It’s wonderful that we’re getting a new achievement that will prevent keys from depleting below a 12 once you earn it. For those unaware it’s requires 2850 score, yet I feel like the threshold is too high for what it offers. I feel like maybe the lower achievements, I.E. explorer, conquerer, master and hero, should also grant the no longer demote component step wise as well. Like explorer could be 4 and lower, conquerer could be 6 and lower, master could be 8 and lower, with hero being 10 and lower. While retaining the new achievement for 12 and lower they don’t demote or deplete.
That way is creates a much smoother experience for all skill level players to tap into, as only a small percentage of the player base actually pushes to and past 2850.
What I understand is that the goal is to make pushing keys over +12 more easy when moreover rewards dont matter much at that point. Clearly it wasnt intended as a way for everyone to never deplete a key when theyre still chasing gear rewards.
a 2850 rating for no depletions below 12 really offers the playerbase nothing because anyone who achieves a 2800 rating will not be in danger of depleting 12s.
Right, but that simply will be an inevitably probably 1/4 to maybe even an 1/8th into the season. I see this making the boosting market explode potentially given the fact that it now allows you to infinitely farm a key as long as you keep depleting it. It might need a change to where two - five depletes will.lewsd to a demote in level just to curtail things a bit.
Yet on the inverse side I also see it as a why not at this point when it’s already going to exist? Why not expand it to other levels, and maybe even timegate when you can get the achievements, like they don’t release until after the world first race has ended. Given I guarantee the hulk of these top end guilds will get this achievement week one and will heavily abuse it to farm out gear.
So again it’s a case of if your gonna put an "evil"into he game, why not go all the way with it and let it flourish a bit.
The problem is there needs to be something that says you failed which depletion does as you are still earning rewards and great vault and with the crests change a decent amount of crests. It would make the timer mostly irrelevant, which is why it is different for higher keys as you are most likely not there for rewards.
As for boosting, boosting communities have so many members that having the right key aint that much of an issue. M+ is very easy to carry as it doesnt have any hard lockout. Yes those are supposed to be illegal…
The top guilds dont need this achievement to farm m+, +10 is not hard content for them.
I was thinking something along the lines of, whatever your lowest completed key level is your baseline. So if you’ve completed all mythics up to at least a +5, keys don’t deplete below 5 for that season on your account anymore, etc (can still lower manually)
The ‘getting less crests and your key not upgrading to the next level’ i feel is fail state enough.
Not really as then the timer would be irrelevant if you want to keep spamming the same level forever for loot. You’d also end up with people staying at those levels for longer even if they keep failing keys and getting groups together when they can’t time the key.
Moreover with the crest buff losing crests isn’t as bad. You only lose 4 crests for not timing and you can earn more crests.
It’s designed to prevent newbie pushers that are going for something like 3k from getting demoralized by repeated deplete’s and having to refarm keys for no score over and over. It’s not to make gearing easier, gearing is already easy.
Maybe make the ‘minimum’ level depletion not account wide then, so they would have had to have done that level at least once on that toon.
I just want my minimum to be 7, while i’m farming heroic level gear. Losing a key and having to do what feels like a complete waste of a 6 (don’t need the crests or any champion gear anymore), gets real old after the 10th or so time. Yes they did lower the crests needed to upgrade from 90 to 45, it’s good but still annoying
Keystones at rewards levels should deplete though, otherwise farming failed keys for loot stops requiring anyone to actually time a key in that process. M+ rewards on a failure are already extraordinarily generous, Myth track vault credit from failed 10s without depletion? No thanks.
There ways to make the system better, but like I said there are goals with current design.
Moreover you have the power to give yourself more attempts at heroic gear by farming keys over +7, if you are farming the lowest key for those rewards it’s normal to feel there’s a useless step. Which the crest buff also encourage more, if you do higher keys you will significantly get more crests.
people keeping bringing up Myth track gear like it’s the reason M+ can never be made easier or better, ever. Just remove it completely so we can stop having this argument. I’d rather a better experience than this ‘it has to be this way because Myth track gear’
Doing a ten once isn’t enough for a failed 10 to not deplete and give the amount of rewards it does. If they want to remove depletion that’s fine by me, but it needs to come with failed runs not giving rewards outright.
It’s something personally that I’ve tried to suggest, scale people down to hero track in M+. The friction that mythic track add in M+ is not necessary for pure M+ players and to some point not welcome as it stops pushing high keys early.
The purpose of myth track here being a weekly vault option for keys is so that lower end guilds can keep pace gearing wise with upper end guilds. If you were to remove it entirely then lower end guilds would struggle even more to clear the raid on mythic before the season ends.
If we even went this route then blizzard would have to alter how raids work in that the first 6 bosses would have to work like they did for the first four of palace. Given keystones are a big component as to how midcore guilds are able to gain enough power to work through wall bosses. That displaced geer would have to come Friday m the raid, which in turn means the raid will need to easier to compensate for the gear lost.
I’ll conceed a bit that maybe explorer, conquerer, and master shouldn’t allow for depletes. Yet realistically speaking once you start farming 10’s you pretty much don’t need gear as it stands, aside from trinkets that happen to be BiS from the dungeon. You only do 10’s for the vault, and given how they reworked crests you’ll be better off simply doing level 8 keys once you get all your slots to 10 given they reward the same hero track gear for less effort.
So while I do understand your points here, I also still think that we should no longer deal with depletes last 10, like maybe make the first milestone 2700, and then keep the second at 2850.
I’m not saying to remove myth track as a reward but as power.
They will obviously never make it so raiders don’t have to do M+ to some point.
Without this we’re back to raid login and they hate raid logers on retail.
It would still act like something you want early in m+ as you’d skip upgrades but it would make it less of a goal and remove mythic raiding power in M+ as arguably it’s a bit more inconvenient for someone that want to do only m+ to do mythic raids than someone that want to do mythic raid to do M+.