I think I understand this spell, but lets pretend I don’t. Can one of you seasoned pvp dragons tell me? I feel like its the difference between some wins and losses.
you press time dilation and a ww comes over and punches you in the face for 200k. Instead of being hit for 200k immediately, you now have a 200k dot over 8 seconds. get hit for 100k (60k with delay harm) and then have a 100k (140k) dot for 8 seconds. Then after 4 seconds, when 50k (70k) on the dot is left, a ret walks over and hits you with his hammer for 200k. You now have a 300k dot over 8 seconds. take another 100k (60k) immediately and the rest is added to the dot, leaving you with a 150k (210k) dot refreshed back to 8 seconds
The damage ticks down every 0.5 seconds, and any subsequent damage adds to the pool and refreshes the duration back to 8 seconds. 8 seconds becomes 10.4 seconds with 2/2 timeless magic.
partially correct… if you get hit for 200k, you take 100k immediately and the remaining 100k is a dot over 10.4 seconds.
“50% of damage they would take to instead be dealt over 10.4 sec.”
This spell is great against burst comps where you can delay half of their burst. Pair that up with Rewind and you are golden to cancel out any annoying burst comp.
if you have the Time Dilation talent “Delay Harm”, it instead delays 70% of the damage instead of 50%
Its scuffed pain supression on a lower cd.
It was 3am cut me some slack
Giving false information is a mistake, no slack needed.
You’re basically a brewmaster with better stagger for 10 seconds that refuses to clear stagger stacks.