Tiger Palm Nerf?

Can someone help me understand why Tiger palm will be 60 energy instead of 50?

“We’ve also increased the cost of Tiger Palm to 60 Energy to help decrease resource overload while encouraging Haste to help with energy regeneration”

People experience resource overload? Why would that be a bad thing to begin with? I Understand they’re forcing us to push more haste, but I dont seem to understand why increasing the energy by 10 is even needed.
I find myself waiting for energy at times to build combo points…

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Increasing the energy cost of TP is not the solution to resource overload. Most of the current overload comes from RNG, Tier, and CDs. This will just make droughts feel worse and increase reliance on RNG.

This change flat out should not go through. And this isn’t the first time Blizz has pulled this crap either because TP used to cost 40 energy. Except before Blizz was saying WW was hitting GCD cap. Rather than repeating a mistake, why not let WW burn through their resources faster by reducing the GCD?

I feel like this is the same argument with Serenity. Resource overload isn’t the problem. The problem is that Blizz never made the overload worth it or swiftly resolvable, and in their short sightedness (like in DF pre-patch) are about to make a change that we’re gonna feel Mr. Krabs because Blizz almost always seeks to limit WW rather than innovate new solutions.

And there was still option 3 of doing nothing. Of all the issues WW has that Blizz could do nothing on, this would have been one of the situations where doing nothing would have been an ok play.

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It’s silly that they’re going in the direction of promoting haste to “help with energy regeneration.” What other specs are doing this? It’s not a fun playstyle and will just end up being a net nerf and likely going to disrupt the whole feel of the spec.

Haste actually increases resource demand given it lowers the CD’s of spenders to a more significant degree than it increases energy regen.

Ex: 20% haste is 2 energy/s so 30s for an extra TP

20% haste is 2s off RSK cd so 6 rsk/m → 7.5 rsk/m

4.8s off FoF cd so 2.5 → 3/m

4.5 chi per minute in additional spender requirements, 4 chi gained via tiger palm.

Monk dev doesnt understand this for whatever reason I guess.

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ascension makes that 2.2 energy/s → 27.27s for an extra tp → 4.4 chi per min from tigerpalm

inner peace (no asc) makes that 2 energy/s → 27.5s for an extra tp → 4.36 chi per min from tiger palm

asc + inner peace makes that 2.2 energy/s → 25s for an extra tp → 4.8 chi chi per min from tiger palm

less bad than it initially seemed but point still stands long-term

First of all some math here is incorrect.

20% haste on RSK is not 2 seconds off, but 1.7 seconds off. This is if you are not taking Brawler’s Intensity.
10 seconds / 1.2 = 8.3333 seconds or 6 rsk/m → 7.2 rsk/m

If you factor in Brawler’s Intensity, then it becomes 1.5 seconds off.
9 seconds / 1.2 = 7.5 seconds or 6.66 rsk/m → 8 rsk/m

As for Fists of Fury, 20% haste would mean a 4 second cooldown reduction.
24 / 1.2 = 20 seconds or 2.5 fof/m → 3 fof/m

This is not taking into account Ordered Elements which can speed things up more during SEF.

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Its an over simplification

In reality you have additional effects like hasted rppm on docj and bok with energy burst, blackout kick making actual cds even shorter (~8s → ~5.5s instead of ~7.5s)

Additionally as noted ordered elements makes haste far less relevant for resource gen in CD’s and given the amount of damage stacking in CD’s the only real benefit is Glory/Fists of Fury. It is very very relevant in that window for those reasons, but PI/Lust/Invokers are far more impactful than haste as a raw stat.

You could also take WDP procs DoCJ for more free globals and chi, but as is that’d likely be a loss on ST given a 5/6x bok totm is a pretty silly number when stacked with other multipliers.

Haste is probably slightly better than currently but by no means is it a standout imo and will likely function similar to currently wherein you prioritize mastery/crit and perhaps vers over it.

If they spread out damage multipliers haste would probably be noticeably better than the current iteration where you can effectively sit at 0% all expansion despite DR’s, so that’s a plus.

I’ll definitely give it a try in Pre-patch if they decide to keep this change. but I would be extremely sad to see the playstyle feeling off due to the adjustment/nerf. I’d hate to put this character aside for something that is more enjoyable.

I presume the change is made because they believe haste will be the new best secondary stat for WW? and the increase of Energy Regeneration will need to be controlled by increasing TP energy cost?

idk, seems strange Blizzard. I already find myself relying on RNG too much because 50 energy on Tiger Palm is too much to begin with.

Windwalker has so many profs and resources now that Energy is almost completely irrelevant through big parts, so you shouldn’t really have many times you’re waiting on the 50 energy for another TP unless you’re seriously overusing BoK.

True, at this very moment, I don’t have many times that I am waiting for energy to build up for TP. But, the fact that there are times that I’m waiting for TP makes it really awkward.
I might fill this awkward gap with a Chi Wave, but they’re making it a passive in TWW, and Expel Harm no longer generates Chi, I’ll probably remove it completely from my bars since the healing and damage isn’t big enough to spend energy on. it’s always been a filler to continue my Combo Strikes.

idk, they made adjustments to Rets because they were having awkward down time, waiting on abilities… to having a more fluent rotation. Increasing TP energy cost has me worried for a less fluent rotation.

Gaps of dead air in our rotation happen often enough, and WW should not have to turn to procs to shore up dead air in rotation and output in general. This change makes me wonder if this is just some poorly conceived way to put EE back into our toolkit again.