 mistakes gameplay, I’m clearly in the minority with that opinion and that’s a good thing. When you have more normal players experiencing the 0 mistakes just because its how the week is going into these, all I see is them just getting sad when the key fails and its so disheartening to see players that are playing amazingly just loose all their cheer and pep in chat over their single mistake ruining the key.
That’s my rant, I needed to complain, thanks for reading. I just hope next season isn’t as brutal on tyrannical because I enjoy seeing all these great players excited to do well in these higher keys and I’d like to not see so much defeat in them because of how punishing a single mistake is just because it’s tyrannical week.
4 Likes
I would like to remove the T/F affixes also. I might do one key on T but just for a quick vault slot. Either delete or make always-on. the flip-flop is what bothers me the most.
wouldn’t it solve their problem by just learning the mechanics
6 Likes
Ultimately, flat infinite scaling would make the bosses feel like the tyrannical bosses at a certain key level and you would run into the same issues eventually. I’m not sure what people would blame their failures on. I like that tyrannical forces you to figure out what killed you, so that you can apply that next time. What’s the point of a boss fight where the boss isn’t dangerous? If that’s the case, just remove the bosses from the dungeons.
I mean no disrespect, but at your current score level, especially at this point in the season you are playing with the most difficult bracket to pug with. Anyone who pushes keys would agree with me. If you slam your head against the wall enough times you’ll make a hole. All you have to do is queue up for keys all season and you will get carried enough to hit 3000 Io pretty easily without ever having to learn anything. You are playing with these guys.
I’ve never played with you before, so I can’t speak on your skill level or knowledge of the game, but what I Can tell you is that people generally perform much better when given proper instruction. If you can figure out a way to simplify mechanics or address any pain points before a key starts, your success will go up greatly, especially at these key levels.
Keep in mind that there are players currently at the very top that have 800 Iio higher than what you currently have. 800. That’s 7 to 8 key levels higher than tyrannical dungeons that you’ve been in. This is not a small difference. The adventure guide alone would be able to get your teams through these keys.
Lastly, anything above 20 is a competitive key Level. If someone wants to step foot in a 23, they’re failing to boss mechanics, and don’t understand the way things work, they don’t belong there. If they think they do, tyrannical will remind them, and they will find out real quick! Sometimes tough love is the only way 
Also, I don’t mind flat scaling. GG 
2 Likes
T/F are fine. Could care less about the other affixes. Also, regarding “all I see is them just getting sad when the key fails and its so disheartening to see players that are playing amazingly just loose all their cheer and pep in chat over their single mistake ruining the key.” They could just remove the depletion mechanic and make it easier to choose what key/dungeon you’d like to run. It’s already punishing enough not timing a key, the depletion mechanic has always been hilariously bad and adds insult to injury of not timing.
That’s kind of the trade-off that creates the skill floor divide, though. You can be a beer league, gamer dad like me and get your portals, have some fun sloppily AoEing everything to pieces and enjoy yourself knowing you’re a good but not great player–or you need to develop into a highly technical player that really, really knows what they’re doing.
I think it’s healthy to have a real barrier that lets you know if someone has a certain IO they’re either a pretty dependable player, or have really deep pockets. lol
3 Likes
Everyone I play with hates tyrannical and I know I’m in the minority who enjoys it. I like the challenge, I think one-shot mechanics in high keys are acceptable. If you’re pushing past 25s, the margin for error should be zero. That’s like end boss mythic raid equivalent.
But I get where people are coming from. I’d be fine if they just infinitely scaled % without the fort/tyr affixes. Personally, I hate fortified.
I fulfill all roles and my goals every season is portals, and slightly push higher than that. I don’t run with teams and generally pug all of it.
With that context I firmly believe Tyrannical is the easier affix of the two weekly rotations.
sadly blizzard already stated that fort and tyranicall are not going anywhere and i personally enjoy tyranicall weeks and the new io/score system as it separates your keys in both fort and tyran, you can weed out players easly and players get punished for not reading or watching a 5 minute video.
falling is part of improving, some players just dont like to change their ways hence why they keep struggling.
I guess I might be weird, but I much prefer Tyrannical over Fortified. I like that bosses are extremely predictable. You know what they’re doing before they do it. It doesn’t take a high level of skill to download a weakaura that gives you boss ability timers. Also, you can typically pull bigger on trash when it’s Tyrannical. I also play a tank class that has a lot of defensive CDs for those predictable boss abilities.
3 Likes
Absolutely, just don’t have the 1 shots be as frequent as they are now.
2 Likes
All affixes need a rework, we’ve been saying it for years, but Blizzard won’t do anything unless people mass quit.
Time to delete all affixes. It is way too archaic.