Issues with this post and the WoW token based on your own words:
1 - “The impact of illicit RMT is beyond just buying gold; it’s the entire black market that revolves around gold sales.” - Okay, so instead of actually combatting the issues at face value, you… become a part of the problem.
2 - “We hear folks say things like “just ban the bots” a lot.” - FFXIV devs are able to handle it, why can’t Blizzard? Like actually, why is this such a big problem for presumably one of the largest game companies in the world, but not Square Enix? Everyone knows the answer - its because you aren’t allowed the resources to hire actual game masters. Everyone on the classic team is a developer, and you don’t actually have the time to moderate the game like you wish you could. That is why the playerbase is upset about bots, not because you aren’t doing the work, but because we can tell there isn’t enough people to do the work.
3 - “While we can’t completely “win” the war, what we can do is mitigate the impact it has on the game.” - By banning bots like you have been already. And there will still be bots, there will still be RMT. See: Retail bots. They’re still around. WoW token doesn’t mitigate bots.
Things I don’t actually legitimately mind about the WoW token:
1 - “When we considered that, we realized that the introduction of token wouldn’t be a temptation for most regular players to buy to help support their usual everyday gameplay.” This is true. Unironically. You look at the GDKP scene, its actually mostly its own self-contained system. Bots generate gold, people buy that gold, people go into GDKP, buy gear, gold gets redistributed to players that don’t buy gold. And then, if you don’t do any of that, like me, I still maintain and support not only myself, but an entire guild’s worth of 16 slot bags, shirts that cost 25g (the ones sold at Argent Tournament) and guild tabards. Just on my own. You don’t need to buy gold in WotLK classic. BUT - you do if you participate in the GDKP scene.
Now, it remains to be said whether consume prices massively spike or drop, because then “Doing your usual weekly raid, a few dungeons, or a few dailies a week will net even the most fervent and well-prepared characters more gold than they would need to maintain themselves.” - will age poorly and the WoW token will be what everyone points to as the root cause.
Ultimately I think the token is pointless but not necessarily bad. You’re not necessarily getting rid of bots by doing this, as proven by the Retail clip. You’re, at the very least, demotivating real players that sell gold to make a bit of cash to survive, and bots will continue to need constant moderation. However… buying gold in itself, is its own self-contained system and players that don’t buy gold atleast end up getting that redistributed to them by carrying a GDKP.
The classic player base today is, if I were to estimate… 40% GDKP enthusiasts, 30% GDKP carries, 30% People that don’t interact with GDKPs at all. This 70% crowd, I’m estimating, is what the token is there for. And it is PERFECTLY FINE TO ADMIT - YOU WANT TO MAKE MONEY. We’re mostly all grown adults, we get it.
The issue I took with the WoW token, is, not that it was introduced, but that it was introduced at the same time as Joyous Journeys, AND it wasn’t even announced. If you had literally said verbatim “Hey we’re introducing the WoW token next week because we really like money” - I personally would not have batted an eye, even though saying that requires you - the company - to admit you want to make money.