Three Warrior “Bugs”

Currently facing a few potential bugs in SoD for Warrior.

  1. The tooltip for Furious Thunder does not reflect the additional % attack speed slow. After a few BFDs and other tests I don’t believe the additional 6% is applying. Would love confirmation that I’m wrong. Will test again in a duel and report back. First tests did not reflect changes on opponents stats.

  2. Victory Rush is disabled outside of HKs at 25. This has been a bit disappointing for open world farming. Doesn’t work like this in any iteration of WoW. XP is hard disabled but VR should still be usable after green + killing blows. If design intent was for it to be gutted in half at Phase Level Cap, then please reconsider.

  3. Outdated Overpower bug during Multi Target still present, would love for SoD to Discover a fix once and for all. The only way to bypass the bug is using a mouseover and keeping your target. Essentially, if you proc a dodge during target swaps, cleave, retaliation (whirlwind and sweeping strikes next phase) you can not swap targets to the ‘dodge’ or you lose the proc. Would love for this to be solved once and for all.

Other than that, loving the new itemization approach this phase. Consumed by rage is fantastic and fun to play around. Excited for next runes.

PS. Bring the Warrior short range Chain Grip Toss into reality :slight_smile:

We don’t need a Grip we have Charge + Intercept. Much rather they either add Horde locations for some of the seemingly Alliance-only runes, or if they’re already there give some sort of clue somewhere because we’ve all been trudging out to enemy territory at a time when no one would have any reason to go out there. Adding in a mob you have to not only fight for the tag on but you have to manage to not die to PvP or the much higher level mobs on the way there.

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Yeah I was only messing around based on a Devs idea that was shared lol, might have been the thought process before deciding on Warbringer. Displacement in classic would be….a little much haha. We’ll be able to experiment with no TM next phase due to intercept being usually in Battle as well which is pretty awesome. Couple talent points to tweak in Arms.

That’s a classic thing. I can’t speak to whether or not it’s actually getting applied, but the tooltip won’t update correctly. It’s the same with talents modifying things

However, I did some testing last night and the 10% move speed with SMF didn’t seem to be working. I kept equipping/unequipping my gloves and couldn’t tell the difference, whereas I can noticeably tell in Era when I equip/unequip my minor movespeed enchanted boots. Maybe it’s a big with having the BFD buff booned?

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