You seem to have difficult with comprehending. I said I did on Timewalking and it was changed. If you do not believe, feel free to go check it o ut yourself!!!
I have to say, I was happy to do without the nostalgia of the squid elevator. It was frustrating back then and I really didn’t miss it.
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It was a much needed improvement… Waiting for that elevator to move was annoying, and a waste of time.
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My partner and I have started taking best who will die to certain cata mechs - first it started out with the Chains of Woe - but now, now these zapping eels get to provide a bit more fun for us.
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As much as it annoyed me dying twice in the one (first) run, I kinda enjoyed finding something new to learn to adapt to. So any tips I welcome; I understanding the pillars give sort of protection?
Yeah, basically look for the lighting from the walls and the eels to see when the next zap is gonna come out
The original had an elevator not a bubble lift and it for darn sure didn’t have that death hallway…god I didn’t think I could hate that dungeon any more than I already did but they proved me wrong.
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blizzard should just keep the dungeons the same. let the tears flow like a ocean.
Very disappointed in the changes!
It was ok except for the giant eel gauntlet. I hate stuff like that, I have the worst timing for that sort of thing.
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Not sure why they added this. The dungeon was fine the way it was it didn’t need a 1 shot mechanic. I really hate Blizzards 1 shot mechanics it doesn’t make a lot of sense to me. They can’t make dungeons harder without adding a instant kill mechanic?
They could change it to where if you get zapped you get stunned for 30 seconds it is better then a instant kill.
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