This loot in Mythic + is not good at all!

I have done a +6 mythic 2 times got no items but 35 bull crap and first time a key. Then I just did a +8 and not nothing again!! That is not right! Something needs to change!!!

It won’t happen by posting here, though.

If you think something needs to change, you’ll want to post constructively (saying “something needs to change” is nothing actionable that the developers can work with, just for example) in the Dungeons, Raids and Scenarios forum.

It wasn’t hidden how mythic keystone loot has changed, though.

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The in-game suggestion tool may be useful (And less drama!) as well.

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First wrong spot to post this. Devs do not come to CS for support and CS has nothing to do with game design.

Second RNG is a fickle fickle mistress.

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Have not done mythics in awhile but I believe they reward one single item at the end of the dungeon which doesn’t mean you will be the recipient of that item. You also get a guaranteed item every week on Tuesday in the chest or vault or whatever they call it now.

If you want drops for every boss you do regular, heroics, and mythic dungeons.

M+ is a numbers game. Run a lot, get kitted out. Run a couple, pretty good chance to get nothing. It’s 40% chance sub 16 if you time it. 20% if you don’t. You have about the same chance in raid as well. Just gotta grind.

you get 2 piece of loot if you time the dungeon. 1 piece if you don’t.

that’s a 40%/20% chance to get loot.

not getting anything in 3 run is still well in the expected range.

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Thats because the numbers say eventually you will get to the point where most items will be traded amongst one another. Only problem is I think in that time frame the system itself slowly implodes.

Personally I don’t want to spend 90mins running something to see the same guy get stuff on every run and all I get was 35anima. I mean I already deal with it during raid as it is with its bare bones 3 loot items among 30 players…

Its just my thoughts and OP though…

M+ doesn’t take 90m.

When you run 3 it does…

Agreed!

It should be an extra 35 anima per alternate level (i.e. + 1/3/5/7) to a max of 5.