Time it takes to cap a flag?

Hello!

I recently tried to google exactly how long it takes to spin a flag at a base, but I wasn’t able to figure it out. Maybe the way I phrased the question is why I wasn’t coming up with an answer, but I’m honestly not sure.

Does anyone know how long it takes -exactly- to turn a flag? From the point that you click, to when it turns over?

I been focusing on RBGs this season/expansion, and I recently went past 1600 on my rogue. Although I am pretty good at sap capping flags in my bracket by myself, I feel like things will get harder, and more experienced players will know these things.

Depending on how long it takes to go from 0 to 100 with turning flags, I can considering using different methods of CC. For example, if the enemy team has a bear tank, and we are playing on that 3 node map, chances are that bear tank is going to be sitting base. Since that bear tank can’t pick orc as a race, he won’t have 20% stun reduction. If I picked the talent choice that gives me the ability of 6 combo points instead of Mark for Death, and I make sure I use Kidney shot when he doesn’t have his legendary up and no DR, thats a 7 second stun. If I have my necro shield up as well, any bleeds he has on me shouldnt break me away from turning flag as well.

But again, I’m not exactly sure how long it takes to turn a flag, anyone have the exact number? Thank you in advance!

The channel for capping a flag in the node BGs is 6 seconds.

It takes one minute after that for the base to turn to your control from the contested state.

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^
Yep 6 seconds

As an additional fun tidbit, it used to be 7 seconds but it got changed to 6 in 6.2

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It sure did. I used to have a lot of fun on my Hpal, running in and HoJing the defender and starting to cap.

A surprisingly high number of people would trinket the stun that was too short for me to be able to cap, allowing me to use Turn Evil and fear them to get the cap.

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Haha :smiley: now you’re making me nostalgic

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Thanks for the help!

So in this case, if a bear tank is sitting flag by himself… Chances are they are running the legendary that makes them immune to cc for a period of time with berserker buff, so as long as I make sure that isn’t running…

In theory this should work right?

Start spinning the flag while the bear sits in cat form/stealth like they usually do, once the bear pops out to attack me to start spinning so I don’t cap, I watch for his berserker buff. If he uses it right away, great, then I just vanish and wait for it to wear off.

If not, I build up 6 combo points by attacking him, put him into a 7 second kidney shot right beside the flag so I can instantly click and start capping after. In order to do this, I obviously need my necro shield up so his bleeds don’t stop me from capping.

Once he trinkets, if he used his berserker already, I just blind him and start the cap again.

If he didn’t already use his bezerker, I wouldn’t of used vanish, so in that case I vanish, wait for it to wear off and start spinning again until he hits me out, then I just blind and start again.

Am I missing anything? The druid would have to trinket the 7 second kidney shot at the start, otherwise it’s gg right off the bat.

I haven’t played a Guardian druid before, so please let me know if I am not considering a certain ability that would shorten the duration of my stuns or cc’s, thanks!

If you see him hugging the flag waiting for you to stun he will pop brambles and the first tick of that will interrupt your cap. Also keep in mind if he is in voice comms and the moment you engage he should be calling for support. Do a quick survey for nearby players that can get to him in less than 20 secs before you engage (i.e. BS to Farm).

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i havent played rogue since cata but this macro might still work
if you spam it while in stealth it can help sap other stealthies first if you run into them, so you could do a quick sprint around the base before starting to cap

#showtooltip Sap
/console targetNearestDistance 10.000000
/targetenemy [noharm][dead]
/console targetNearestDistance 41.000000
/cast [harm,nodead] Sap

try it out first on a friend or something though, it’s been a while

See what I am banking on, is if the bear tank is a more experienced player, he probably will just assume I am not using the 6 combo point talent, most rogues run with Mark for death instead, and for good reason, because for everything else, it’s better.

That being said, normally a single kidney shot wouldn’t be long enough to cap without the bear having a moment to screw me over for trying… But with 6 combo point talent, I’ll have just enough time.

I also use:

#showtooltip
/cleartarget
/targetenemyplayer
/cast Sap

for sapping other stealthies, I’m not sure if the one you put in is better or not but this works alright.

Honestly though I’ve ran around bases trying to find and sap stealth enemies and it rarely happens, maybe 20% of the time do I find one sadly =p

You aren’t likely to cap on a bear with a stun, since most take toughness (pvp talent). So, people usually use the stuns to either try restealth or straight up fight the bear. Unless you clearly outgear them, I can’t recommend fighting the bear, esp. if the legendary they have equipped is NOW; I’d favor sticking to a cc cap.

Might not be worth spending too long trying to find someone stealthed, and possibly running erratically, but it’s easier with nodes like quarry/shrine in Deepwind.

I would rather defend a flag as balance than as guardian if I am expecting solo rogues to come by.
It’s very easy to counter them as balance without having to get anywhere near them or the flag.
If they try to bomb cap I can typhoon or roar them through it while staying outside of blind range.

I run with the 20% reduced CC brooch trinket which doesn’t give them enough time to cap through any of their CC before I hit them with an instant. They will only to come close to capping if I am standing on the flag, they are standing DIRECTLY on the flag, they blind me, and click it immediately after it lands. Even then it’s just not enough time for them to channel.

You probably won’t be able to 1v1 a good druid, and most likely not in time before someone shows up to assist or pops out of the graveyard.

Your best chance is to get one of your teammates to come over to try and cap. Wait for the druid to come out and CC them while your buddy caps.
Make sure you take their medallion if you kill them. :slight_smile:

If I expect double rogues to be dropping by or something I will use the adaptation trinket until it triggers, then shadow meld out of combat to swap in the brooch. Sometimes I use the medallion instead, but I don’t need to worry about movement as a druid.

Good luck :slight_smile:

that was really hot

:flushed:

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you don’t need to trinket a 7 sec kidney 40 yds off the flag.

Because you say so?

Guardians with toughness is a 5.75 Kidney with stratagem btw

It’s really not, just basic maths.

I mean if you find a way to defy basic mathematics, sure.
Even if a guardian is on the cap, you don’t make it with DS.

But anybody can come up with an anecdote tailored to their argument and delude themselves.

Creating a strategy on the foundation of ‘the enemy team is going to make a mistake’ is really bad gameplay too. There’s no way to account for it.

That’s generally what people do, yes. I didn’t argue that.

Deeper Strat into Toughness isn’t enough to cap a flag, it really is just maths.

I thought I’d give an update.

So I did cap on a few people using deeper strat, and it felt good. However since playing games at 1700+ the lead usually sends a boomie with me to bases. I’m not in a guild, I’ve only done pug runs so far, and almost every lead now wants a partner to go with me, so deeper strat really doesn’t matter.

For good reason though. If a team is only sitting a single person at any base, I literally just have the boomie sit at flag and click and click over and over again trying to cap, 95% of the time we will get the flag if the boomie does nothing else until flag is turned.

Mark for death into kidney, into cheap shot, overlapping the stun by about 0.1-0.2 seconds so there is no chance of getting a single cast off will usually force them into trinket.

After that it’s just blind, or if something else happens to go wrong, I also can use shadowy duel.

This is assuming the base sitter is in stealth at the start, otherwise sap first.

Honestly the only times this hasn’t worked for me is when the boomie panic’s or doesn’t constantly try and cap, a lack of trust I suppose. They usually end up trying to fight and kill the person which obviously just gives them enough time to spin for help lol…

I feel like after getting 1800 though I should be looking for a guild to play with… It’s seeming increasing hard to find pug groups, and the ones I were in after 1800 kind of got crushed due to lack of communication, which made me end up back around 1750… Good thing I took a break at 1800 and upgraded my gear first haha ^.^

I was thinking about this thread this weekend while a Rogue was trying to sap/cap me on my DH. Grats man I am glad that you are finding some success. Good luck on the push.