This m+ news is ridiculous. Without a timer than what would make groups wait for hero/lust every pack being in a key they can’t do. The timer isn’t the problem. The problem is the game is too complex and people will always try to out gear anything or beat their heads until they get it done. Making normal/heroic/M0s require some skill as learning mechs first to be able to jump into higher stuff. I know people hate having walls (ATTUNEMENTS) IT makes people learn than just out gear it until they hit an new wall. To me normal dungs should feel like m0s now. The only gear you can get is form delves (t8) Than once you do an normal dung THAT one dung unlocks heroic until you unlock m+ where it already at high enough that you can’t out gear it like 10-12+ as M+ 2 and thats the new portal level. Make dungeons hurt way earlier. This would make people learn as they go and not be able to jump into something they have no or to little idea about. An death count make the Runs more toxic because if someone fails nonstop than that key is dead and same problem is made.
The timer wont start until where the really hard stuff. Those high pushers have their own level of risk vs reward and the 90% rest would enjoy just doing the dungeons without extra stress.
They can slowly speed up casts and spells as people know hey i know this spell i can interrupt it. Make sure each cast have an impact if you don’t. Once they hit M+ they know more overall than hopping into an 8 and just hoping.
The waiting on bloodlust thing is fixed by just having a limit on how many bloodlusts you can do.
A death count without a timer would remove the feeling of having to rush through the dungeon and let players take their time. Tanks will be less pressured over pulling too slowly.
Maybe Blizz can have a speedrun mode that still has timers for those who like them.
No, it will happen. If there is a death count instead of a timer then players will take all defensive talents eventually and sacrifice damage, and yes, they will wait for cooldowns.
Not being insane, for one. You could slowly whittle down the Warlock Green Fire quest’s last boss buck naked back when it was difficult, current content, because the difficulty resided in execution, not damage. Didn’t make it a good idea.
If you honestly believe this tactic won’t be cheese’d, I would like to introduce you to the select group of rogues who cheese’d this game ever since Vanilla and could fight ANY OTHER PLAYER, ABSOLUTELY NO HASSLE, completely naked.
World of Roguecraft was not a good time. Not a good time at all.
Btw, those losers don’t play anymore because they got nerfed hard.
Yes, it absolutely will happen. Because people will be using every single CC, wait for all cooldowns depending on trash packs and bosses, and do everything they can to slow it down and ensure no deaths. Did you not play during original Cata Heroics?
If there’s a group that has to wait for cooldowns for each trash pull to get through it, they’ll get hardstuck on the first boss, fail the run, and never try it again. It won’t happen.
If someone finds some cheese strat, Blizz can just nerf the cheese strat.
They don’t have timers either. The individual bosses have enrage timers, or soft enrages, or other mechanics that make DPS on the boss important. That fixes all the concerns that people will stack 4 tanks or something.
I did, and we didn’t do any of that. Even in Classic running the likes of Scholomance or BRD we wouldn’t do that. Even in the most miserable of Stonecore runs we wouldn’t do that. You’d usually hard CC two targets, then focus and cleave . You kept Hero/Lust for bosses. In the current environment, most groups would also do pulls exactly as we do now because there’s no reason not to.
Now, if a group of Blue Explorer gear rocking lunatics wants to stumble into, say, a +4 and hard CC their way to victory, I say… let them? It kinda cute, even! You can see ilvls, just don’t join groups you know can’t tackle the content in a way that’s aligned with your prefered playstyle. >.>
This is literally how raids used to work back in the day and is why Blizzard made it so cooldowns reset when you reset/wiped on a boss.
The gap in damage and survivability for a group with and without cooldowns is night and day.
A single pack without cooldowns is infinitely scarier than most double/triples in the game with cooldowns.
Also a focus on defense because dying is punished even harder than it currently is makes Aug outright mandatory because Aug’s main value is in cooldown combo’ing and buffing group survivability at the cost of overall damage (vs having a third DPS).