I’m not sure I’m the only one, I doubt it. Silent majority are simply letting their subs lapse until new content.
I played war within, enjoyed it for a month or so, see I play FF14 and WOW, love them both for what they offer. I get bored of one, i go to the other.
WOW no longer has that addictive feeling it used to have many years ago. Warlords was the tip of the iceberg to push me over to something fresh and new. That’s how I learned about Final Fantasy 14. I played it, some rocky roads at the start. Then expansions started releasing and the story started getting better and better. (no, this isn’t about the other MMO).
If you are feeling burnt out over WOW and it’s repetiveness. It’s okay to play other games. WOW lost it’s magic to me.
This is meant to happen. Every season we see a drop off week by week. New stuff comes out and every looks to the shiny new thing for a few weeks then it repeats.
Conversely Classic atleast on the Anniversary realm I’m on has been going wild. I can’t get kills so I’m readily layer hopping. Am looking forward to Siren Ilse in a few days!
How much time on Tuesday are players really going to spend on the Siren Isle?
One hour or so to do the intro quests, then wait until the next Tuesday for the upgrade quest?
I keep hearing that the story in Dawntrail is a bit underwhelming, and given FFXIV plays like an RPG first and MMO second and has a lot of players who basically just do the MSQ then break until the next patch, that’s a big deal over there. The entirety of it’s (long, mandatory) leveling is just dialogue and story with like 5% actual gameplay, so if the story is meh, it’s rough.
Friend of mine that’s mained FFXIV since he left WoW after MoP told me it’s basically the beach episode of FFXIV expansions.
As someone that typically plays at the start of an FFXIV expansion and then again to catch up at the very end, Idk, I kinda feel like it peaked with Shadowbringers (but I haven’t actually tried Dawntrail yet, just going off of general sentiments I’ve heard from others).
Realistically, comparing the games is pointless. MMOs publicizing their sub count stopped being a thing a decade ago and player guestimates are… not good.
Eh, I suspect a LOT of people tried it around that same time though. It’s just facts that WoD had a SEVERE lack of content. If you were a raider you could kinda coast through it but even then it was kinda rough and had a huge drought at the end (like MoP). If you weren’t a raider WoD had almost literally nothing, at least after the first few weeks of heroic dungeons and upgrading your Garrison.
I took a break around when HFC launched and that’s when I first played FFXIV too.
In today’s day and age, I really don’t see the reason to play WoW 24/7. No game can realistically expect to hold your interest every hour of every day for years on end. Granted WoW has a bottomless well of content if people are interested in dipping their toes into all aspects of the game. However, you also have so many other options to distract yourself with if you’re bored. Steam has a plethora of quality free to play games, indie games, cheap games, and truly great experiences. There’s also many MMO’s to play on the side now. ESO, GW2, FF14 and more. What a time to be alive.
There are people on my friends list I’ll see 2 times over the course of the expansion.
When the expansion launches for like 2ish months max. Usually less. Enough time to either do LFR fully or pay for an AOTC carry.
When the final patch comes out either midway through it or 1-2ish months before prepatch. Enough time for all the catchup mechanics to be fully implemented and the community at their peak content clearing capabilities…where they again pay for AOTC carries and rush through the story content they missed and get the cliff notes version of the expansion.
This is like clockwork and yes they buy tokens. They’ll argue it’s actually cheaper than paying for the monthly sub to drip feed and “work” for content when they can just get the expediated version while they play other games/pursue other hobbies.
The more non essential content they offer the more people don’t want to play…there no incentive…I have not played in over two weeks and I have no desire to play knowing that by season three there going to be giving away gear.so why do the grind …just wait…and the story line since there doing it piece by piece I will just wait until end of season 3 or 4…so I get the whole complete version. Part of the war within.
WoW’s biggest problem is it has no evergreen content, there is nothing to really hold interest once the raids are done and M+ played out.
Player Housing is a good start, people will work on them when they’re done with raids or inbetween Ques. We also need more places actually designed for an MMORPG experience, games like FF have designated areas for this, like The Goldensaucer. We got a Gilneas restoration that didn’t even make it anymore accessible to anyone but Worgens and didn’t really add anything to make the city feel alive.
We need a REAL update to the old world to make it feel lived in again.
After housing and the environment revamp to give the world more interactivity, we could use more emotes with actual animation to them, our PCs are more robotic and limited than many of the NPCs, not just in animation but aesthetic as well.
It’s also on a fairly predictable expansion template. Delves were a nice change to that structure but will ultimately just be their own template that joins the 8 dungeons (predictably designed so as to comfortably suit M+), 3 raids (one with 9 bosses, two with 8 for “variety”), and periodic Plunderstorm/Remixes.
I’m concerned that housing becomes another piece of the template more than an evergreen addition. IE, a few options for housing in each hub city that launches with their rewards on the same seasonal structure and customization limited to what each expansion offers.