I was never a fan of level squish or zone scaling, and it actually surprised me when I heard a lot of players were in support of it. Now I am starting to doubt if that is the case, because all my comments on level squish were mysteriously removed despite being mild in content.
I personally there are many ways the Leveling issue could have been handled better
- Make every new character start at Level 60. This would have solved the issue of people who found 120 levels intimidating.
- Remove zone scaling. Back in the days, it felt good going back to old zones and beating up on mobs that once gave you a hard time, but now due to zone scaling, those mobs now level up with you, meaning you got less powerful as you level. Example, as a level one I one-shot kobloids, as a level 60, those kobloids now take longer to kill.
3.Blizz said they wanted to make each level feel special, going back to number 1, have everyone start at level 60 with a few abilities then add more abilites as the level up.
I understand that failing to cater to new players means the game will eventually die as old players move on, but they didn’t have to totally disregard their current base either. How many people played 10 or more characters from level 1- 120, or paid for character boost, now all of that means nothing.
This is just my opinion. I would like to see what real players think about this. Hopefully, this post is not removed.