Picture being a new player in WoW. First time reaching 120.
The learning curve for this games micromanagement for fresh lil 120 skyrockets with about 7 layers of ‘what kind of fresh hell did I subscribe to?’
Layer 0: our foundations, the Talent trees. You’re introduced to these as you level up, and they make practical sense. Players have 2 - 4 specializations to pick from in their class and their entire leveling experience to learn from it.
Layer 1: at 120 your talent tree grows a tumor and you learn about pvp talents and warmode- the new pvp server. Makes sense still, and a pretty nice symbiotic relationship with your normal talent tree.
Layer 2: at lvl 110 you are handed an amulet that requires sweet sweet dirt sustinance, and with it, the remains of a legion inspired weapons linear lvling system.
Layer 3: thankfully you gain access to azerite gear at 110 too, so you can get use to juggling with the new and (questionably) improved revival of gear set pieces that you can learn to pick and choose what ideally works for you.
Layer 4: Surprise, your azerite amulet also has ranks and essences: scattered through dozens of rep walls, quest lines, expeditions, azerite grinds, pvp, mythics, and raids you can unlock dozens of these azerite essences from ranks 1 to 4. And each essence has a major and a minor ability. Wacky!
Layer 5: Feeling bored still? Here is a legendary cloak that has it’s own talent tree: only you can have to collect the ‘exp’ for this doing visions (no not THOSE other daily visions, THESE visions!) Only catch is you can’t do THESE visions unless you collect spooky stuff through dailies (not to be confused with world quests) in the two infected zones.
Layer 6: We aren’t done! Your cloak had an entirely separate ranking upgrade mechanic that you can only achieve through gateway visions and defeating select bosses! Rank it up so that you grow more resistant to corruption. ‘What’s corruption’ you say? Hold on…
Layer 7: Thought you’re done trying to fine tune your gear with their flavors of unique stat priorities, azerite traits, and bonuses? Well screw that- corrupted gear lets you try balancing your sanity. With more corruption resistance, you can wear more corrupted gear without suffering as many penalties for cosplaying as an eldritch horror. Each piece comes with random bonuses that you will need to get lucky in finding the right gear with the right bonuses that work best with your class.
Layer 8: oh, don’t mind this. It’s just benthic stuff.
I know its low hanging fruit when I ask ‘how overwhelmed do new players feel about these talent/gearing systems being slapped together in end game grinds?’ Because there is always going to be some more complexities to feed the end game player base between raids/seasons.
But it’s sort of a bit much, isn’t it?
At some point it just starts feeling like layers of redundancies to an already bloated series of things to micromanage.
What I’m saying is ogers are like onions. Onions have layers…
blizzard, do ya need to talk with someone? Get some things off your chest maybe?