Thoughts on hero talents?

No, I actually like Trickster Outlaw, but I can see the obvious faults in it.

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Put me down for Trickster.

Fatebound can go up in a Wendy’s dumpster fire.

:surfing_man: :surfing_woman:

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Fatebound outlaw needs either a rework or better tuning. Tails ain’t slapping hard enough :smirk:

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WHAT DO YOU EVEN MEAN!? A free 500-600k damage on top of a 600k+ BTE and a 50% effective dispatch in there as well!!! that is one button that is potentially spammed for around 1.2-.1.5m damage. If you keep getting procs its amazing damage.

I’m enjoying Trickster Outlaw as well, you are not alone…

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So having played around with them, I think Fatebound and Deathstalker are okay, they just need a bit of tweaking (i.e. let Deathmark be applied by Garrote) and some more visual feedback to the player i.e. when Darkest Night is up would REALLY be helpful.

Trickster needs a lot of work still. Tuning at the very least.

Personally I think each Hero class should have some kind of button change, either a new activated skill or one morphed into something else. I feel like 100% passive hero trees are too much of a cop out.

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I genuinely dont understand the design around fatebound, While im only level 75 currently on my rogue my highest coin stack is only 3.

The fact they are expecting us to hit 7 means that we will only be able to use our full hero talents when we line up all CD’s which when compared to other Hero talents ive played with makes rogues feel bad.

Deathstalker only working with 1 ability and only when used from stealth absolutely needs to change, Either add non stealth Garrote or the proc Ambush.

Stealth resets dont really happen come in dungeons and never in raid fights, we will be forced to only use Fatebound/Trickster

EDIT: it seems they changed it since i last looked at them and now, From what i can see you can now only guarantee 5 flips
2 from double Jeopardy
2 from Inevitability
1 from Edge Case
So even if we do line everything up do are still dependant on RNG to get those last 2 / first 2 stacks

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The Sin tier set bonus is aware of this, so had to up the boring factor. You won’t catch IT being interesting and engaging, no sir!

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Extremely boring visually, needs way more work in that department for all three; Deathstalker and Trickster at least have a couple half-baked visual cues (that need improvement), but Fatebound only having a dropped coin and nothing else is garbage.

Deathmark only being usable from stealth is still a head scratcher, among other buggy and weird passives they implemented. It’s kind of wild seeing the disparity between us and other classes with their Hero Talents.

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An idea I had for that is instead of the X above the head of the marked enemy, it would be three lines slightly converging down towards the target. When a 5+ CP ability consumes a charge, one of the three lines would visually plunge down into the enemy in a striking animation leaving two then one as charges are consumed.

An effect on the character with the capstone buff would go a long way as well.

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I wish Deathstalker’s mark would apply from Ambush Proc’d just in case we have a turd tank who chain pulls, or you can’t start from stealth. You have to blow Vanish just to use your hero talent at that point.

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They are just passive and stale. People need new things

Like how about some death from above empowerments or some more shadow magic, maybe let us wield 2 handed ninja swords on one of the specs idk, something interesting and new.

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Theres a lot of amazing themes around rogue.
I would have loved to see something for Sub playing more into the shadow side of things like Shadowblades, Shadowy Duel, some talents and tier sets summoning shadow clones or repeating damage as shadow. that whole theme would be awsome to explore.

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Honestly, i always thought rogue would get a dark ranger spec. its more of a dark ranger than hunter is with its shadow/death magic and leather armor

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No words can describe how bad fatebound is. There’s nothing in the lore about fatebound. Ahh yes, let me flip a coin to help me determine my fate… like wut?? Make it make sense pls.

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Actually love the idea: would look sick and indicates when the charge was used? Sign me up.

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Clunky, limited, confusing, obscure, not aesthetic.

As far as I can tell, Deathstalker has no animations??? Dunno, can’t even tell. Fatebound has the coin but I was expecting the Cosmic dmg stuff to put an effect on the weapons, but no, that didn’t happen.

Rogue isn’t even top single target yet Deathstalker can be turned completely off if you mess up Ambush or Vanish. Wtf even is this.

I was thinking Hero trees had some logic to them, like if your rotation is hard, they give more damage. Yeah this isn’t the case. They’re just dumb.

Look at Farseer for shamans. If you use the passive talent, you get an ancestor for 6 seconds, but if you use the extra GCD which is better objectively in all situations, you get a 12 second ancestor. This counter intuitive crap is basically the hero talents in a nutshell.

They will never make sense.

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Okay, I’ve been playing a rogue for years now. (My second character ever was a rogue, and when I came back in the tail end of WoD, I created this rogue.) I’ve been playing Assassination since Shadowlands. So I’ve got some experience in this. Am I the most amazing rogue ever? Not even close. But I’m just putting this here so it’s not like I started playing a rogue in TWW.

I’ve mainly been using the Deathstalker Hero talents. I tried Fatebound but didn’t care for it.

Now, this is far more applicable for Assassination, not Subtlety. I want to make that clear. Deathstalker has issues, but they are more manageable with Subtlety, to a large extent.

As it stands, Deathstalker has one big flaw that affects, directly, 4/11 of the talents themselves. Namely, if we can’t start the fight in Stealth, and start with an Ambush, 4 of the talents, including the capstone will never apply. (Okay, technically, 5 but Shadewalker doesn’t deal damage, so ehhh, whatever.)

Couple that with the vast number of reasons why we might not start a fight in stealth, and it’s a major issue. (These include, but are not limited to, gathering resources, checking disturbed earth, overzealous tanks, hunters with twitchy dps trigger fingers, a lot of quest encounters, and dungeon/raid boss AOE damage at the start of the fight.)

Even beyond that, the entire tree is passive effects. Now, sure, there’s going to be some rogues that are happy with that, because it’s an extra button or two that they don’t have to work into their rotation, but it means that outside of Vanish (2 minute cooldown, and a second charge if you take “Without a Trace”) we have no way to reapply Deathstalker’s Mark if we didn’t get it on a target at the start of the fight.

And depending on whether we’re soloing something or not, Vanish could just reset the target.

Now, the simplest solution to this would be if “Blindside” Ambush procs could reapply Deathstalker’s Mark. Yes, it practically requires any Assassination Rogues to take “Blindside”, but honestly that’s not a bad talent to begin with.

(Subtlety Rogues already have Shadow Dance, and so many talents that support it, that I suspect they have much less of a problem applying/reapplying Deathstalker’s Mark.)

It’s a fair bet that given previous raid bosses, there will be some boss fights in this expansion where due to poor timing, mechanics, intermissions, whatever… Assassination Rogues using Deathstalker will lose out on what should be a decent bit of DPS because they are unable to reapply Deathstalker’s Mark.

I’m not saying that it has to be able to be reapplied through “Blindside” Ambush procs. But there has to be a way outside of “Vanish/Ambush”. Not just for raid boss or M+ dungeon boss fights, but for world content as well.

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It boils down to the old Pirate… I want to say ‘folklore’ about Pieces of Eight. Essentially, the Pirates form of currency that relied on Spanish coins that you could physically break apart and they would still hold a fraction of its worth.

Don’t get me wrong, Fatebound is still a horrendous idea that makes no sense, but–for some reason-- Blizzard’s still clutching onto that Pirate theme with a white-knuckled grip.

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Rouge really do suck this expac, from damage to the new talent design, it is not as good as others, simply speaking.

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