Time limit is probably worst thing about M+ and socialization

So… they are capable of making hard content without time limits.

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There would be no point in creating the Mythic+ Raiding, if literally the first up in the key makes the raid impossible to complete.

Mythic dungeons while can ramp up till impossible, actually have many keystone levels which are possible imbetween their baseline, and that point.

Most raids, wouldn’t have this middle area, and instead be flat out impossible on the first key, and thus be pointless to have at all.

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you’re missing my point and my sarcasm

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Probably, sarcasm doesn’t work well on el forums

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oh man if it takes 2 hours to do a dungeon that isn’t a “mega” dungeon woah thats some uh bad stuff

This I will never understand this content isn’t made for me so its stupid remove it

Mythic raiding isn’t made for me should I start crying it needs removed?
Like if they remove the timer the gear will end up nerfed I’m sure or the difficulty will be ramped up so bad it becomes not fun at all.

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That’s Mythic+, it’s speedrunning, that’s the entire point.

You… can?

They’re only in Mythic+

… then what’s the issue?

it’s an additional challenge that people enjoy. You still have Normal, Heroic, and Mythic dungeons.

World First/Ahead of the Curve says hello.

They also make pet battles. And Daily Quests. And Battlegrounds. And Transmogrification. And…

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So then just do mythic zero, you act like like there arent 4 different options to run the dungeon with out a time limit. Normal, heroic, mythic zero, and any mythic plus not caring about the timer.

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Unless if you are a professional gamer, right?

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You know you could just make your own group and take your own key in there and do exactly this.

No one is forcing you to play that way if you don’t want to.

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Because if there wasn’t a timer, you could just rest between pulls and wait for all your cooldowns to reset and completely trivialize the dungeon?

The time limit is essential to how the whole system works.

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They are too easy. Especially with geared people around. They were my favorite part in BFA and Legion at start of addon before keys.

I want something hard. But without timer and for 5ppl. Right now there’s no such thing.

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Raid. It flexes down to 10 but if you’re properly geared and coordinated who knows.

Well you will have the mega dungeon in 8.2 too do that will be harder than a regular 5 man mythic

Dunno, I think its an important part of the system. Just being able to complete a +13 vs being able to do it in timer is a HUGE difference.

I do think some of the timers are built to require skips or really tough pulls, which is too far. Atal at 30 minutes is very unforgiving, while Freehold is pretty good - of course, now they are going to make Freehold harder (because, apparently, they want to force skips, that’s my assessment).

So, we have to start bringing rogues and learn skips, with beguiling this will be required not just for the top teams in the world but probably all the way down to +10. My guess is +10s are going to require 2 rogues now for even PuG groups. It’s going to be horrible.

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Yea i wish they would have if you finished the dungeon no matter how long with same group it upgrades by 1 that way you can bring friends or guildies in the group that might be Hesitated of ruining someone’s key…

But oh well…

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Lmao who claims it benefits them in life? You sound mad. Git gud

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What I hate about the time limit is that it encourages people to skip difficult encounters whenever possible. I’ll never understand why people enjoy finding ways to NOT play the game …

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If your key downgrades because you don’t care about learning the most simple things. Why do you care that it goes up? You obviously can’t be bothered to do easy things already why would you even want to make it more difficult? Is this really just another roundabout way to ask for a free 10 chest at the end of the week? Sounds like it

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Wait… you’re telling me when it’s tyrannical week you can skip the bosses? The most DIFFICULT part of the dungeon that week? Tell me more. Also why would you want to purposefully fight larger mob packs when there is a weaker mob pack this way of thinking just seems… flawed. Do you drive in the side streets and take 40 mins to get to your destination when there’s a freeway that will take you there in 20?

Obviously I was referring to mobs … personally I think you should either be required to kill 95-100% of the mobs in the dungeon, or they should make it so that each mob killed beyond the required amount gives you bonus time greater than the expected time to kill it. Imo killing mobs (ie actually playing the game) should always be more rewarding than skipping them.

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