Let’s say we currently have three forms of end-game content: raiding, M+, and PvP.
You know how if you open your character panel, there is a paper doll which shows all 13+ slots for the gear you’re wearing?
I propose there be three of those paper dolls.
And you can outfit each one with completely unique gear for each of the three forms of end-game. When you want to raid, you click the raid-image. When you want to PvP, you click the PvP-image.
While I dislike some people would just use it for “storage”, what I dislike even more is wanting to dabble in PvP once in awhile… and having to throw away 13+ slots for a TOTALLY SEPARATE set of gear.
This shouldn’t be a thing. If different forms of content are going to require different kinds of gear, then there should be a way to address it. (granted M+ and raiding have a MASSIVE amount of overlap, where PvP doesn’t, I don’t have a problem extending this idea to M+).
This is already a thing. You can save item loadouts.
I do this all the time when I wanna switch my outfit on the go without having to pull out the ol transmogging yak
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I know that. But the loadouts still require you to have all that OTHER GEAR in your bags.
I wouldn’t mind having a separate PVP set of gear slots, just to save the pack space, but I think for raid vs dungeons having gear swapping is good enough. No one is running a fully separate set of gear for both.
I’m eating my Buldak Creamy Carbonara ramen rn ^.^
Edit: omg I am so sorry wrong thread ;_;
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So your idea would do what exactly? Keep the same gear, but if you click PVP it turns all the mastery on your gear to Versatility or Crit or something?
I don’t understand how your idea would change the need to have separate gear.
Your paper doll actually “holds” that gear. It’s not in your bags.
So if I give you a “PvP paper doll”, you then take those 13 items out of your packs, put them on the doll …
… and now with a click, you can swap loadouts, but all the gear is on the paper doll, not in your bags.
It’s just a way to recover 13 bag slots from wanting to do nothing more than play other forms of content.
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I think the general idea is to have all of the different sets of gear assigned to the paper dolls for each pillar.
That way none of the items take up inventory space but rather are stored in three different character screens.
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The problem though is that trying to allow for overlap is just using the already built-in equipment sets bit. Otherwise you’d need separate gear if they were actual “slots”. That’s what I was suggesting, a separate PVP set of slots that would actually hold the gear vs in the bags.
Y’all really need all those slots? I spent most of this expansion with at least 40 inventory slots empty at any given time.
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But … you do. That’s entirely the point.
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I don’t want to build a full separate set of raid and dungeon gear though. That’s MY point. Not unless gear gets a lot easier to get, or cheaper to make. For example, on a monk (<— ) you would need also a separate set for each spec then, too. It starts getting really messy and complex in a hurry. This is why they made the equipment sets thing, it’s too much gear to have full separate sets. We used to have this, before they put all the stats on the same gear. It was a nightmare for getting gear.
And if you had a separate raid/dungeon set for each spec, that’s then even more gear. Unless you are suggesting some sort of pass through between two sets, like a check box setup, which is even more complicated and likely to be full of bugs.
Sorry, I didn’t mean to imply/make this system such that you HAD to acquire 13 new pieces of gear. Esp in the case of raid-M+, you could use the SAME gear if you wanted.
It’s basically the same thing as making a gear loadout, just that you can PHYSICALLY assign the pieces to another “paper doll” and not keep all that gear in your bag.
That fact that it might be complicated isn’t an argument. How many millions upon millions of line of code is this game? Everything about it is complicated. That means nothing, sorry.
I understand what you are saying, but it’s also then going to be complicated for folks to understand that are playing, too. And the code-complexity does make a difference when it comes to developer prioritization.
“Gear shouldn’t take up bag space”
Okay I can get behind that, minor QOL stuff. Doesn’t really impact me, I’ve got very tidy bags.
“M+, Raid, and PvP should have separate / unique gear”
No thanks, m+ and raid go hand in hand, I know there are lots of threads about wanting to separate them but I strongly disagree. Not being able to use m+ gear in raid or vice versa feels wrong.
Pvp being separate is okay. Personally I never had an issue with it before but I don’t PvP much so if that’s what PvP’ers want.
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They would not have made the suggestion if it wasn’t a problem for them.
I think players should have another panel devoted to gear used in loadouts.
I think my point/idea is that your BASIC GEAR shouldn’t take up bag space.
Min-maxers (however much I fit in that category) that want to carry an extra this or that to make ideal sets of gear for specific encounters … I think you still need to keep that in your bags.
But to just say “hey, if you want to PvP, you have to throw away 13+ slots” … is stupid and counter-productive to the idea of this being “fun.”
I’d be curious to hear from people who maintain separate sets yet have significant overlap in gear used across their sets. Does the UI/maintenance for sets feel smooth or does it start to feel cumbersome?