It’s good on mythic Sennarth. It’s practically mandatory on mythic Raszageth.
Otherwise it’s pretty niche. I like it though… it would also be very strong if we had a fight like Ghuun or Carapace of Nzoth where you need to traverse a large distance and deal with movement impairments.
Maybe it has some use in pvp? But yeah it’s basically never going to be used outside of organized raids - but that’s what I care about most.
I started using it more as I began doing preemptive hovers for mechanics. 4 hovers helps alleviate the pain of the poorly designed spec that is devoker.
Uh. Sennarth during the run up the stairs/pull-in. Dathea during the pull in. Terros when he quarters the room. Raz when people are running the circles out.
Basically any time somebody needs to get somewhere else and they may not have the means to do so.
Part of the problem with Time Spiral is that the usefulness overlaps heavily with warlock gate and roar/wind rush for stuff like this. On Terros you absolutely just want to have the ranged take a warlock gate instead of relying on a personal movement skill to be reset by time spiral (priests lol). Your melee will be stacked for a wind rush/roar. And the evoker saves a gcd and a class tree point.
Dathea is a pretty good use-case that I probably should have mentioned in my earlier post, even if you probably don’t personally benefit that much. There are a bunch of classes that will appreciate it.
Noted
I’m only up to H ras, I contemplated using it for the fight but everyone seemed to be fine without it. I might try it out next attempt though just to see.
I’ll have to give it a shot, that does sound useful for the times I use my Devo build.
I’ve found lock gate is basically unbeatable in Terros.
I could give it a whirl on sennarth though, I’ve been using zephyr because of damage damage reduction
I argued this Talent choice to death on Beta, a huge cap stone talent that will be rarely picked out of a few niche scenarios isn’t good.
I argued with every other classes capstones provided a combination of Defensives, Utility and Offensive capstones, yet our capstones are three Utility ones, Stun on Deep Breath, useless for Preservation, another cast of a mobility skill will literally see play 5% of the time as only required in Mythic Raiding, although not mandatory it’s been done without it and Zephyr which has Utility in PvE.
We could seriously remove Time Spiral and literally 95% of Evokers wouldn’t even notice.
A capstone shouldn’t be such a niche choice, it should be impactful, make it worth the investment, you look at other class capstones and they add so much more that seriously improve their dps, defence or generally used much more.
DKs - Empowered Rune Weapon, Abomination Limb are insanely good.
Seriously go look at every other classes capstones and they literally will change how a class performs. Yet Evoker literally has zero.
Nothing impactful, nothing to boost our performance, Zephyr is basically AMZ but just have to invest insane amount of talent points while they get it at only investing 8 Talent points.
I’m loving Evoker, but a lot of changes need to happen.
People arguing that Time Spiral is mandatory in PvP are using their mobility incorrectly.
It allows for 1 additional Hover every 2 minutes, which is mediocre. If it gave a 3rd charge, yeah, that would be really good, but it’s on the GCD and has a fairly weak use case.
Can it be impactful? Absolutely. But it’s only genuinely strong in PvP for classes like Warlock, who can double port, or shamans abusing the free aura mastery to land CC.