I was going to post this last week, but after seeing the new “changes this week,” I feel like I should put this out there.
Face Palm
I like the “Face Palm” change, where it now deals more consistent damage for Tiger Palm. Takes out some aspects of our damage being so RNG-based.
Zen State
Zen State is currently difficult to test, but it seems like a good change. I’m sad to see Zen Med go; it had a lot of potential to become a core ability.
Vivify Instant Heal after RSK (Vivacious Vivifaction)
This was an unnecessary nerf and feels like it was added to give RSK more meaning. The only benefit is that if you have some haste (which feels bad to have), you can get more RSKs off, meaning more instant vivifies.
Invoke Niuzao, Walk With the Ox, Improved Invoke Niuzao
The changes to the Invoke Niuzao ROW are very lackluster. I still don’t think we should be talenting into these talents, as there are many better defensive and offensive options in our tree. Additionally, I don’t think many brew players enjoy using Niuzao. I’m somewhat sad to see how much effort was put into reworking Niuzao when most people fundamentally hate the idea.
Niuzao’s Resolve
Niuzao’s Resolve makes Expel Harm feel bad to press due to the lack of feedback, IMO. We are accustomed to hitting it at low HP and recovering a nice chunk of HP, but now, when we hit it, it puts a 10-second HoT on us, and we remain at low HP.
Disclaimer for Next Thought (PTR bug)
Niuzao’s Resolve is only counting one healing sphere for its total healing, but the next issue still occurs and will only become more egregious when this is patched.
THE BIGGEST ISSUE, this talent is fundamentally flawed due to it giving a 10-second HoT on a 5-second CD. This means you can sometimes override a better HoT heal. For example, the HoT could heal you for 300k over 10 seconds, but if you hit Expel Harm again with fewer healing orbs, you now receive less healing. This leads to degenerate gameplay, requiring you to avoid a button in your healing rotation to maximize a max healing HoT. Additionally, you want to avoid picking up orbs manually because it will also lower your HoT healing after using Expel Harm to pick up two or more orbs.
What I would like to see
- A small damage buff
- Utility
- Improved self-healing with less emphasis on stagger, since balancing stagger has been an issue since day 1
- Shorter CD on Fort Brew
- Make Niuzao’s Resolve per-healing orb stacking instead of overriding
- Might be op, but it would be cool to dodge spells and have a spell reflect
- Buff Clash for Brew
These are some ideas I’m throwing out there.