Thoughts on Shadowlands Gearing

Note: Nothing has been said by Blizzard and we need to give them feedback or suggestions both with 8.3 Corrupted gear, these are merely just random thoughts I had so we can hopefully make Shadowlands an enjoyable experience for most of us on the gearing level. I figure I’d like to throw these out incase some people like them and put them out elsewhere so we can address gearing before Blizzard sets a system in place. i maintain if we knew about how Azerite was going to function before they settled on “IT WILL BE LIKE THIS, WE ARE TOO FAR ALONG TO CHANGE NOW” then it wouldn’t have been as awful of a system.

Titanforging and Proc roll stats: Remove it outright. This isn’t fun. It does feel nice when you get a piece of gear that rolls really high, yes. However the only people this ever benefits are the people who dump countless hours into the game, but never actually advance past normal in raiding and have no desire to. This was initially sold to us on the idea of “Well a casual player who plays a few hours a week can get a really good item and feel good about it.” This has been achieved but the negatives it brought with it were much more disastrous. Namely item level bloat. So they have a high rolled piece, but everyone and their dog has an inflated ilvl so it isn’t going to do them much good wiggling into higher levels of raiding. So groups demanded even higher item levels as if the issue of demanding higher ilvl to do content than the content would ever give you wasn’t bad enough.

Reintroduce MoP Valor: Back in MoP you earned valor and could use it to upgrade gear, much like prismatic manapearls or whatever in Nazjatar. Bring it back to offset the feeling you tried to achieve with Warforging in 5.1 of there coming a point where you can no longer get upgrades on gear from the raid, so why bother showing up anymore. Give it the Conquest treatment where you can either hit your weekly cap each time, or bang it all out in a single longwinded session if you’re on an alt or missed a few weeks. Allow Valor to upgrade gear to a maximum of 10 ilvl bonus. If you want, add in something from the vendor for a very large amount of valor that lets you upgrade it one more time but price it so that it isn’t likely you’ll go through a tier and just have nothing to spend valor on. This will give people a constant sense of progressing their gear and working towards something in the long term. It shouldn’t need to be said but obviously change the currency each time so you can’t just stockpile a bunch then on one raid have all your gear fully upgraded in the first week.

Tier Sets: Loved them, sadly they aren’t coming back it looks like. This is a bad move and if your concern is “Well you only use just enough tier and it makes you pigeonholed into using certain pieces.” Then add more pieces. Vanilla had 8 pieces, 9 in Naxx40 involving the ring. This gave you some wiggle room in swapping out pieces to maintain lower set bonuses. I find it unlikely you’ll ever go back to 8 piece bonuses but 5 is fine. If you still have problems, design bonuses for each class from the raid and put them into sigils. These would “enchant” a piece of gear to count toward that set bonus. So if you threw one on a dungeon cloak, it still was a piece toward the tier set if you are that adamant about not dictating people have to have certain slots they can’t ever change. Though you really defeated this purpose with the neckpiece and azerite armor. Nothing is more demoralizing than getting a good rolled helmet from like a timewalking dungeon that could be a raid piece but oh wait, it has no azerite traits lmao.

Azerite Traits: Move these all into an essence system or into the soulbinding system. DO NOT PUT THESE BACK ON GEAR IF YOU ARE KEEPING THIS SYSTEM.

Legendary effects: I heard legendaries are coming back. Again, the main problem people had with these was either you couldn’t target a legendary and if you were like me and got your Mantle of the Master Assassin as your LAST LEGENDARY it was a pretty bad time. Just as bad as when someone gets their mantle, and you get something utterly useless like Prydaz. Either keep the same effect but on multiple pieces of gear to allow for gear diversity, or do like above and make them a sigil effect you craft that enchants a piece you want with its effect. This would also enable you to dabble with other effects so people have some option rather than needing to reoptimize their entire gear setup to fit in shoulders which now have broken the tier bonus but they have to have those shoulders.

Tier Bonuses: To counteract the above, either outright invalidate tier bonuses in the new content or be careful to do the thing Blizzard is best for which is making the next option just 1000 times more powerful to justify people using it. Or just keep them relatively in line and allow them to tweak how you play. If the new tier bonuses are bad, let people use the older one without much hassle. Just make sure you don’t design the bonuses around being so overpowered you have to use it.

IDK just random thoughts I’ve been sitting on. Don’t expect this to really go anywhere but I figure if we’re going to make Shadowlands good, we need to give Blizzard feedback on the things they have not already established.

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Without diving into your post because I really need to get to bed right now:

How gearing systems work in Shadowlands will determine if I stick around long-term like I always have and currently am with WoW or if I start treating WoW like I do FFXIV – meaning sub for 1-2 months at a time to see the new stuff then come back at the end of an expansion to see the rest and jump into the next one.

It’s something I’ve been really unhappy with in BfA – the way gearing works. It’s why I decided to finally quit raiding. It’s why I effectively quit entirely within a month of 8.2 despite filling that gap with Mythic+.

But Mythic+ is just as much part of the issue as some other aspects, so unfortunately I’m not expecting things to get better for me since people are so fond of the way M+ works right now.

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My selective dyslexia set in trying to read all that…

So part of the gearing in Shadowland is supposedly less RNG and more stable choices. Options such as Crafting will include materials similar to gems that let you choose which secondary stats they will spawn with instead of you crafting a multitudes and hoping they generate with the combo you want. Say you craft a weapon then choose a Yellow (haste) and Purple (mastery) gems in your recipe, that are the exact stats you will receive.

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Make crafting great again.

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I agree that the easiest solution with tier sets is to have 8 or 9 part of a set. To me what has happened as each expansion has come and go was tier sets had increasingly been used to balance entire specs or classes. Which is why Blizz moved away from using tier sets supposedly as it proved to be inflexible for gearing combinations.

But in BFA players are still using older gear because of RNG (eg gem slots) and specs/classes are still balanced around Azerite essences and azerite traits.

Corrupt forged gear looks to be like tier sets but very punitive until you can farm enough corruption. Most players will utilize the corruption weapons and certain pieces. If that is the case then having tier sets is far more preferable than the corrupt forged system.

As for the valor system returning with weekly cap I prefer it despite it being hard gating by Blizz. This is because if Blizz focused on balancing around mythic +/3vs3 arena for PVE and PVP then you need mechanisms to slow down gearing process that makes more logical sense. Worst feeling in the world is waking up to a patch that invalidates all the gear you worked for over 3-6 months within a few weeks.

Gear shouldn’t drop so frequently and when it does it should be something you can target that is clearly an upgrade that you worked for and wasn’t gifted due to RNG.

The legendaries will be craftable which in shadowlands is a good idea. But I think the bigger issue is that professions need more than that to become relevant again but it is a big start.

Yeah I noticed that too and glad I’m not the only one. Tier sets initially just kinda fit into your normal playstyle and added power to you. Like Nightslayer bonuses were: 30 sec cd on vanish (3), 10 energy extra (5) and vanish healing you when used (8). Bloodfang was like, poison proc rate, aggro reduction increase on feint, and a proc that just did a dot and healed.

Fast forward to Antorus and my four set was giving me a chance to get random RTB buffs I didn’t have when I used eviscerate because they made RTB such a garbage mechanic and forced it onto the entire spec.

Yeah, gem sockets became really powerful with the squish. I remember my friend early on was not using 350 rings he had because his crafted like 310s with sockets were significantly more powerful. Being able to just add 40 of a stat is huge.

I’m curious to see what they do with it but some of it isn’t looking good imo.

Agreed. Nothing worse than realizing each new tier of content comes with a complete wipe on your gear unless it was cutting edge. This was a problem that began with Timeless Isle and only got worse because instead of it being the end game catch up mechanic to get into the final raid, it became an every single content patch sort of thing. Whereas earlier it was you had your gear, new content patch, some pieces got replaced as you added better gear from raiding. It wasn’t “Oh I’m just gonna toss aside the sword of Daelin Proudmoore because this world quest item is better for me now.”

Yeah, professions are in dire need of help and it stems back to Cataclysm when Blizzard decided professions were too good in raiding so they completely gutted them. Now I often forget I even have engineering except for every tier I get a garbage headpiece that I’m gonna replace soon anyway.

Another issue is they made them way too accessible so they can’t have anything good because people will flip flop between them to get the goodies then drop the profession. Whereas much earlier in the game if you were a blacksmith you were constantly looking for rare patterns for really good items to constantly improve your tradeskill. Like getting Lionheart Helm pattern in Classic.

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Imo PvE gear should be static gear that drops from raid bosses or mythic dungeons. Also crafting.

No weekly lootboxes, no currency, no RNG beyond if it dropped.

PvP gear can have currency and vendors.