I’ve seen posts about “wow is dying” etc etc but I don’t think it is. I think the community aspect is. And I’m interested in how blizzard intends to bring back the community.
Players feel like NPCs.
I don’t think many people feel a sense of a team when doing random bgs, dungeons, and raids (especially when pugging).
For players that want to communicate and interact with others, have you given up talking in groups because of instant and constant trolls? Or joined groups where what the raid lead says goes so you don’t bother with talking (I get why people make their own groups, but it’s the rude people that I don’t get that lead some groups).
From what I’ve seen, no one likes “playing nice” or cares to work as a team. WoW honestly does feel like it’s becoming a single player game where you play with other “players”. Heck, they might as well be NPCs.
Just you guys watch, there will be “players” that are actually NPCs and we wouldn’t know the difference. (I don’t really believe this, but might as well throw this out there for the heck of it). Or maybe, haha, just maybe, what if they do add this and they’re like the nicest “players” ever?
They’re preparing for players to dwindle in numbers. Soon we will be playing with NPCs. Like the bots in the battleground event we had. Like the enemy team in expeditions already.
I think they are “dying” because people’s attention spans are getting shorter and shorter, and WoW has changed greatly over the years to accommodate our now gnat-like attention spans.
This phenomena coincides exactly with the rise of the internet.
I think you’re underestimating how much fun others have in different MMO’s. WoW players tend to live in this bubble that WoW has the most amazing content… which idk why. I’ve seen plenty of others satisfied with their MMO’s what with their way better customization, personalization such as player housing and armor dyes, more updated systems due to better engine and graphics etc. Just because Blizzard has lost touch with community doesn’t mean every MMO has.
It’s dying because of the people. The ones who support predatory money grabbing schemes from subscription based games.
The ones who buy in to the DLC content in all games in the industry even after paying $80.
The game…cough whales that buy “menial” cash shop items in various MMOs over and over again.
The lack of concern of where ones money is going is killing the industry as a whole. You people pre-ordering are not helping either. Especially when they keep trying to grab us with pre-release goodies.
The game industry is moving away from slow paced stuff and people who have this odd paranoia for not using com chat, how do you expect a genre based around community to work if the majority are too foolish to accept to use it? I have heard it all, my mic doesn’t work, I hate my voice, I don’t feel like talking, I am too shy…the list goes on.
I stopped doing guilds & social stuff after BC & LK. Decent guild clearing content got torn apart by elitest players thinking they should get all the gear first and treat anyone else like alts.
Ever since then I’ve casually pugged things and generally avoided other players.
The genre itself is heading into it’s golden years without some impressive revival. There are several MMOs on the horizon that have the potential to reignite that spark that’s been lost. Honestly I think it’s too late and we’re enjoying something that’s becoming niche. It’s harder to attract new/young players into MMOs when you can’t play these games on your phone and are generally tethered down to your computer for several hours at a time.
as much as I like the future of mobile gaming, I still consider phone games a cesspool for what started this gating and predatory cash service industry.
What about the people who doesn’t want to communicate or interact with other, or only communicate when necessary?
So looking at their Name Color, seeing if we can whisper/inspect them, have them type in terrible spelling/grammar and show up in player /say color etc, or any number of things that a player can that an NPC can’t on a whim, isn’t a way to see the incredible difference between NPCs and Players?
A void elf referring to it as weeb 14 is ironic lol. But anyhow yes, that and many others such as GW2 with their community driven aspects such as Guild Halls and even ESO where you can show off your house with friends and create full on Puzzle houses with booby traps for fun. There’s plenty to be had in other MMO’s that WoW can’t even scratch the surface of. We get excited with the idea of scars and tattoos when that’s baseline in other games. The reward for hardest content is titles and different colored armor of the same tiers.
Newsflash. Mmo’s are still very popular. Rpg games don’t own the mmo title you know. Played a little game many, many years ago called counterstrike. Guess what? It was called a mmo! These mmo’s are dying threads are hilarious. Just because this might be the only game you play does not make it the only mmo
It evolved. Loot Shooters are the end result of casual MMOs. Small party games, centered around grinding for gear and weapons, and using that gear to grind more.
I know people may take offense to that, but games like Warframe and Destiny, are MMO Lites. They are the evolution of the MMO.