There is no way for someone who is supposed to be running heroic dungeons and is still stuck with a bfa weapon after 34 runs can possibly keep threat against boomkins that burst 12k. Or warlocks or any other number of classes.
This is happening 3 weeks into the expansion and its only going to get worse.
It’s not fun, but you could spam rbgs until you get the honor needed to buy some 158s from the PvP vendor. Just a suggestion though, I know noy everyone can stomach pvp
There is a ton of content that I could be doing but I’m held back by rng with no possible end in sight. I wouldn’t mind if there was a progress bar in place to at least work towards something but at this point I still have the same chance as I did the first run which seems close to 0. To be honest with this last dungeon I’m just done. I give up. I’m not paying $15/month just to get irritated I have better things to do with my time.
It was a good looking set that was available for hunters who have the worst mog in the game. My better half bought it as an early Christmas present as it wasn’t going to be available by Christmas time.
Watching their threat is tantamount to stopping dps altogether. This is counter productive to a group environment unless mechanics dictate such an action. If this were something intended for players to do, each class would have threat drops – which they no longer do (rather, not every class does).
i dont know, man. the disregard for threat as a mechanic is one of those things that cataclysm introduced and it jsut stayed with us. before that, people would not max their dps, they would work with the tank and dps within the threat allocation they were given.
tank-dps coordination has been brain-dead for a decade and I’d like to see it back.
Yeah it ain’t easy mode , you have to manually taunt stuff when mobing. Worst when each dps picks a different target or just runs 2 miles away from me
The problem is that you didn’t have a 50 ilvl gap between players. If you set the threat at tanks and dps of similar ilvls being challenging then you simply can not hold threat against players with much higher ilvls. If you make it so that I can hold threat against players of higher ilvls then its not a challenge against equally geared players.
Would higher ilvl players really like to sit around for 6 sec or more and not show off their dps? Hardly. Its neither fun nor rewarding to do nothing as opposed to actually playing the game. Its why they changed threat in the first place. Yet it seems to be a lesson they forget ever couple of years.
Tanks already have several things to deal with.
Damage mitigation
Mechanics
Maximizing dps
Threat is really just a side effect of the last goal. What sucks is when you parse 90%+ and still can’t hold threat. That becomes a problem with the math.
Again, if it were intended for dps to “watch their threat”, then every dps class would have a way to manage it. As it stands, most dps classes can do one of two things… dps or not. If they do the former, and pull threat, then the only other option is the latter.
I’m not here to argue one way or another regarding the current state of threat generation and retention. Rather, it’s not the dps’ responsibility to “watch their threat”.
i mean … we experience that every day in classic.
those who play classic. if i pop combustion and crit big on my fire mage, boss comes over, smacks me, returns to tank. and it’s my fault not tank’s.
Classic actually had ways to manage threat though… there were even enchants and trinkets for it. Not to mention, tanks had abilities within their standard rotation that significantly increased threat generation – Faerie Fire and Sunder Armor for examples. Not to mention abilities like Tranquil Air Totem, Greater Blessing of Salvation for dps that get too high.
This is exactly the point I’m making… to dps or not to dps. This shouldn’t be a decision in casual fights. It’s the tank’s responsibility to manage their threat.