Wanted to post this on beta forums whenever I got beta, but who knows when that will be. These are my thoughts on some talent changes to fix some things and involve throw glaive in the rotation more.
First would be to make First Blood baseline. Please do this blizzard a lot of demon hunters are asking for it. With First Blood in this talent row there really isn’t any meaningful choice, which is something blizzard seems to be pushing hard in Shadowlands. If First Blood is removed or nerfed that would just remove Blade Dance from our single target rotation, removing a button that feels meaningful to push right now.
Ok now that the First Blood complaint is out of the way onto throw glaive stuff. Once First Blood is made baseline I suggest replacing it with the old Bloodlet from legion. I’ve seen this suggestion before, so it seems popular enough. Bloodlet would read:
Throw Glaive bounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.
With this have it so that Bloodlet could hit up to 5 targets. This fits in with the 5 target aoe cap on a lot of abilities going into Shadowlands.
Next rework Momentum. Most demon hunters really hate the gameplay of momentum, even if it would be a dps increase in shadowlands. A major problem with this talent is it is not worth the risk of using all our movement for a minor dps increase. If the dps of it is increased enough to be worth using, then the other talents have no role because they would be so far behind. Something needs to be done with Momentum.
My suggestion is instead of having fel rush trigger the 15% damage buff you have throw glaive trigger it. You could keep the Vengeful Retreat part in there, but I bet that would still upset a lot of demon hunters. So it would probably be best to remove that part and balance the talent in other ways. Another change that could be done is instead of giving you the damage buff, throw glaive puts a 15% damage taken debuff on the target for your attacks and abilities. So, it would be up to 3 targets hit for 15% damage taken debuff for 6 secs and then if talented into bloodlet would be up to 5 targets.
So with these changes you are looking at a build that uses Bloodlet to get a dot from throw glaive and hit up to 5 targets, taking Master of the Glaive to gain 2 throw glaive charges, and taking the new momentum to gain a 15% damage taken debuff for 6 secs on your targets hit by throw glaive .
Some initial problems I see with this that could be fixed in a number of ways are:
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Bloodlet and Master of the Glaive have a little bit too much synergy with this new momentum talent, making them almost mandatory. Bloodlet less so because the number of targets hit would only affect aoe situations and not single target, so some other talent in that row could be better for single target.
Master of the Glaive is now mandatory for sure with this new momentum. We could be given 2 throw glaive charges baseline and Master of the Glaive only gives throw glaive a slow now. With that though Master of the Glaive might be too weak compared to the other talents, but it kind of already is currently. Maybe increase the amount of the slow on the talent. -
Issues with the cooldown and gcd of throw glaive. Throw glaive has a 1.5 sec gcd whereas fel rush has a 250 milliseconds gcd. This means you can use another ability faster after you fel rush than after you press throw glaive. This might not be that big of an issue overall since no one plays momentum currently, so they don’t have a predetermined feel of how fast the build should flow.
Throw glaive has a 9 sec cd reduced by haste whereas fel rush has a 10 sec cd. This seems pretty easy to change, just increase the cd of throw glaive. The cd reduction due to haste could be kept if the Vengeful Retreat portion of momentum is removed. This way haste becomes a better stat for this build as the expansion goes on and the talent improves as we get better gear and more stats. -
Duration of the momentum buff and bloodlet debuff differ. Might be some weird things you have to do if bloodlet accounted for too much of your damage, but that would hopefully just be numbers tuning that blizzard could do.
If you actually managed to read everything and get through this post, I would love to hear any feedback people have about other problems they see or if they just like or dislike this. Hopefully someone at blizzard will read this and make some meaningful changes to demon hunters in Shadowlands.