"Those who cannot learn from history are doomed to repeat it."

This is LITERALLY a post on the forums.

They are apparently going to be buffing the mobs in the overworld to compensate for the increase in player power.

I honestly hope it’s a heavy handed buff because these runes are insane power creeps.

Designed by the same ā€˜original devs’.

I guess WoW was always Retail garbage.

I’m not in the tbc / wotlk are garbage camp, but I definitely would not play them if they were the only options available, I’d just play a different game like dota or something. However, vanilla I find truly amazing.

I think just because the same team worked on them, doesn’t necessarily meant the same quality and vision will be in the final product.

Vanilla was in development for longer than TBC + WOTLK combined - and (I assume) had a smaller team which makes it a lot easier to align on a vision.

I personally find even starting in TBC there are a lot of things that I would categorize as: ā€œjust because you can doesn’t mean you shouldā€ - like vehicle quests:

(Queue hate vehicle quest rant: I hate them with a passion. When I tried shadowlands there was a vehicle quest at the start and I quit right there and vowed to never again try a retail expansion for at least a decade. When I see people doing that vehicle boss in wotlk - it just looks so horrible and lame to me, so glad I am not playing it. If I wanted to play a mini game with 3 abilities I wouldn’t be playing wow - why ever force player into doing vehicle quests. Yes, I rage really hard at that quest in hellfire in tbc that has you flying around dropping bombs, such a massive waste of time. I almost quit tbc there this time but I managed to get to 70 then quit a few weeks after that. End of hate vehicle quest rant]

I think a lot of things like that gained momentum and the OG devs don’t really want to fight every possible thing so a lot of it started to slip into the game.

In addition, I think a lot of what makes vanilla ā€˜epic’ was attempted to be re-created but in artificial ways in the expansions. In vanilla there is human drama, huge events, things are a pain to organize - but when they happen they are epic.

In the expansions all the NPCs talk to you like you’re some epic hero, the events are pre-scripted, and to me it all just feels a lot less organic.

I don’t disagree with a lot of the sentiments in your post. Particularly RE vehicle quests/encounters, which I also loathe, and the shift from an MMO set in the Warcraft universe to a Warcraft game with a narrative focus (really from WotLK onawards, where you buddy-buddy and fist bump with Warcraft lore characters).

I’m not trying to be so obtuse to suggest Vanilla and WotLK are the same creative design-wise. However, there is a myth propegated on these forums that the ā€˜current Retail devs’ have no idea what they are doing compared to the ā€˜original devs’, so I feel remiss to not point out that many of the features players dislike were indeed created by the ā€˜original devs’ they romanticise so much. Patch 1.12 wasn’t the definitive product created by a group of auteurs - it was one random stage on an iterative journey that happened to work very well.

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Yeah forsure.

Even Era 1.14 and now 1.15 I think are still in the spirit of vanilla - which we are lucky to have since no matter what happens to the other versions, people can always come back and enjoy the raw Azeroth.

The world that didn’t bend and mold to the convenience of the player but instead let the player and their character fight at every turn to forge their own unique journey, friends, and name for themselves.

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Read the title and thought it was going to be a political thread.

Yeah, that’s true. The fact is everyone has different expansions that they liked the most.

I suspect people who like the later expansions were not old enough to appreciate Vanilla, TBC and Wrath when they came out (or they started playing with Wrath possibly), nor did they grow up playing Warcraft 3. Wrath was like Avengers Endgame and Arthas was like Thanos, if you never watched the MCU since Iron Man you probably didn’t have as much buy-in to the franchise compared to people who discovered it later on. Same thing with WoW.

Saying this just makes sense to me that Blizzard should have servers for each expansion so people can live in those expansions and pay to migrate their characters to the next one if they want to.

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Absolutely. For those of us who played WC3, there is no final boss as epic as arthas or illidan. If you didn’t play WC3 I can definitely see how you would see deathwing as their equal

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lol. I thought WC3 was garbage :). But then again, so did every other player of the Broodwar community. Just saying. The campaign and story was fun though. Competitive play was just too dumbed down and slow.

mobs and raids a like I hope. Watching streamers go in and one shot everything when they’ve never seen the boss before - even in BiS, was over the top over powered. Some person even said he even tried to wipe the raid but couldn’t.

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