Why housing?
Many other MMOs have player housing available to their players. Housing provides a place for players to spend gold to boost the economy, provide incentive for players to engage with areas of the game (PvP, Mythic+ dungeons, Heroic raiding) they may not have previously interacted with for the opportunity to decorate their house, as well giving long term players something to work on in between major content patches.
Also games like Stardew Valley and Animal Crossing are strong examples that sometimes people just like decorating and playing house. Besides, donât you think your Champion has more than earned the deed to a home??
How could housing plots work?
Player housing could be instanced similar to Class Halls where there are a limited number of land plot styles available to have a home in. EG: Elwynn Forest, Durotar, Valley of the Four Winds, Northrend.
This would allow players to have some sort of customization over the aesthetic of their housing while still limiting the actual amount of land that would need to be designed and implemented for development purposes. In addition this would also resolve some of the WoD Garrison critiques of limiting players to a âfaction exclusiveâ look that they may not vibe with.
Traveling to player housing would be through a personal âhousingâ hearthstone or âhousingâ portal from the main cities. Viewing other peopleâs housing could be similar like Garrisons where you could toggle to âview party leaderâs houseâ and then travel through the housing portal/hearth.
Acquiring the plots of land could be something each character could unlock upon completion of a quest chain. Payment of gold, earned âhousing currencyâ, or other form of current content currency could be used to pay for upgrades to the house.
Upgrade suggestions could be things like - making your house larger, adding a second story or a basement, add a stable to display favorited mounts (similar to garrison), or to add a farm outside the house for displaying of cosmetic plants/flowers.
How would decoration of player housing work?
Decorations for the housing could be managed via a new tab added to the collections menu where placing the items in the house would function similar to toys/campfires. A limitation can be put onto the housing so that there would be a limit to the number of objects in any given house. EG: a small house could be limited to 15 decorations, whereas an upgraded larger house could be limited to 30 decorations
Creation of decorations could be additional mats for professions, lootable rare drops, earned achievements, or purchasable with either gold or with âhousing currencyâ. Some examples of professions and the decorations they could make are:
Leatherworking - fur rugs, sofas/chairs, mounted skulls/taxidermy
Tailoring - woven rugs, floor pillows, faction pride banners, curtains
Blacksmith - tables, chairs, statues, iron chains
Jewelcrafting - Mirrors, chandeliers, decorative housewares
Inscription - bookshelves, dye for purchase as mats for other crafters, paintings
Engineering - electric lighting/lamps (goblin/gnome), radios/record players
Allowing players to craft and sell decorations for housing would increase the longevity of the usefulness of crafting and depending on execution could encourage players to max level multiple professions across their characters. Themed patterns could be available as drops from older raids/dungeons. EG: Sunwell - Blood Elf style decorations, SoO - Orcish style decorations, Stockades - Human style decorations, Dark Heart Thicket - Night elf style decorations
Creation of all of these assets may take some timeâŚ
There are large numbers of existing âhousingâ assets in the game already for NPC buildings and homes. Existing buildings could be emptied and re-used for a player home and a large number of the initial decorations could be re-used from existing NPC housing locations (Orgrimmar, Stormwind, Suramar, etc).
Also, I do not think that Shadowlands would be the best time to implement something like housing from a âloreâ perspective, but it would be something nice for the near(ish) future.