I think the buffs are appreciated but doesn’t address the underlying problems that Warriors go through but I think now, Arms will probably outshine Fury with the buffs coming to Mortal Strike, their Bladestorms will hit like a truck. Arms defensives needed some buffs but now we can sit in DStance more knowing that our damage has been buffed.
Fury also sees buffs but I’m theorizing that it will be weaker than arms with the fact that Arms bring more utility in Arenas through a higher healing reduction effect. Although, when facing against kiter classes (Mages, Hunters, Vokers), Fury will always have a little more uptime than Arms do. Would like to know what you all think about these.
(Copied From the post)
Warrior
All
* Execute damage increased by 10%.
Arms
* Colossus: Demolish single-target damage increased by 15%.
* Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
* Slayer: Slayer’s Strike damage increased by 15%.
* Mortal Strike damage increased by 15%.
* Overpower damage increased by 15%.
* Dreadnaught damage increased by 15%.
* Cleave damage increased by 20%.
Fury
* Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
* Slayer: Slayer’s Strike damage increased by 15%.
* Mountain Thane: Lightning Strike damage increased by 30%.
* Bloodthirst damage increased by 20%.
* Bloodbath damage increased by 20%.
* Rampage damage increased by 10%.
Protection
* Colossus: Demolish single-target damage increased by 15%.
For PVP,
Warrior
Arms
* Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.
* Slam damage increased by 40% in PvP combat.
* Colossus Smash damage increased by 60% in PvP combat.
Fury
* Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.