Thoughts on melee dps in TBC

I don’t know any casuals who optimize to the level that I do.

  1. You can also play the mechanics of the raid on too. TBC content is not mythic, but it does have mechanics you need to observe if you’re not looking to cheese the raid.

  2. Play the class / spec you like because showing consistently up is a valuable asset.

  3. Know the fight mechanics that apply to your class.

No problem

I get this impression that people think they are gonna get 1shot by raid bosses randomly in raid as melee. This only tends to happen to people who fail at mechanics and try to zugzug the boss like range can.

This is why range are so popular, it’s not because they are inherently better, it’s because the mechanics require less effort as range.

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Idk what that means…

Everyone pretty much min/maxes.

Its not like youre in a min/max guild, or running speed clears.

You may min/max but how you play isnt really min/max, its more casual.

No, it’s legitimately because they are inherently better.

Even assuming you can stand still and attack the boss like a target dummy, ranged generally do more DPS than melee. In particular, Hunters and Warlocks far outpace Rogue.

In T4 BiS, a BM Hunter will out DPS a full BiS T5 Rogue by nearly 400-600 DPS. A Warlock in T4 is on-par with a Rogue in T5.

Balance, Survival, Fire, Shadow, and Elemental all do less personal DPS, but offer a raidwide DPS gain over Rogue. Arcane is more DPS than Rogue with 2PT5.

Fury is even worse than Rogue and doesn’t have things Cloak of Shadows to negate mechanics.

Feral is decent when powershifting, but they’re mostly there to tank when necessary and to buff BM hunters with 5% crit. Retribution is pretty bad, but 3% raidwide crit chance is really big. Enhancement is similarly unimpressive, but basically mandatory because you need 5 shamans and can’t realistically have all 5 be Restoration, so they go Enhancement to buff what little melee you have with Windfury Totem.

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Arcane will compete for top dps.

Also you would want atleast 1 ele, not all 5 resto.

In T5+, yes. Until then, no.

Yeah, I said that.

Well it made it seem like you are only taking the other shaman specs because you cant get 5 restos was how i read it, im sorry if i was wrong.

If i recall t5 is on launch?

I think t4 Fire is pretty close to BM and Destro at t4.

No, not everyone min maxes.

Yes, the people who are hardcore do was my point, the people in the top 1% usually do.

People like you amd i dont really need to, even tho you feel the need to.

That was my point.

Even casuals like yourself often feel the need to follow the meta because they are so widely known.

lol I see you trying to call me a casual. I’m not one. I have a top 10 speed kill. I’m currently gettin world buffs in order to do Naxx.

What top 10 speed kill do you have?

Getting buffs takes 30 minutes man.

You can get 5 Restos, I just meant you wouldn’t want to have 5 since you’d have to drop other healers like, i.e. the Resto Druid, Holy Priest, and Holy Paladin.

Attunements will make it mostly inaccessible at the start, though.

Nothing really comes close to BM in T4. Fire is about 600 less DPS than DS/Ruin Firelock in T4.

Yea i guess we will see.

The data i saw was that t4 fire is pretty close to BM and Destro, as those 2 start out lower but scale really well, which is why they take off so much from t4 to t5+.

Arcane will be strong with just its 2pc t5 that it wears all game. Thats what i will end up playing.

Id love my group to be:
Arcane Mage
Arcane Mage
Arcane Mage
Spriest
Ele Shaman

mmmmmmmmmmmmmmmm

Probably has a lot more to do with them doing 70% of the dps while dodging said mechanics and it not being until Sunwell where they ever actually pull ahead by a small margin.

Everybody always trying to act like we’re putting together a salad bakers speed run or something lol. Bring melee, just don’t stack melee.

Nothing wrong with a DPS warrior. He can provide another shout in the tank/melee group. Nothing wrong with a rogue. He can kick and stun stuff. Nothing wrong with enhance. After all, they’re a shaman.

As to the OP, I don’t think any of that stuff is necessary. Just DPS and don’t stand in the fire.

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Thats my whole point.

You have people here trying to min/max when they arent good enough or in the type of guild that needs it.

They just min/max because its the “meta”.

Out here min/maxing their green parses.

Youtube rogue tanks mother sharaz or rogue tanks gruul. Rerquires alot of agility and chain MD’s.

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No raid boss mechanics just a pure tank and spank with no chance of taking damage to the DPS, Rogues and Fury warriors can indeed 100% keep up. I play TBC, and I can tell you its easily possible, the thing that keeps melee down is that we have to actually avoid damage unlike hunters and warlocks. Mages are just kinda lame, they are good just not as good as hunters for the bulk of the expansion and obviously not as good as warlocks by mid / late T6.

The fact that we melee can indeed keep up on a pure not gonna get deleted tank and spank proves my point, we are not inherently worse and top tier rogues and warriors are capable of keeping up no problem.

The issues exist wit speed clear teams because they want maximum possible DPS full time for the best possible clear times, and this results in range being the ideal choice for that.

This however does not make melee bad, just makes us less ideal for speed clearing content. In other words,

The bulk of the player base is not in the Top 10 teams so they straight up don’t even need to worry about any of this, and can just play whatever they like because clearing the content even in pre-nerfed state will not be impossible because we know the fights. All Raid tiers can be cleared without too much trouble using a very wide variety of comps, and you do not need to stack range to do any of it.

That is all.

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You can also effectively tank Grull, Prince Malchazar, Illdan, and a few others. The real trick is playing with people who’re not going to ignore their threat because you have no taunt mechanic outside of a Paladin throwing a BoP on the derp-derp.

The goal is 105% avoidance via dodge, parry and miss, its actually a bit of fun to play and a great spec for farming.

Yeah I get that Melee DPS are weaker and a few fights are super lame but the reality is that Tanks have to actually do their jobs as well, and they’re not taking endless sources of insane damage so clearly there is space for Melee to safely stand and nuke. The “anti Melee” meme is just way overblown.

The only fight I can remember that was well and truly “Screw You Melee” was Heroic Ascendant Council in Cata thanks to that ridiculous puddle stacking mechanic. I might have missed something truly punishing in Legion or BfA but that’s the worst offender.