Thunderforging/Warforging

I don’t think that’s necessarily true. They’re looking at class balancing per phase. It’s safe to assume the future of MoP is at least somewhat being considered.

It’s more likely that they have nothing to say about ToT, and Thunderforging specifically, right now.

People don’t just stop playing the game when they’re full BiS. Even if they stop playing that character, they’re likely to play an alt if they managed to gear one character that quickly.

If racials are any indication, “it’s only a small upgrade” doesn’t really mean people don’t care. It may seem irrational, but knowing that it can be better but isn’t is going to hurt a lot worse than the item simply not dropping, at all.

Well that’s kinda the balance, big enough to care but not big enough to matter too much. Id even argue with wf/thundf being less significant than beastslaying racial on beast bosses easily.

Playing alts as an option is fine but feeling you have to play them because there is nothing else to do on your main even after a weekly reset is different to me moreover if this impact guilds and possibly pugs as like I said this is make it more likely that people will want to finish raids.

Im open to different solutions even if they aren’t rng if they accomplish the same as long as it’s not gdkps. And they should be able to last a full patch so not something that just make gearing quicker.

Rng is often a solution that does not to make it feel too arbitrary of a grind and give people the option to ignore it and it could possibly make it worse to do an other way but curious if there are other solutions.

Personally I would like to see thunderforge/warforge come from reroll tokens only (not natural boss drops).

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I think if they are going to keep thunderforging in they need to allow everyone else to upgrade their gear to thunderforging level. Sure it may not be huge like legion titanforging but its still really big for weapons and trinkets. Allow us to upgrade it with valor and its a nice little treat to save someone valor when it drops.

I like this solution.

It’s true

… is not thunderforging

ToT is Phase 3. Current WIP is Phase 1.

It is not for now. Their focus is T14. They will open forums, PTR and whatnot when Phase 3 is their focus and asking actively for feedback related to that raid - that is the moment you should give your feedback.

And as to what they can do with thunderforging - there are plenty of ways to handle it. Simply letting it in without changes is also a valid thing too. If they want to remove the RNG from it, the best way to handle is to not let it drop from bosses (except Raden) but each time you kill a boss on any difficulty you get a currency which is used to buy the thunderforged version from a vendor (but requires you to have the non-thunderforged item before). So at the end people have a few thunderforged items they selected - which the system was designed for and not walk with full thunderforged BiS into SoO. In SoO they can do the same, just increase the drop over time and go wild because it’s the end of the expansion.

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It was removed when it got out of hand, the mop one is fine

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Yea it would need to be heavily timegated and a long enough grind to make sure you can’t be fully thunderforged/warforged at the end. Adding that currency from last boss would be a good idea too.

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Yes, best would be something like 1 item each 2 months. Towards the very end of SoO (when they introduce the heirloom weapons) they can increase that to something like 1 item each 2 weeks or so because lmao expansion is over why not

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Wow, no kidding? I wonder if I was making a point.

You’re missing the point. They’re considering per phase class balancing, which means they’re aware that some classes need help now and will need nerfing/reverting later. That means they’re not just focused on now, they are considering future phases already.

Demonstrably false.

Perhaps, but that doesn’t mean they aren’t looking at anything else.

I genuinely believe that it would be too late to give such feedback by then. The removal of Thunderforging/Warforging (or at least some change to it) is a serious systemic change that needs careful consideration. If they have any plans to change it (which I doubt they do), they’re not going to only start taking ideas a few weeks before it’s implemented.

Pretty good idea. Builds upon the other suggestion of letting people upgrade to Thunderforged.

I think the MoP version(s) were pretty bad, but not as bad.

Dont worry everyone. Right now people in your guild are probably plotting on how to insure they get all those pieces in some fashion explained behind the vail of “for the best of the guild” and “progression mind set”

Fine just means less bad. If it was actually good then why didnt they revert it to what it was…

It felt bad more way more than it ever felt good and so should be removed from the start.

I thought it felt good honestly, I miss minor forgings

Honestly I could go for full warforging again, meant less chance you just run out of gearing to do

they need to either be removed or let us upgrade via a vendor w/ new currency with a capped amount of thunderforged items say no more than 3 equipped items can be thunderforged.

there’s a reason the system died, they have a chance to kill it again before it even becomes a serious topic of discussion

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The system died because they exaggerated, I don’t think anyone is surprised by this but Blizzard first expanded on it before saying it was bad so they probably didn’t see the first system as bad. The game nowadays since any wf/tf was removed is very different so it might not make as much sense to add it again but without M+ I don’t think the first iterations of warforging was bad. Warforging in MoP is mostly harmless.

I would take this (or any other deterministic solution) over rng on top of rng any day.

I’m not sure how far back this goes (I don’t recall if they ever explained precisely when this started, but they did call out BFA and Shadowlands as being the best examples of this), but they explained that the way expansions were being designed was basically years behind on the feedback. That’s why they’d double down or reiterate on systems that people hated and only remove it 2 expansions later.

By the time Thunderforging was released, they were probably already working on the grotesque version of Titanforging that’d appear in Legion. Frankly, I don’t think they’ve actually changed away from this design philosophy, based on the way DF and TWW turned out.

If they had no issue with “forging” in principle, but only with the specifics of a particular iteration, they would not have removed it altogether.

People had an issue with titanforging which was a much different beast. Philosophy changed and overtime raiding became less the focus and warforging was meant for raiding mainly so it didnt make sense to bring back as their goal nowadays is to promote m+ which is a better way to get engagement.

Warforging still respected that you had to do content of the appropriate difficulty to get the rewards and on retail gearing is simply catchup on steroids so that everyone can get some of the best. Which is why each patch make mythic track worse than the new lfr because else some people would run out of content way quicker.

It was the same beast, as far as I’m concerned, though it was obviously more grown up. Yes, Thunderforging/Warforging still had you running the appropriate content to get your BiS as opposed to Titanforging where you had to run every difficulty of every raid to hope for insane +50 ilvl boosts, but the fundamental problem is the same. You are relying on RNG on top of RNG, and instead of just feeling unlucky that an item didn’t drop (or you didn’t win it), you’re now also feeling unlucky that it finally dropped but didn’t forge.

I don’t really care to comment on the rest beyond this: there’s a reason we’re playing Classic. If we aren’t going to get accurate, changeless versions of the expansions, then we should at least look at the lessons learned throughout WoW and correct the flaws ahead of time.

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