This week Ruby life pool

I think they might have forgotten to tune the adds properly for Tyrannical + Bolstering. People were getting one shot by random aoe abilities, even had a fury warrior get one shot by one of those cyclones casts.

It was hilarious and people were joking about it but most of the fights were just nonstop one shots on a 18 and several adds like the flame dancer, the elementals explosion and the last packs unstoppable thunderstorms were just near wipes for everyone who wasn’t a tank.

We beat the dungeon but didn’t time. I am not going back there this week.

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the dungeon is just miserable in general, im legit just waiting for the easiest week possible then ill time it once for ksm and never do it again. I run with a revolving group of about 15 people, and nobody is even willing to run rlp, they just auto brick the key and swap it to something else.

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Did you guys bolster the dangerous mobs?

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Probably. I was running AV last night. Marked and said focus the big dragonkin. One pull they didn’t and the roar one-shot the entire party except for me. Lmao.

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Both Ruby and AV are both full of potential bolstering disasters.

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A bolstered dragon shoulder slammed me for almost 400k in a +21 AV. lol

Terrible week to push keys unless you got coordinated dps.

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Yeah I can see ruby being awful this week since basically every single pack is miniboss+x normal trash with the exception of the 2 dragons which are just bosses that give enemy forces.

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DPS just needs to play smart and actually target priority mobs. They can’t just zugzug AoE this week.

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I’ve used this weak aura for bolstering before:

https://wago.io/ByV3k3OLG

Puts a mark on the mob with the highest health to remind people to try and even out damage, dps still have to engage brains though…

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I was carrying sone guildies through a +13 AV and the big dragonkin bolstered 3 times then one shot everyone but me while everyone was running back my guildies could hear my terrified screams as I was brought to 3% from a single breath :joy:

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This. This. This. and did i say it already? This. Bolstering is 100% a don’t aoe tunnel vision week. The big bad in the pull needs to be focused down a good chunk before zerging everything down. People just have a hard time with this logic.

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Its gonna effect group comp I can see not caring about it if you pug, but it will be a bit more annoying for friend keys where you can just end up with a group with no good tunnel classes. Naturally you can play around it but its just another expansion of dungeons not really being designed for affixes. Bolstering is also sometimes the pull thing with similar health pools week, but the dragonflight dungeons despite m+ being a thing for 4 expansions now you still see the same pain points of bolstering making random pulls unnecessarily punishing by having packs where one creature has 1000% more hp then everything else in the pack.

Its not a thing unique to bolstering either sanguine has problems because blizzard likes to make immobile spam casting immune to cc mobs, the worst case ever for sanguine being tentacles that were actually tethered to a spot in shrine of the storm but also forced the tank to stand on them making it very easy for a group to just have immortal tentacles soaked in sanguine or just wipe. Still doable but the difficulty curve reeked of questionable game design.

Ruby life pools smacks a bit of that just with its staple group pack being level 71 mini boss+2-4 dudes with interruptible stuff. Naturally focus targeting is the answer but it once again has that scent of lack of planning on the game design side. Its the sort of thing that makes dungeons get avoided week to week.

You can just bring 1 DPS who is specced into single target. Groups, regardless of talents, can still focus the higher HP mob down first.

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Nice way of missing the point I guess, I guess I’ll simplify it. Its not egregious its just interesting how ruby life pools in particular was designed in a way antithetical to how bolstering works. It is by no means impossible but ruby life pools is very clearly a dungeon where bolstering ramps up the difficulty more then the average dungeon. And I would quantify that on a similar level to other questionable interactions like spiteful in any dungeon that has out of combat rp walls or have you mount to move around, or dungeons with naturally occurring packs of 10+ that also happen to spawn explosive.

Not impossible by any means but an outlier in terms of difficulty spike caused directly by an affix interacting with the dungeon’s design.

To clarify from last night.
The group was me 402 prot warrior 3 piece (the raider io says i was 401 1 piece at the time when I wasn’t).
Monk healer 401 4 piece
DH 405 4 piece
Fury warrior 408 4 piece
Arcane mage 403 4 piece

The first death was just someone who stood in the big rock aoe, the second one was with the two packs after the big guy plus pack. A caster died and buffed one of the knights who with just that one stack one shot the demon hunter with that aoe circle.

Then the next one was with the casters and the rock guy, I got one shot, I did not get hit by the circle so either a stack bolstering auto attack from the big rock killed me or a two stack from the one caster still alive.

Next death was with the dragon dude, DH who moved behind him to dodge the charge still got one shot by the initial charge because the hit box for that ability includes his whole body.

The absurdness only picked up once we got top, we beat the dragon without messing up. We proceeded to have 3 people die on the first pack because the mage dying bolstered the elemental and the flame dancer when combined with the elementals explosion ability the flame dancer killed 3 people with 2-3 ticks of the flame dance.

Next pull we focused the flame dancers, someone died to a bolstered casters cast going off, can’t remember who.

Almost died to the elemental unstoppable explosions because he got bolstered. We had a total party wipe but me with the next elemental because he got double bolstered and lived just long enough to do an explosion that blew everyone but me up. We then oddly enough killed the second dragon as easily as the first one.

The real comedy came after the second boss, the thunderstorms without bulstering was hitting one guy for 111k a tick. And those adds have a lot of health compared to the smaller ones, so we had to single pull each group and it still wiped us a couple times.

We were already overtimed so we decided to kill the cyclone adds while deciding if we were going to lust the final group. One of said cyclone got one of his casts off and 100 to 0’d the Fury Warrior.

Had a laugh and tried to do the final pack, everyone died to the thunderstorm before we even killed the 2 elite adds let alone the big one twice before we just decided to lust the add.

Reason I mentioned the class and ilvl of people is because I am pretty sure the problem is that we were all cleave and we did not have many group wide defensive abilities like AMZ to keep using, even if we wanted to focus one down add others with less health were naturally dying before them which meant we had to deal with 1-2 stack bolstering at least.

And several of the abilities that killed us were things we couldn’t stop and just had to eat and hope we had defensives whenever they showed up.

Where is the fun in that?

After the nerfs to the trash base damage in RLP that’s not true. The entire upper ring are pulls of 3-4 units. They shouldn’t be getting bolstered all that much especially if you focus the fire elemental first.

Bolstering punishes the YOLO cleaving most PUGs do. You can pull big if you’re thoughtfully ensuring that the dangerous enemies are going to die before, or as, they are being bolstered heavily. The alternative is kiting until the buff(s) wears off, but that’s not an option for ranged enemies, or in certain areas.

Bolstering is the same as it ever was. RLP might still need trash tuning, but likely not a whole lot overall. The Cinderweavers on the ring, maybe. The drakes are a bit harder to say, since one only gets dangerous sub-50% (fire), and the other can be nullified with double dispel (lightning).

Did it on a 21. Honestly kinda fine. There’s not really any opportunities for bolstering disasters, every pack is 3-4 mobs and there’s no drastic health disparities that could lead to 3-4 stacks on a mob at 20-30% remaining. Just need to make sure people are pumping whatever prio they have into the fire eles and everything dies at roughly the same time.

Try to skip both juggernauts to avoid bolstering them. The first one requires stealth, the second you can walk passed by hugging the wall to the right. Heroism the first pull, use the pillars to LOS casters to group them. Single target the inferno elementals while focus kicking the cinderflames. Second lust is double cinderflame pack. Last lust on pull before final boss, focus storm guy, hold
Immunities/big DR for a potentially bolstered storm. Timer is very forgiving, no crazy pulls are required, just clean efficient movement and bolstering management as to not waste time.