Tier 0.5 sets, later patch loot tables

Would you be in favour of Blizz releasing the quests for tier 0.5 earlier than they did during Vanilla?

They weren't released until patch 1.11 and they were beyond pointless by that point.

Also curious whether they will be releasing the original loot tables or whether the upgraded Deathbone, etc. gear will be available at launch.

Also some set bonuses weren't in the game until later on, etc. and I don't know if blizz has stated how they will deal with this.
the tier .5 sets served as catchup gear
it was like 2.4's BoJ rewards, except not nearly as good
They're building off of 1.12.

I can't imagine that they're rewriting large sections of it in order to have to return them to the form they're currently in.
10/12/2018 05:04 PMPosted by Anaramth
They're building off of 1.12.

I can't imagine that they're rewriting large sections of it in order to have to return them to the form they're currently in.


Some private servers actually do exactly what you said. They use the 1.12 client but they adjust the stats and loot tables with every patch.

There are others that use the 1.12 loot tables and stats from launch before BWL is even released.
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10/12/2018 05:01 PMPosted by Tarregor
the tier .5 sets served as catchup gear
it was like 2.4's BoJ rewards, except not nearly as good


To be useful as catch up gear the quests really needed to be released with BWL.
The quests should be in game from the very start and its really not worth bothering with. From what i remember, you needed the tier 0 dungeon piece as a pre-riq to even get the upgrade for the slot, so right there you had to run dungeons over and over for that drop. And you needed tons of mats to get the upgrade after that, it wasnt given to you like it was with badges in TBC onwards. The entire set wasnt comparable to tier 1 and by time 1.12 rolled around there were Pugs clearing molten core up to Ragnaros.
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10/12/2018 05:10 PMPosted by Grimremorse
The quests from should be in game from the very start and its really not worth bothering with. From what i remember, you needed the tier 0 dungeon piece as a pre-riq to even get the upgrade for the slot, so right there you had to run dungeons over and over for that drop. And you needed tons of mats to get the upgrade after that, it wasnt given to you like it was with badges in TBC onwards. The entire set wasnt comparable to tier 1 and by time 1.12 rolled around there were Pugs clearing molten core up to Ragnaros.


Well... it gives you more to do. I won't be in any rush to start raid log'ing.

And actually for ret/shockadin tier 0.5 was far better than tier 1.
10/12/2018 05:05 PMPosted by Wisskee
Some private servers actually do exactly what you said. They use the 1.12 client but they adjust the stats and loot tables with every patch.


My hunch is that Blizzard's development model for Classic is slightly different, based on what they've said.
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I feel like following the same release schedule from vanilla would be a mistake. The content in classic should be unchanged, but nothing Blizzard can do will get players to consume it the same way.

Having tier 0.5 available from the start seems like a very sensible option to me, as it is quite a substantial chunk of single player/small group content. I don't expect they were planning to launch at 1.0 anyways though.
10/12/2018 07:14 PMPosted by Anaramth
10/12/2018 05:05 PMPosted by Wisskee
Some private servers actually do exactly what you said. They use the 1.12 client but they adjust the stats and loot tables with every patch.


My hunch is that Blizzard's development model for Classic is slightly different, based on what they've said.


It wouldn't make sense for Blizzard to release Vanilla with all content as-is. That's the best way to kill all sense of progression while implementing all the gear catch-up dungeons and loot tables. There's a reason why private servers do progressive itemization/raid releases/patch content.
10/12/2018 10:15 PMPosted by Boomsky
all the gear catch-up dungeons and loot tables
What sort of "catch up" gear are you talking about here? Because from what I recall, even at the very end of Vanilla raid guilds were segregated by their progress through each different raid. You couldn't just skip over a tier like you can now.
I hope they don't do the stat changes on gear, and would prefer they just have full loot tables at start. I feel 1.12 talents have more of an impact than the dungeon gear does.

I think waiting until ~Naxx to release the t.5 quests is a bit pointless as well. I would say release it around BWL or ZG. Catch up gear isn't really a thing in classic. It's not like you can get the t.5 set and be AQ/Naxx ready.
Yeah I didn't bother doing those quests.
Every quest should be out when it launches.
Its a legacy server not a progressive server.
Everything on day 1. Progression for vanilla was over a decade ago. This is a put it up and keep the lights on project for history purposes. That means outside of bug fixes it's really not going to see much hands on handling. If you want progression, there's BFA or whatever the current expansion is for the month servers.
All content should be available at classic launch, there's no reason for it not to be. There's no surprises about what's coming and artificial time gates suck.
10/13/2018 05:35 AMPosted by Ziryus
All content should be available at classic launch, there's no reason for it not to be. There's no surprises about what's coming and artificial time gates suck.


The only real problem with releasing everything at once is it will lead to enormous gear differentials in PvP from the get-go between hardcore and casual players.

Tier 0.5 to me would give non-raiders something to do and keep them more competitive with raiders at least until AQ is released.
10/13/2018 05:58 AMPosted by Wisskee
10/13/2018 05:35 AMPosted by Ziryus
All content should be available at classic launch, there's no reason for it not to be. There's no surprises about what's coming and artificial time gates suck.


The only real problem with releasing everything at once is it will lead to enormous gear differentials in PvP from the get-go between hardcore and casual players.

Tier 0.5 to me would give non-raiders something to do and keep them more competitive with raiders at least until BWL is released.


These servers are going to be around for years, those differences are inevitable. You're wanting to deny content to people for some arbitrary time just so you can delay what's going to happen sooner or later and be the case for a lot longer anyways.
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The only real problem with releasing everything at once is it will lead to enormous gear differentials in PvP from the get-go between hardcore and casual players.

Tier 0.5 to me would give non-raiders something to do and keep them more competitive with raiders at least until BWL is released.


These servers are going to be around for years, those differences are inevitable. You're wanting to deny content to people for some arbitrary time just so you can delay what's going to happen sooner or later and be the case for a lot longer anyways.


I don't care much which route they go. I'm just providing some reasoning for why progression makes sense.
The 0.5 sets were not 'catch-up' gear -- it was specifically designed for non-raiders to have some alternate form of endgame. For raiders, catch-up gear was found in places like ZG and later AQ20.
All non raid content and items should be in game from the start. Raids with opening events should be spaced out.