Thoughts on Ret PvP in TWW

Doing this in a list format because I have a lot of ideas but don’t want it to be a wall of paragraphs -

(1) Ret currently crushes it in solo shuffle, is strong in 3’s, and is awful in 2’s. That actually feels right that paladin utility shines in larger and more chaotic formats, but I wish something were done to ease our suffering in 2’s (ideally without homogenization).

(2) I appreciate the devs trying to make crit a more useful and interesting stat, but we won’t get to enjoy these changes in PvP since crit is nerfed by 50% there. Unfortunate

(3) Judgment of Justice should be a talent node: both talents do the exact same thing, except one snares the target by 30% while the other limits the target’s movement speed to 100%. I could say a lot about this idea, but to keep it brief, without something like this Ret will be in hell next xpac trying to dismount anyone in Battleground Blitz.

(4) I don’t have much to say about the hero talents without testing them out with my own hands. But thematically, I think the devs are missing a big opportunity to make a lightning paladin. Fire paladin is obviously the right side of the Ret tree and the Herald tree, but holystrike should be holy / nature rather than holy / physical, Divine Storm should have its original lightning animation added back, and Templar should reinforce all of this.

(5) Divine Steed is thematically wanting as well: isn’t it really just Sprint with a fancy graphic? Why doesn’t it do anything you’d expect a horse to do? Where is the impact? I think Cavalier should be part of a talent node, and the other talent should add some utility.

(6) Final Verdict / Justicar’s Vengeance is another missed opportunity. Why is JV so bad? Forget about all of the stun and Hammer of Wrath stuff; why isn’t the choice simply range or sustain?

(7) Templar Strikes will always feel like bloat no matter how it’s adjusted. Why not scrap it, but salvage the good part by moving the two-hit combo to Blade of Justice? Let Crusader Strike rest in peace

(8) Execution Sentence / Final Reckoning should be merged into one ability. Solves ST vs. AoE bs, etc

(9) Divine Toll shouldn’t target enemies affected by Blinding Light. Swirling hammers spawned by Hammer of Wrath should be tagged to not break Blinding Light.

(10) Repent should have a 1.5-sec cast like Evoker Sleep Walk (the standard for CC is 1.7 sec). Repent is a fun talent, but Blinding Light is generally the preferred choice. A small buff might go a long way.

(11) Ret is great in PvP right now, but at the same time its PvP talent design is atrocious. Aura of Reckoning, Blessing of Sanctuary, and Searing Gaze are all well-designed, but…

  • Hallowed Ground could be replaced with a talent that reduces Freedom’s cooldown to 15 sec and its duration by half (good against mages)
  • Judgments of the Pure is mindless. It could be replaced with an upgrade to Cleanse Toxins (removes bleeds with a longer CD?)
  • Lawbringer is also mindless. Replace it with something new
  • Luminescence can remain our one boring PvP talent, but seeing as how it’s already active 99.9% of the time, I’d remove the arbitrary healing requirement so that it’s simply “Allies within your aura gain 2% increased damage and healing”
  • Spreading the Word is a great concept that just needs to be fleshed out. Spellwarding currently reduces physical damage when it should obviously reduce magic damage, while Sanctuary could be included in the talent so that it also dispels a second ally within your aura affected by the same CC (Psychic Scream, for example. The Holy talent Cleanse the Weak already works like this)
  • Ultimate Retribution is a fun idea that doesn’t work in practice. Replace it with something new. PvP talents are a place where paladin 2v2 woes can be, if not remedied, at least mitigated

(12) Unbreakable Spirit should no longer reduce the cooldowns of DP and SoV (these can be balanced at the baseline). Rather, it should apply to BoP and Spellwarding, perhaps with Spellwarding starting as a 6 min CD. Unbreakable Spirit could then read: “Reduces the cooldown of your Forbearance abilities by 30%.” I prefer this design to Improved BoP, which I think should be removed or replaced.

(13) Word of Glory and Flash of Light, core abilities learned on the road to level 10, have almost been designed out of Ret PvP. I think the PvP modifiers of both WoG and Healing Hands should be toned down to -30%, Guided Prayer should trigger slightly sooner at 30%, and Light’s Celerity should make FoL instant once every 10 sec without adding a cooldown

(14) I’ve only played the last couple months of Dragonflight and so I missed the OP Ret patch. Maybe someone can explain to me why Avenging Wrath: Might was nerfed out of PvP? I enjoy Crusade and am glad it’s viable, but why must 1-min CD Wings be garbage? I suggest relaxing the PvP modifier to -25%, see where that takes us.

(15) Auras gotta go, at least as active abilities. When we run Ret Aura, we’re actually not allowed to switch auras! I understand it works this way so we don’t have to aura twist every 30 sec, but surely that proves that auras belong as talented passives. Dev and Ret Aura could share a talent node, with Holy and Prot getting the former for free and Ret the latter, while switching to the “non-spec aura” requires spending a point. Bake Crusader Aura into Ret Aura, and Conc into Dev; these secondary auras aren’t that powerful after all. That’s four keybinds redeemed. Totally passive auras can still be interesting, just take my earlier suggestion for Spreading the Word…

(16) And lastly, there are just a lot of dead talents in the class tree. It honestly needs something of an overhaul. Some are designed without any thought whatsoever to Ret, but even if they were any good, where would we find the points for utility talents after the final gate when Seals of Might, Alacrity, and the Crusader hog so many points? Just like the original Ret tree wasn’t, the paladin tree still isn’t designed well at all.

(17) Oh, and can we do something about Turn Evil? Make it instant with a 30-sec CD, or redesign it to Exorcism: Touch of Death for demons, undead, and aberrations.

2 Likes

most things you said are correct. but the main issue is blizzards view of what retribution should be in pvp many many times idffer from what ret mains believe or think should be. Blizzard wants ret to be the target, to have counters (its the spec that has the most counters in the game), to be easy to react to with utility but “at a price”.

the fact that ret still jhas 20 year old mechanics in current year like forbearance and MANA holding it bakc is just a joke.

Until we see what TWW design looks like we really cant make assesments of pvp design. So far TWW ret isnt much different and is weaker but we will see.

2 Likes

You’re on the right track. The overall theme of Ret right now is ok ST with or without less than ok cleave and no mortal strike, less CC, and less movement for than other melee for PVP. While also having defensives that would be powerful if they were not stolen or removed early(and Blessing of Spellwarding still doesn’t protect against magical CC), and PvP nerfs to all Rets healing making them a waste of GCDs in combat. It is so close to an OP spec by design, and was previously by tuning, but both are gimped now.

Only thing I got to say is that I prefer the choice not to take CSAA. Makes us worse choice for groups with shamans lol.

I’m curious, what do you think counters Ret? I only really feel countered by Frost Mage, and part of that is when I play with a warrior teammate. I’ve only done about a dozen shuffle lobbies so far, but Ret feels less countered than ever imo. My last game had Aff, Balance, and Ele. I joked with my friend that this was a Ret lobby… then after going 6-0 it turned out that maybe it really was a Ret lobby. The numbers back this up as well. According to murlok.i o, Ret is the second best shuffle spec.

I think paladin design just doesn’t work in 2’s, and I’m a little worried about Blitz.

Oh, and you brought up mana. I’m actually sort of okay with WoG costing mana, but then WoG should heal for a good amount, right?

Yea, that’s true. But I think all of the feedback, encouraged by the devs, is going towards the new stuff while the (relatively) old such as our class tree is ignored.

It does. I used it to avoid a Cyclone and score a kill the other day. :yum:

Ah ok, more of a PvE thing but valid criticism. But I still think Templar Strikes bloats the rotation and that the choice could instead be between CSAA and an enhanced Blade of Justice.

Fun fact. Holy/Nature spell school is called “Holystorm” damage.

1 min after the game started Wings, Empyran Legacy, Inquisitor’s Ire, Divine Arbiter and Final Reckoning happens to line up. All these things going off at the same time was enough to global people even through multiple personal and external defensive cooldowns.

All of these talents ended up getting one or several negative PvP modifiers, and i believe Divine Arbiter got an additional PvE nerf on top of the PvP nerf.

The only issue for Ret in 2’s is lack of healing reduction. Thats it.

I would use it pvp too. Since cssa is weaker then auto+base cs combined. The only thing you get from cssa is automatic hp generation. If your next to the target as you should be as melee, pressing ts when your other hp generators on cd shouldn’t be an issue (you could even save those buttons to use when you lose melee range)

Any combinarion of triple caster with a priest for good measure, triple melee lobbies than canjust pve you down on every go.

Sacrifice only transfersdamage no damage reduction whatsoever
Loh has to be used in the very first minute of the match or mortal wound and damp will negate it completely
Bop spellwarding and divine shield easily removed by two of the most viable and popular classes in the game. Mages and shamans laugh at bop.
Freedom getting purged/stolen from you and your partner makes it impossible to use vs mages.
Ret having no mortal wound when paired with balance or ele has no real strain on healers until late damp.
Rets healing is absolute trash. Wog costs both holy power and mana and doesnt move healthbars. Shield of vengeance does no meaningful damage and losses value every second unlike warriors ignore pain and impending victory.

Oh and current tier set making the spec rely on a weak dispelable dot, 30s of crusade that by itself apply no preasure with a damage profile that needs to go into damp to actually hurt.

-“but muh sanctuary” easily baited and people now cc the ret alongside the healer
-“but muh 20yd range” literally doesnt matter when you still have to chase casters and you end up in the same situation aa if it was 5yd, waddling towards a dps without any real mobility with your hp generation cut in half.

Theres just so much wrong with the specand I didnt even mention overnerfed talents, useless nodes, overreliance on damage amps etc

1 Like

Preach it!

That’s awesome!

Ahhhh. I believe crit was nerfed in PvP from 75% to 50% after these nerfs as well, which made Avenging Wrath: Might even worse. It’s a shame because I want to switch talents more, to feel like I’m making interesting choices instead of Crusade, Crusade, Crusade.

I suspect it’s hard to find the globals for Templar Strikes in PvP. You usually don’t run out of buttons to press since you get kited and CC’d. Meanwhile CSAA not only automatically generates holy power, it also triggers Dusk and Dawn and sustains you a bit.

I agree with some of the specifics on your list, but I don’t think we can disregard that Ret is good in 3’s and very good in shuffle. Countered is a strong word, and if we got countered by triple caster and triple melee lobbies then I don’t think Ret would have the level of success it currently has.

The main reason Ret sucks in 2’s is that healing specs can’t bring the utility it needs, and it also doesn’t help that LoH is kind of worthless there since dampening starts at 30% rather than 10% with fast ramp. I actually don’t like that LoH can be used in rated PvP…

I think WoG should be unnerfed somewhat, and that in a double DPS vs. healer lobby, the double DPS team should start at 15% (half) dampening. That doesn’t solve Ret-healer though. To do that you’d have to either give Ret a healing debuff PvP talent (personally I don’t like this idea), give a healing spec a healing debuff, or perhaps switch 2’s over to shuffle’s dampening rules.